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Mirage
Times his shots and catches fleeing targets

Mirage can envelop himself in a violent tornado to catch up to enemies and lift them up. His scarabs help him sustain against multiple enemies, and he's always ready to help an ally or punish an enemy anywhere.

Mirage
Times his shots and catches fleeing targets

Mirage can envelop himself in a violent tornado to catch up to enemies and lift them up. His scarabs help him sustain against multiple enemies, and he's always ready to help an ally or punish an enemy anywhere.

Description

Mo and Krill build focused on large health pool and
(mostly) ulting enemy to death with your team.
Also can be minor support in many ways
(locket/scourge/alch fire/barriers)
You also can became very tanky with right items

Item Build
Laning

Can skip first 2, others required

item
Headshot Booster
800

Can skip. Just more dmg for hard lanes

item
Extra Regen
800

Can skip if easy lane. Sell after laning/to free slots

item
Mystic Burst
800

Only take as a third item (Scorn is T2), sell later

item
Extra Health
800

More hp, get into fortitude later. Can skip if really easy lane.

item
Extra Stamina
800

Easier ults and scorns

item
Monster Rounds
800

Good for laning and attacking towers, can update later or sell

Lane situationals

max. 1

item
Rebuttal
800

Against melee enemies on laning (Abrams,Calico, especially viscous), first item if

item
Active
Healing Nova
2400

Hard lane for you and your teammate

item
Reactive Barrier
1600

Against movement locks and stuns

item
Active
Restorative Locket
1600

Against enemies who are spamming abilities, mostly use on ally because you are already tanky, scales with spirit

item
Active
Fleetfoot
1600

Need to roam a lot, basically inf uptime if have sup cooldown

Choose 1

item
Active
Cultist Sacrifice
4000

Take minute 8. Eat T3 enemy side neutral - more hp and ability range. Never eat T2 neutral, better to eat lane creep. Sell later

item
Trophy Collector
4000

Take as early as possible. Only get if think game will be long. Get early if winning to snowball, if losing - later, losing hard - never. Perfect item for Mo overall.

Early-Mid game (20k~)

item
Active
Warp Stone
3200

Superiour mobility item. Fast TP and some resists for easier ults.

item
Duration Extender
1600

yes.

item
Active
Alchemical Fire
3200

Get only if team is gun heavy. Zone Control + Use before ult for kill. Recently buffed

item
Superior Cooldown
4800

Faster ULT, warp stone, alch fire and torment.

item
Torment Pulse
3200

Only after essential actives

Survivability

Take when need

item
Fortitude
4000

Out of fight fast regen + additional movespeed, good item to walk around taking crates

item
Radiant Regeneration
4000

Still testing if good. Take most likely after Torment. Triggers out of every spirit damage, even from items. Must be good on Mo because of heal + speed.

Lategame

First 3 pick almost every time, others situational

item
Superior Duration
4800

T2 duration already gives you almost everything you need, late update for alch fire

item
Diviner's Kevlar
6400

Longer ult and more survivability. Especially good if enemies have debuff reducers

item
Active
Scourge
6400

Good against tanky enemies/much spirit dmg. AOE damage AND Spirit resist, can activate on teammate (warden/yamato/abrams) if losing not prio pick

item
Active
Curse
6400

Just strong to cancel strong AOE ults if your is not enough

item
Spellbreaker
6400

Heavy spirit hits on enemy (talon/lash/yamato)

item
Witchmail
6400

Spirit resist + faster ult if still stay in fight/many scorns. Take earlier if not many stuns on enemy side.

item
Escalating Exposure
8000

If your team is spirit heavy and no one has it. Alch fire and Scourge triggers it.

Defense

item
Juggernaut
8800

Against gun heavy enemy team but plated beter. Right now weak item

item
Plated Armor
6400

Best against Haze/Infernus, good against every other gun carry, idk about Seven

item
Spirit Resilience
3200

Can work early IF you don't have Shiv as enemy

T4 situational items

item
Active
Phantom Strike
6400

Instead of warpstone IF enemy has good Lash (and gun carries)

item
Active
Unstoppable
8000

Your ult gets interrupted really often + mid fights

item
Active
Divine Barrier
8000

Help your team against Wraith/Pocket ult

item
Active
Vortex Web
8000

Help team - hold down enemies or move them in flavorable positions. Especially goof if ally dynamo

item
Active
Colossus
7200

More HP and resists, idk if even good on mo

item
Active
Magic Carpet
6400

Shit item now lol

item
Active
Capacitor
9600

Viscous. Get to cancel his cube.

Situationals

item
Active
Debuff Remover
4800

Seven/Warden/Infernus/Shiv/ and stuns you can delete. Still great item

item
Counterspell
3200

Can parry everything. Great for rejuv secude (Ivy/Abrams). Get if enemy abilities are easy to predict (talon/infernus/lash/)

item
Healbane
1600

Abrams/Shiv/Calico/Dynamo/Kelvin on lane

item
Active
Decay
3200

Shiv/Abrams/Other fatties

item
Quicksilver Reload
1600

Nowadays you can trigger it every time you scorn, just with a bit less damage, it also instantly reloads you every time + doesn't require T2 Scorn and bigger damage than mystic burst

item
Active
Majestic Leap
3200

idk

Ability Point Order

Scorn

Burrow

Sand Blast

Combo

1

2

1

2

1

2

5

5

5

1

2

5