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Mirage
Times his shots and catches fleeing targets

Mirage can envelop himself in a violent tornado to catch up to enemies and lift them up. His scarabs help him sustain against multiple enemies, and he's always ready to help an ally or punish an enemy anywhere.

Mirage
Times his shots and catches fleeing targets

Mirage can envelop himself in a violent tornado to catch up to enemies and lift them up. His scarabs help him sustain against multiple enemies, and he's always ready to help an ally or punish an enemy anywhere.

Tier
S

Superior

A

Very strong

B

Good

C

Average

D

Below average

F

The worst

Complexity

Medium

Roles
Weapon
icon
39.73

DPS

icon
14.60

Bullet Damage

icon
16

Ammo

icon
2.72

Bullets per sec

icon
50

Light Melee

icon
116

Heavy Melee

Vitality
icon
650

Max Health

icon
2

Health Regen

icon
0%

Bullet Resist

icon
0%

Spirit Resist

icon
7.30 m/s

Move Speed

icon
2m/s

Sprint Speed

icon
3

Stamina

Abilities

Fire Scarabs

icon4
icon0.05s

Start launching fire scarabs. Each scarab can be launched separately, stealing max health from enemies over time and applying bullet resist reduction. Applying multiple scarabs to the same enemy will extend the health stealing duration. The health gain from hitting heroes is 3x as effective as against non-heroes.

blot
icon
37

Max HP Steal Per Bullet

icon
-8%

Bullet Resist

icon
8s

Launch Window

icon
14s

Debuff Duration

icon
40s

Cooldown

icon
4s

Health Stealing Duration

blot
1
-15s

Cooldown

blot
2
-8%

Bullet Resist

blot
5
+60

Max HP Steal Per Bullet

Tornado

icon20m
icon32s

Transform yourself into a tornado that travels forward, damaging enemies and lifting them up in the air. After emerging from the tornado you gain bullet evasion.

blot
icon
65

Damage

icon
1.0s

Lift Duration

25%

Bullet Evasion Chance

icon
3.5s

Bullet Evasion Duration

icon
3.5mm

Radius

blot
1
+0.4s

Lift Duration

blot
2
-14s

Cooldown

blot
5
+20%

Bullet Evasion Chance

Djinn's Mark

icon2.5s

Passive: Your shots apply an increasing multiplier on the target. When the multiplier on a target expires or you reach the max, it's consumed and the target suffers Spirit Damage and is briefly revealed on the map. The final damage is the base damage times the multiplier.

blot
icon
11

Base Damage

8

Max Stacks

icon
2.5s

Max Frequency

icon
4.5s

Multiplier Duration

icon
3.0s

Reveal Duration

icon
45mm

Proc Max Range

Active: Consume multiplier of Djinn's Mark to deal its damage now.

blot
1

Apply 60% Slow for 0.5s whenever you apply 2x multiplier or higher

blot
2

+2.5s Multiplier Duration and +9 Base Damage

blot
5

{s:SandPhantomProcCooldown}s Cooldown Between Multiplier and +{s:MirageDjinnsMarkMaxStacks} Max Multiplier

Traveler

icon160s

Channeled. Target an ally or visible enemy hero on the minimap, then teleport to where they were when your channel started. After teleporting, you gain move speed as well as fire rate until your next reload.

icon
2.5s

Channel Duration

icon
2 m/s

Move Speed

icon
30%

Fire Rate

icon
4s

Move Speed Duration

blot
1
+2 m/s

Move Speed

blot
2

Grants Traveller Buffs to Ally

blot
5

On arrival, become Immune to Stun, Silence, Sleep, Root, and Disarm for 3s.

A FATE'S TALE:

The Djinn are one of the more curious groups of people in the modern world. Possessing great power in controlled doses, Djinn are incapable of maintaining corporeal form for longer than 48 minutes without resting within a vessel. As a result, most Djinn employ human bodyguards for transport, protection, and companionship.

Mirage is one such bodyguard. Employed by Djinn ambassador Nashala Dion, Mirage is in New York on a diplomatic mission. It's the hope of the Djinn that they can negotiate with the US government for a sale of part of Wyoming so that they can build a sovereign nation for their people.

  • 45K

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  • 13.2K

  • 11.6K

  • 10.2K

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  • 7.1K

  • 6.2K

  • 5.4K

  • 4.6K

  • 3.8K

  • 3K

  • 2.2K

  • 1.5K

  • 900

  • 600

  • 300

  • 0

Legend:

AP

Ability Unlock

Boon

Mirage

Each Boon Grants:

+0.56

Base Bullet Damage

+1.58

Base Melee Damage

+44

Base Health

A FATE'S TALE:

The Djinn are one of the more curious groups of people in the modern world. Possessing great power in controlled doses, Djinn are incapable of maintaining corporeal form for longer than 48 minutes without resting within a vessel. As a result, most Djinn employ human bodyguards for transport, protection, and companionship.

Mirage is one such bodyguard. Employed by Djinn ambassador Nashala Dion, Mirage is in New York on a diplomatic mission. It's the hope of the Djinn that they can negotiate with the US government for a sale of part of Wyoming so that they can build a sovereign nation for their people.

Tier
S

Superior

A

Very strong

B

Good

C

Average

D

Below average

F

The worst

Complexity

Medium

Roles
Weapon
icon
39.73

DPS

icon
14.60

Bullet Damage

icon
16

Ammo

icon
2.72

Bullets per sec

icon
50

Light Melee

icon
116

Heavy Melee

Vitality
icon
650

Max Health

icon
2

Health Regen

icon
0%

Bullet Resist

icon
0%

Spirit Resist

icon
7.30 m/s

Move Speed

icon
2m/s

Sprint Speed

icon
3

Stamina

Abilities

Fire Scarabs

icon4
icon0.05s

Start launching fire scarabs. Each scarab can be launched separately, stealing max health from enemies over time and applying bullet resist reduction. Applying multiple scarabs to the same enemy will extend the health stealing duration. The health gain from hitting heroes is 3x as effective as against non-heroes.

blot
icon
37

Max HP Steal Per Bullet

icon
-8%

Bullet Resist

icon
8s

Launch Window

icon
14s

Debuff Duration

icon
40s

Cooldown

icon
4s

Health Stealing Duration

blot
1
-15s

Cooldown

blot
2
-8%

Bullet Resist

blot
5
+60

Max HP Steal Per Bullet

Tornado

icon20m
icon32s

Transform yourself into a tornado that travels forward, damaging enemies and lifting them up in the air. After emerging from the tornado you gain bullet evasion.

blot
icon
65

Damage

icon
1.0s

Lift Duration

25%

Bullet Evasion Chance

icon
3.5s

Bullet Evasion Duration

icon
3.5mm

Radius

blot
1
+0.4s

Lift Duration

blot
2
-14s

Cooldown

blot
5
+20%

Bullet Evasion Chance

Djinn's Mark

icon2.5s

Passive: Your shots apply an increasing multiplier on the target. When the multiplier on a target expires or you reach the max, it's consumed and the target suffers Spirit Damage and is briefly revealed on the map. The final damage is the base damage times the multiplier.

blot
icon
11

Base Damage

8

Max Stacks

icon
2.5s

Max Frequency

icon
4.5s

Multiplier Duration

icon
3.0s

Reveal Duration

icon
45mm

Proc Max Range

Active: Consume multiplier of Djinn's Mark to deal its damage now.

blot
1

Apply 60% Slow for 0.5s whenever you apply 2x multiplier or higher

blot
2

+2.5s Multiplier Duration and +9 Base Damage

blot
5

{s:SandPhantomProcCooldown}s Cooldown Between Multiplier and +{s:MirageDjinnsMarkMaxStacks} Max Multiplier

Traveler

icon160s

Channeled. Target an ally or visible enemy hero on the minimap, then teleport to where they were when your channel started. After teleporting, you gain move speed as well as fire rate until your next reload.

icon
2.5s

Channel Duration

icon
2 m/s

Move Speed

icon
30%

Fire Rate

icon
4s

Move Speed Duration

blot
1
+2 m/s

Move Speed

blot
2

Grants Traveller Buffs to Ally

blot
5

On arrival, become Immune to Stun, Silence, Sleep, Root, and Disarm for 3s.

  • 45K

  • 43K

  • 41K

  • 39K

  • 37K

  • 35K

  • 33K

  • 31K

  • 29K

  • 27K

  • 25K

  • 23K

  • 21K

  • 19K

  • 17K

  • 15K

  • 13.2K

  • 11.6K

  • 10.2K

  • 9K

  • 8K

  • 7.1K

  • 6.2K

  • 5.4K

  • 4.6K

  • 3.8K

  • 3K

  • 2.2K

  • 1.5K

  • 900

  • 600

  • 300

  • 0

Legend:

AP

Ability Unlock

Boon

Mirage

Each Boon Grants:

+0.56

Base Bullet Damage

+1.58

Base Melee Damage

+44

Base Health

Mastering Mirage in Deadlock