Mirage can envelop himself in a violent tornado to catch up to enemies and lift them up. His scarabs help him sustain against multiple enemies, and he's always ready to help an ally or punish an enemy anywhere.
Mirage can envelop himself in a violent tornado to catch up to enemies and lift them up. His scarabs help him sustain against multiple enemies, and he's always ready to help an ally or punish an enemy anywhere.
PewPewPew
I
Mystic Regeneration
Basically makes you immortal in lane
II
Long Range
Insane in lane while poking, plus builds into Sharpshooter for the slot efficiency
II
Enchanter's Emblem
Can get before Long Range if lane opponents have a lot of spirit damage or replace with Battle Vest if the lane opponents are mostly gun damage
II
Kinetic Dash
Extra mobility, basically 50% more ammo and 30% fire rate is insane
III
Toxic Bullets
Mandatory on Mirage
II
Active
Fleetfoot
This plus Burst Fire solves your mobility and ammo issues by letting you slide like crazy
I
Active
Healing Rite
Only buy in an emergency
Pretty much always buy, get some survival items as needed
III
Burst Fire
Fire rate and slide mobility are great
III
Fortitude
Still pretty good even after the nerf, can always replace with a Resilience or Counterspell. Can get earlier if needed
IV
Ricochet
Still good after the nerf, lets you farm much faster and is goated once everybody is team fighting
III
Sharpshooter
Weapon damage and fall-off range increase is crazy, just make sure to position well. If the other team is getting up close too often go Hollow Point or Weighted Shots instead
IV
Siphon Bullets
Great item for Mirage for damage and survivability
IV
Armor Piercing Rounds
Against Plated Armor and/or a lot of bullet resist
IV
Imbue
Mercurial Magnum
Try to delay buying until you're choked on flex slots, or if you need an item for an important fight and don't have 6k
IV
Active
Vampiric Burst
Damage and survival in one, extra ammo is nice too
IV
Inhibitor
Goes well with Rico, you're just applying debuffs to the whole enemy team. With the nerf it's a bit harder to proc as easily but can still be good
IV
Crippling Headshot
Even more shred and antiheal, usually decide between this or Armor Piercing depending on if they have Plated Armor
IV
Glass Cannon
Good if you're ahead and want to snowball
II
Debuff Reducer
Buy and upgraded if needed
III
Spirit Resilience
Almost always good
III
Bullet Resilience
If they have a lot of bullet damage in the late game
III
Counterspell
Good if they have some easily telegraphed abilites like Wraith/Lash ult, Ivy stone form, Seven stun etc.
IV
Active
Unstoppable
Anti hate crime
IV
Plated Armor
Against m1 spam
IV
Spellbreaker
Can be good against spirit burst damage heavy teams, like GT, Yamato, Sinclair, Pocket etc.
II
Active
Return Fire
Good early game against Vyper, Haze, Wraith and Gun Ivy
II
Battle Vest
Option over Enchanter's Emblem
II
Suppressor
Really good if both lane opponents are m1s
III
Hollow Point
Lots of extra damage and even more shred
III
Weighted Shots
Good to combine with Armor Piercing Rounds since the bullet velocities cancel each other out
IV
Frenzy
Can be good super late to tank up some more
IV
Silencer
Can be good into a spirit heavy team with Ricochet
1
2
1
5
2
1
2
1
2
5
5
5