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Mirage
Times his shots and catches fleeing targets

Mirage can envelop himself in a violent tornado to catch up to enemies and lift them up. His scarabs help him sustain against multiple enemies, and he's always ready to help an ally or punish an enemy anywhere.

Mirage
Times his shots and catches fleeing targets

Mirage can envelop himself in a violent tornado to catch up to enemies and lift them up. His scarabs help him sustain against multiple enemies, and he's always ready to help an ally or punish an enemy anywhere.

Description

PewPewPew

Item Build

Early

Deadlock Item

I

Mystic Regeneration

Basically makes you immortal in lane

Deadlock Item

II

Long Range

Insane in lane while poking, plus builds into Sharpshooter for the slot efficiency

Deadlock Item

II

Enchanter's Emblem

Can get before Long Range if lane opponents have a lot of spirit damage or replace with Battle Vest if the lane opponents are mostly gun damage

Deadlock Item

II

Kinetic Dash

Extra mobility, basically 50% more ammo and 30% fire rate is insane

Deadlock Item

III

Toxic Bullets

Mandatory on Mirage

Deadlock Item

II

Active

Fleetfoot

This plus Burst Fire solves your mobility and ammo issues by letting you slide like crazy

If needed

Deadlock Item

I

Active

Healing Rite

Only buy in an emergency

Core

Pretty much always buy, get some survival items as needed

Deadlock Item

III

Burst Fire

Fire rate and slide mobility are great

Deadlock Item

III

Fortitude

Still pretty good even after the nerf, can always replace with a Resilience or Counterspell. Can get earlier if needed

Deadlock Item

IV

Ricochet

Still good after the nerf, lets you farm much faster and is goated once everybody is team fighting

Deadlock Item

III

Sharpshooter

Weapon damage and fall-off range increase is crazy, just make sure to position well. If the other team is getting up close too often go Hollow Point or Weighted Shots instead

Deadlock Item

IV

Siphon Bullets

Great item for Mirage for damage and survivability

Deadlock Item

IV

Armor Piercing Rounds

Against Plated Armor and/or a lot of bullet resist

Deadlock Item

IV

Imbue

Mercurial Magnum

Try to delay buying until you're choked on flex slots, or if you need an item for an important fight and don't have 6k

Deadlock Item

IV

Active

Vampiric Burst

Damage and survival in one, extra ammo is nice too

Luxury

Deadlock Item

IV

Inhibitor

Goes well with Rico, you're just applying debuffs to the whole enemy team. With the nerf it's a bit harder to proc as easily but can still be good

Deadlock Item

IV

Crippling Headshot

Even more shred and antiheal, usually decide between this or Armor Piercing depending on if they have Plated Armor

Deadlock Item

IV

Glass Cannon

Good if you're ahead and want to snowball

Survive

Deadlock Item

II

Debuff Reducer

Buy and upgraded if needed

Deadlock Item

III

Spirit Resilience

Almost always good

Deadlock Item

III

Bullet Resilience

If they have a lot of bullet damage in the late game

Deadlock Item

III

Counterspell

Good if they have some easily telegraphed abilites like Wraith/Lash ult, Ivy stone form, Seven stun etc.

Deadlock Item

IV

Active

Unstoppable

Anti hate crime

Deadlock Item

IV

Plated Armor

Against m1 spam

Deadlock Item

IV

Spellbreaker

Can be good against spirit burst damage heavy teams, like GT, Yamato, Sinclair, Pocket etc.

Situationals

Deadlock Item

II

Active

Return Fire

Good early game against Vyper, Haze, Wraith and Gun Ivy

Deadlock Item

II

Battle Vest

Option over Enchanter's Emblem

Deadlock Item

II

Suppressor

Really good if both lane opponents are m1s

Deadlock Item

III

Hollow Point

Lots of extra damage and even more shred

Deadlock Item

III

Weighted Shots

Good to combine with Armor Piercing Rounds since the bullet velocities cancel each other out

Deadlock Item

IV

Frenzy

Can be good super late to tank up some more

Deadlock Item

IV

Silencer

Can be good into a spirit heavy team with Ricochet

Ability Point Order

Fire Scarabs

Tornado

Djinn's Mark

Traveler

1

2

1

5

2

1

2

1

2

5

5

5