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Mirage
Times his shots and catches fleeing targets

Mirage can envelop himself in a violent tornado to catch up to enemies and lift them up. His scarabs help him sustain against multiple enemies, and he's always ready to help an ally or punish an enemy anywhere.

Mirage
Times his shots and catches fleeing targets

Mirage can envelop himself in a violent tornado to catch up to enemies and lift them up. His scarabs help him sustain against multiple enemies, and he's always ready to help an ally or punish an enemy anywhere.

Description

PewPewPew

Item Build

Early

If needed

Deadlock Item

I

Mystic Regeneration

Basically makes you immortal in lane, pairs well with Battle Vest to stay above the health threshold for the passives. Skip if you don't need the healing

Deadlock Item

I

Active

Healing Rite

Only buy in an emergency, Mystic Regen or Resto Shot are just better

Core

Pretty much always buy, get some survival items as needed

Deadlock Item

III

Burst Fire

Fire rate and slide mobility are great

Deadlock Item

III

Toxic Bullets

Mandatory on Mirage, get earlier if you need the antiheal

Deadlock Item

IV

Siphon Bullets

Great item for Mirage for damage and survivability

Deadlock Item

III

Spirit Resilience

Almost always good, get this earlier or later depending on the game

Deadlock Item

IV

Active

Vampiric Burst

Damage and survival in one, extra ammo is nice too plus it helps you stay healthy for the Hollow Point passive

Deadlock Item

IV

Ricochet

Lets you farm much faster and is goated once everybody is team fighting

Deadlock Item

IV

Imbue

Mercurial Magnum

Try to delay buying until you're choked on flex slots, or if you need an item for an important fight and don't have 6k

Luxury

Deadlock Item

IV

Armor Piercing Rounds

Get this if the other team has some Plated Armor and a LOT of bullet resist, otherwise go Crippling

Deadlock Item

IV

Crippling Headshot

Even more shred and antiheal, try to call out who it's applied to. Keep in mind it does not spread with Ricochet

Deadlock Item

IV

Inhibitor

Goes well with Rico, you're just applying debuffs to the whole enemy team. With the nerf it's a bit harder to proc as easily but can still be good

Deadlock Item

IV

Lucky Shot

More weapon damage and ammo

Survive

Pick what you need

Deadlock Item

II

Active

Return Fire

Good early game against Vyper, Haze, Wraith and Gun Ivy

Deadlock Item

II

Enchanter's Emblem

Option early game if lane opponents have a lot of spirit damage

Deadlock Item

III

Active

Debuff Remover

If they have a lot of debuffs

Deadlock Item

III

Fortitude

Still decent after the nerfs, not mandatory though

Deadlock Item

III

Bullet Resilience

If they have a lot of bullet damage in the late game

Deadlock Item

III

Counterspell

Good if they have some easily telegraphed abilites like Wraith/Lash ult, Ivy stone form, Seven stun etc.

Deadlock Item

IV

Active

Unstoppable

Anti hate crime

Deadlock Item

IV

Plated Armor

Against m1 spam

Deadlock Item

IV

Spellbreaker

Can be good against spirit burst damage heavy teams, like GT, Yamato, Sinclair, Pocket etc.

Situationals

Deadlock Item

II

Suppressor

Really good if both lane opponents are m1s

Deadlock Item

II

Active

Fleetfoot

This plus Burst Fire solves your mobility and ammo issues by letting you slide like crazy

Deadlock Item

II

Long Range

Can go Fleetfoot for more mobility and utility instead

Deadlock Item

III

Sharpshooter

Weapon damage and fall-off range increase is crazy

Deadlock Item

III

Weighted Shots

Good to combine with Armor Piercing Rounds since the bullet velocities cancel each other out

Deadlock Item

IV

Glass Cannon

Good if you're ahead and want to snowball

Deadlock Item

IV

Silencer

Can be good against spirit heavy teams to pair with Ricochet

Deadlock Item

IV

Spellslinger

Can solve fire rate and ammo issue in the really late game since you can get almost max stacks instantly with Scarabs and Vamp Burst

Ability Point Order

Fire Scarabs

Tornado

Djinn's Mark

Traveler

1

2

1

5

2

1

2

1

2

5

5

5