
By burrowing through the ground, Mo and Krill can get the drop on almost anyone; and once they get in close the results can be devastating.
By burrowing through the ground, Mo and Krill can get the drop on almost anyone; and once they get in close the results can be devastating.
The best hyper spirit and hyper carry there is on the market,
use this if your well versed with mo.
Build migrated here due to it being so powerful that yoshi had to full on strike it down, (got deleted by a bug)
Just hit auto queue to buy L->R


I
Imbue [E]
Mystic Expansion
it seems bad but you will hit scorns you would've never dreamt of hitting without it, builds into greater expansion


I
Mystic Burst
Also adds hundreds of healing to each Scorn, start trying to scorn as much as possible


II
Active
Cold Front
Use while burrowed to set up for your unburrow, or just use it while spinning, good to clear troops alongside a scorn


I
Extra Spirit
did you know by technicality, burrow has x2.25 spirit scaling?-->


II
Improved Spirit
but that assumes u hit your whole burrow tho, which is 80% the time, but is only like 40% with duration.


I
Sprint Boots
Much needed speed to rotate and roam, and early hp regen


III
Torment Pulse
Torment is the most core core of any item mo can get, very good damage and your only way of passive damage becuase mo's gun is horrible, sadly nerfed but still good


III
Active
Warp Stone
Use it during brurow to get up to places because u cant jump, use it to get closer for an ult, or use it to run away


II
Enduring Speed
movespeed instead of sprint speed, so youre still fast during combat, and extra 800 instead of somthing like just extra stam, makes u hit 9.6k investment


II
Enchanter's Emblem
15% spirit resist is super needed, +2 regen, and a good bit of extra spirit power most of the time, sameish value to spirit lifesteal, 5% cd helps with recent mo nerfs
just general early use, lane, counterbuys, etc


I
Monster Rounds
basically just so the troops dont harrass you, good for taking objectives too


I
Active
Healing Rite
if your lane partner or you r kinda selling, i cant think of a use case for me, but i always buy it when im trying out a new character for the first time so here it is


II
Active
Slowing Hex
I FUCKING HATE SHIVVVV


II
Imbue [E]
Quicksilver Reload
Adds hundreds of healing to each Scorn, scales nicely with spirit, but optional if u want it early


II
Spirit Lifesteal
very good healing, cheap and better than healing booster and radiant regen, can sell later or maybe upgrade to infuser depending on how much antiheal is on you


II
Healbane
good heal and good antiheal, not much more to say, higher rank you are less optional this becomes,
if you have no slots, prio walkers (obv) or sell sumthing


III
Tankbuster
good damage and amazing heal, thank the lord yoshi let us proc this now


IV
Active
Arctic Blast
incredible damage for burst, holds them still for your combo, and huge amp, use to set up for big damage like talon or lash ult


III
Greater Expansion
works on every single part of Mo's kit, aswell as actives like warpstone and scourge [yoshi i will find you for nerfing my baby]


III
Spirit Resilience
AMAZING CARD, very high base spirit res, highly discourage buying other spirit res INSTEAD of this card, buy it with other cards


II
Imbue [E]
Compress Cooldown
would defiently be nice if this was earlier but money is tight


III
Superior Cooldown
cooldown reduce is just nice to have, helps you stay more active in fights, helsp a lot to counteract recent cd nerfs on mo
no longer L-R, think about what ur buying


IV
Transcendent Cooldown
item cd reduce, could maybe move this sooner but that extra 3200 is so noticeable


IV
Escalating Exposure
spirit shred, makes you scale in long fights better, also pretty good spirit resist,


IV
Boundless Spirit
with duration, it technically has 2.88x scaling, BUT after 1.5 seconds of burrow people can freely dash out of it, so its not worth it
each have their benefits but not needed in every game


IV
Spellbreaker
Spirit resist AND debuff resist, very good if your facing both,


IV
Active
Cursed Relic
biggest FUCK YOU you can do besides your ult, buy this if just one specific person on the enemy team is carrying


III
Active
Metal Skin
on par with bullet resilience, really up to personal preference idrk the situations that are ideal for each


IV
Witchmail
HOLYYYYYYYYYYYYYYY SHITTTTTTT, can actually be so fucking good, though best to buy when most of enemy team deals consecutive damage. Also buy with other resistancer, cuz it doesnt give a lotsss


IV
Active
Scourge
helpfull in large teamfights and before combos, 40% spirit res is incredibly helpful, and % damage helps against tanky characters


III
Active
Dispel Magic
unstoppable but ur broke


IV
Active
Unstoppable
so so so sososososoososoooooo goood esp in current meta with the plethora of CC, hard to describe when to buy, but just count how much cc the enemy has


IV
Spirit Burn
good damage and antiheal, combines well with escalating cuz of fire ticks,


II
Imbue [E]
Duration Extender
I know this is probably very shocking to new players, or those who simply dont know, but A full explanation of why not to use Duration items can be found at TTV/palmer13579


III
Superior Duration
If your too lazy to go to his twitch, the whole spiel is that duration is just unneeded on Mo, 99% of combos dont need that extra one second to kill, and that 1% isnt worth spending 3200 souls,


III
Point Blank
I know you may want to try out 'GunMo' but its generally just worse than spirit in every possible way, any gun card is just statistically worse than its spirit alternatives
the biggest thing you need to do is cherry pick your lanes, know what characters arent good to lane against as mo and avoid them best you can, avoid shiv, mina, infernus, etc, and priotize character mo does well against like graves or pocket, once u get into lane play careful farm well, get boxes and slowly pick up aggressiveness as you buy your first four cards; once you buy those first 3 cards you can just skill your way through lane. After lane i like to farm up a little up to atleast tankbuster now that it works well, then i roam and get combos and just scale well. Around the time you get artic blast is when the build REALLY gets online, you stalk around fights going in and out with burrow, dealing big burst, lurking around to deal torment ticks, and following tempo to maximize damage. ->>Best combo is burrow then warpstone into enemy, SCORN FIRST then artic blast, and unburrow and combo in one on one situations, you can simply just use burrow for teamfights, make sure to position yourself well around your enemys to maximize damage and healing.
This build has been through so many edits it actually made me realise the version counter this game has counts absolute bullshit. This build is being constantly updated so refresh it maybe every so often. This build is best if either your a good player and wanna learn mo or decent at mo and wanna improve; if your playing pure mo, just know that your real rank is higher then what youre in, because your playing the worst character of all time. I also fully recccomend making a copy of this build and editing it to fit what you need, as that is what i did to create this build. keep it favorited tho i need the buisness. Anyways #mo-nation that is all, you can reach me on discord with the tag of godofdoggos if you have any inquiries o whateva


III
Radiant Regeneration
averages to same healing as spirit lifesteal for double the prices, might get more value in low elo when entire team will just sit next to you but idk


II
Mystic Vulnerability
used instead of extra spirit as it can also proc tankbuster, teamwide damage, and gives spirit resist. Saving 6.4k and a slot without boundless
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