
Mirage can envelop himself in a violent tornado to catch up to enemies and lift them up. His scarabs help him sustain against multiple enemies, and he's always ready to help an ally or punish an enemy anywhere.
Mirage can envelop himself in a violent tornado to catch up to enemies and lift them up. His scarabs help him sustain against multiple enemies, and he's always ready to help an ally or punish an enemy anywhere.
Superior
Very strong
Good
Average
Below average
The worst
Medium
DPS
Bullet Damage

Ammo

Bullets per sec

Light Melee

Heavy Melee

Max Health

Health Regen

Bullet Resist

Spirit Resist

Move Speed

Sprint Speed

Stamina
4Start launching fire scarabs. Each scarab can be launched separately, stealing max health from enemies over time and applying bullet resist reduction. Applying multiple scarabs to the same enemy will extend the health stealing duration. The health gain from hitting heroes is 3x as effective as against non-heroes.

Max HP Steal Per Bullet
Bullet Resist
Launch Window
Debuff Duration
Cooldown
Health Stealing Duration

Cooldown

Bullet Resist

Max HP Steal Per Bullet
Transform yourself into a tornado that travels forward, damaging enemies and lifting them up in the air. After emerging from the tornado you gain bullet evasion.

Damage
Lift Duration
Bullet Evasion Chance
Bullet Evasion Duration
Radius

Lift Duration

Cooldown

Bullet Evasion Chance
Passive: Your shots apply an increasing multiplier on the target. When the multiplier on a target expires or you reach the max, it's consumed and the target suffers Spirit Damage and is briefly revealed on the map. The final damage is the base damage times the multiplier.

Base Damage
Max Stacks
Max Frequency
Multiplier Duration
Reveal Duration
Proc Max Range
Active: Consume multiplier of Djinn's Mark to deal its damage now.

Apply 60% Slow for 0.5s whenever you apply 2x multiplier or higher

+2.5s Multiplier Duration and +9 Base Damage

-0.75s Cooldown Between Multiplier and +{s:MirageDjinnsMarkMaxStacks} Max Multiplier
Channeled. Target an ally or visible enemy hero on the minimap, then teleport to where they were when your channel started. After teleporting, you gain move speed as well as fire rate until your next reload.

Channel Duration
Move Speed
Fire Rate
Move Speed Duration

Move Speed

Grants Traveller Buffs to Ally

On arrival, become Immune to Stun, Silence, Sleep, Root, and Disarm for 3s.
The Djinn are one of the more curious groups of people in the modern world. Possessing great power in controlled doses, Djinn are incapable of maintaining corporeal form for longer than 48 minutes without resting within a vessel. As a result, most Djinn employ human bodyguards for transport, protection, and companionship.
Mirage is one such bodyguard. Employed by Djinn ambassador Nashala Dion, Mirage is in New York on a diplomatic mission. It's the hope of the Djinn that they can negotiate with the US government for a sale of part of Wyoming so that they can build a sovereign nation for their people.
45K

43K

41K

39K

37K

35K

33K

31K

29K

27K

25K

23K

21K

19K

17K

15K

13.2K

12K

11K

10K

9K

8K

7.1K

6.2K

5.4K

4.6K

3.8K

3K
2.2K

1.5K
900

600
300


0

AP

Ability Unlock
Boon
Each Boon Grants:
+0.56
Base Bullet Damage
+1.58
Base Melee Damage
+44
Base Health
The Djinn are one of the more curious groups of people in the modern world. Possessing great power in controlled doses, Djinn are incapable of maintaining corporeal form for longer than 48 minutes without resting within a vessel. As a result, most Djinn employ human bodyguards for transport, protection, and companionship.
Mirage is one such bodyguard. Employed by Djinn ambassador Nashala Dion, Mirage is in New York on a diplomatic mission. It's the hope of the Djinn that they can negotiate with the US government for a sale of part of Wyoming so that they can build a sovereign nation for their people.
Superior
Very strong
Good
Average
Below average
The worst
Medium
DPS
Bullet Damage

Ammo

Bullets per sec

Light Melee

Heavy Melee

Max Health

Health Regen

Bullet Resist

Spirit Resist

Move Speed

Sprint Speed

Stamina
4Start launching fire scarabs. Each scarab can be launched separately, stealing max health from enemies over time and applying bullet resist reduction. Applying multiple scarabs to the same enemy will extend the health stealing duration. The health gain from hitting heroes is 3x as effective as against non-heroes.

Max HP Steal Per Bullet
Bullet Resist
Launch Window
Debuff Duration
Cooldown
Health Stealing Duration

Cooldown

Bullet Resist

Max HP Steal Per Bullet
Transform yourself into a tornado that travels forward, damaging enemies and lifting them up in the air. After emerging from the tornado you gain bullet evasion.

Damage
Lift Duration
Bullet Evasion Chance
Bullet Evasion Duration
Radius

Lift Duration

Cooldown

Bullet Evasion Chance
Passive: Your shots apply an increasing multiplier on the target. When the multiplier on a target expires or you reach the max, it's consumed and the target suffers Spirit Damage and is briefly revealed on the map. The final damage is the base damage times the multiplier.

Base Damage
Max Stacks
Max Frequency
Multiplier Duration
Reveal Duration
Proc Max Range
Active: Consume multiplier of Djinn's Mark to deal its damage now.

Apply 60% Slow for 0.5s whenever you apply 2x multiplier or higher

+2.5s Multiplier Duration and +9 Base Damage

-0.75s Cooldown Between Multiplier and +{s:MirageDjinnsMarkMaxStacks} Max Multiplier
Channeled. Target an ally or visible enemy hero on the minimap, then teleport to where they were when your channel started. After teleporting, you gain move speed as well as fire rate until your next reload.

Channel Duration
Move Speed
Fire Rate
Move Speed Duration

Move Speed

Grants Traveller Buffs to Ally

On arrival, become Immune to Stun, Silence, Sleep, Root, and Disarm for 3s.
45K

43K

41K

39K

37K

35K

33K

31K

29K

27K

25K

23K

21K

19K

17K

15K

13.2K

12K

11K

10K

9K

8K

7.1K

6.2K

5.4K

4.6K

3.8K

3K
2.2K

1.5K
900

600
300


0

AP

Ability Unlock
Boon
Each Boon Grants:
+0.56
Base Bullet Damage
+1.58
Base Melee Damage
+44
Base Health