
Mirage can envelop himself in a violent tornado to catch up to enemies and lift them up. His scarabs help him sustain against multiple enemies, and he's always ready to help an ally or punish an enemy anywhere.
Mirage can envelop himself in a violent tornado to catch up to enemies and lift them up. His scarabs help him sustain against multiple enemies, and he's always ready to help an ally or punish an enemy anywhere.
Superior
Very strong
Good
Average
Below average
The worst
Medium
DPS
Bullet Damage

Ammo

Bullets per sec

Light Melee

Heavy Melee

Max Health

Health Regen

Bullet Resist

Spirit Resist

Move Speed

Sprint Speed

Stamina
2Infest an enemy with fire scarabs. Infested enemies have max health stolen and they take increased damage from Mirage

Max HP Steal Per Bullet
Damage Taken
Steal Duration

Max HP Steal Per Bullet

+2 Charges

Damage Taken
Transform yourself into a whirlwind that travels forward, damaging enemies, slowing their move speed and lifting them up in the air. After emerging from the tornado you gain bullet evasion.

Damage
Lift Duration
Bullet Evasion Chance
Radius
Bullet Evasion Duration
Move Speed
Slow Duration

+60 Damage

-8s Cooldown
+30% Evasion

Can be recast within 5s. Increases spirit scaling.
Passive: Your shots apply a Djinn Mark on the target. When the mark expires or is consumed, it deals spirit damage and the target is briefly revealed on the map. Each added mark doubles the current damage.
There is a per target Cooldown for applying additional marks

Base Damage
Damage Per Mark
Max Stacks
Max Frequency
Djinn's Mark Duration
Reveal Duration
Proc Max Range
Active: Consume all Djinn Mark's to deal its damage now.

On Proc: Apply a fading 60% Slow for 0.5s

+20 Base Damage and +2.5s Multiplier Duration

-1s Cooldown
+{s:DMarkMaxMarks} Max Marks
Stun Victim for 0.5s on Max Marks
Target a location on the minimap. After a brief wait, teleport to that location. Taking damage during the wait period causes the teleport to be interrupted.
Wait Time
Move Speed
Interrupt Cooldown

+0.075m Move Speed for 12s

0.6 Barrier that scales with Spirit

Cooldown
The Djinn are one of the more curious groups of people in the modern world. Possessing great power in controlled doses, Djinn are incapable of maintaining corporeal form for longer than 48 minutes without resting within a vessel. As a result, most Djinn employ human bodyguards for transport, protection, and companionship.
Mirage is one such bodyguard. Employed by Djinn ambassador Nashala Dion, Mirage is in New York on a diplomatic mission. It's the hope of the Djinn that they can negotiate with the US government for a sale of part of Wyoming so that they can build a sovereign nation for their people.
49K

47K

45K

43K

41K

39K

37K

35K

33K

31K

29K

27K

25K

23K

21K

19K

17K

15K

13.2K

12K

11K

10K

9K

8K

7.1K

6.2K

5.4K

4.6K

3.8K

3K
2.2K

1.5K
900

600
300


0

AP

Ability Unlock
Boon
Each Boon Grants:
+0.30
Base Bullet Damage
+1.58
Base Melee Damage
+44
Base Health
The Djinn are one of the more curious groups of people in the modern world. Possessing great power in controlled doses, Djinn are incapable of maintaining corporeal form for longer than 48 minutes without resting within a vessel. As a result, most Djinn employ human bodyguards for transport, protection, and companionship.
Mirage is one such bodyguard. Employed by Djinn ambassador Nashala Dion, Mirage is in New York on a diplomatic mission. It's the hope of the Djinn that they can negotiate with the US government for a sale of part of Wyoming so that they can build a sovereign nation for their people.
Superior
Very strong
Good
Average
Below average
The worst
Medium
DPS
Bullet Damage

Ammo

Bullets per sec

Light Melee

Heavy Melee

Max Health

Health Regen

Bullet Resist

Spirit Resist

Move Speed

Sprint Speed

Stamina
2Infest an enemy with fire scarabs. Infested enemies have max health stolen and they take increased damage from Mirage

Max HP Steal Per Bullet
Damage Taken
Steal Duration

Max HP Steal Per Bullet

+2 Charges

Damage Taken
Transform yourself into a whirlwind that travels forward, damaging enemies, slowing their move speed and lifting them up in the air. After emerging from the tornado you gain bullet evasion.

Damage
Lift Duration
Bullet Evasion Chance
Radius
Bullet Evasion Duration
Move Speed
Slow Duration

+60 Damage

-8s Cooldown
+30% Evasion

Can be recast within 5s. Increases spirit scaling.
Passive: Your shots apply a Djinn Mark on the target. When the mark expires or is consumed, it deals spirit damage and the target is briefly revealed on the map. Each added mark doubles the current damage.
There is a per target Cooldown for applying additional marks

Base Damage
Damage Per Mark
Max Stacks
Max Frequency
Djinn's Mark Duration
Reveal Duration
Proc Max Range
Active: Consume all Djinn Mark's to deal its damage now.

On Proc: Apply a fading 60% Slow for 0.5s

+20 Base Damage and +2.5s Multiplier Duration

-1s Cooldown
+{s:DMarkMaxMarks} Max Marks
Stun Victim for 0.5s on Max Marks
Target a location on the minimap. After a brief wait, teleport to that location. Taking damage during the wait period causes the teleport to be interrupted.
Wait Time
Move Speed
Interrupt Cooldown

+0.075m Move Speed for 12s

0.6 Barrier that scales with Spirit

Cooldown
49K

47K

45K

43K

41K

39K

37K

35K

33K

31K

29K

27K

25K

23K

21K

19K

17K

15K

13.2K

12K

11K

10K

9K

8K

7.1K

6.2K

5.4K

4.6K

3.8K

3K
2.2K

1.5K
900

600
300


0

AP

Ability Unlock
Boon
Each Boon Grants:
+0.30
Base Bullet Damage
+1.58
Base Melee Damage
+44
Base Health