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Mirage
Times his shots and catches fleeing targets

Mirage can envelop himself in a violent tornado to catch up to enemies and lift them up. His scarabs help him sustain against multiple enemies, and he's always ready to help an ally or punish an enemy anywhere.

Mirage
Times his shots and catches fleeing targets

Mirage can envelop himself in a violent tornado to catch up to enemies and lift them up. His scarabs help him sustain against multiple enemies, and he's always ready to help an ally or punish an enemy anywhere.

Description

Build focused around shredding enemy armors and maximizing gun damage.

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Item Build

Lane Optionals

Can never go wrong with more green regen items in lane.

Deadlock Item

II

Suppressor

Just useful for winning fights and easy to proc. Can skip if you arent up against gun heroes.

Deadlock Item

III

Fortitude

This has become more of a tempo item if you win lane early / are sidelaning a lot so you never have to leave the map.

Deadlock Item

I

Monster Rounds

Can be skipped but you will win more lanes if you buy this.

Deadlock Item

I

Mystic Regeneration

Main source of regen in lane. Can pop Djinn's Mark early for regen.

Midgame

Building more into gun damage and survivability.

Deadlock Item

IV

Siphon Bullets

Can be good midgame in a sidelane (15k-25k networth). Makes it hard for someone to match you.

Deadlock Item

IV

Ricochet

Can be bought a bit earlier to farm faster. Depends on the game.

Pick an armor (or both)

MUST!

Lategame

Building more into debuffing enemies.

Lategame Optionals

6k Greens are OP lategame. AP Rounds vs Yamato / Viscous.

Deadlock Item

IV

Plated Armor

Almost all 6k greens are OP lategame.

Deadlock Item

IV

Juggernaut

Almost all 6k greens are OP lategame.

Deadlock Item

III

Weighted Shots

Can sub for HP ward.

Ability Point Order

Fire Scarabs

Tornado

Djinn's Mark

Traveler

1

2

5

1

2

1

2

5

1

2

5

5

1

2

5

1

2

1

2

5

1

2