Precise placement is everything for McGinnis, whether she's creating a killzone or splitting the enemy team. She can help keep her team running making them hard to dislodge when entrenched.
Precise placement is everything for McGinnis, whether she's creating a killzone or splitting the enemy team. She can help keep her team running making them hard to dislodge when entrenched.
A spirit/support build with a heavy focus on spamming turrets and providing support to your allies.
Latest Updates:
14-July: Shifted item purchase orders to put more emphasis on heroic aura and healing tempo.
Monster Rounds first generally for faster wave clear, then either Extra Spirit for your specter or Extra Stamina for better mobility, then buy what you need for the situation.
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Monster Rounds
Helps keep lane pushed so you can jungle and box easier
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Extra Stamina
I just really love sliding.
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Extra Charge
Don't unlock turrets first, they're too weak in the early game.
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Extra Spirit
Get this to boost specter and turrets if you have Mystic Expansion, otherwise skip for now
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Extra Regen
Necessary for lane sustain now we don't have bullet resist. Also good for Healing Tempo prep
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Mystic Regeneration
This can activate Healing Tempo hehehe
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Healing Booster
Extra regen discount makes this a decent lane item
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Extra Health
Fortitude my beloved
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Imbue [E]
Mystic Expansion
Get this vs long range and flying enemies
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Melee Lifesteal
Sometimes ya just gotta brawl it out.
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Active
Healing Rite
Get this first if you have a squishy and aggro lane partner like Lash
Awkward defensive phase of the game. Defend objectives, farm boxes, but don't steal/leech farm from carries. Once you get Rapid Recharge you can get a lot more aggro.
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Enchanter's Emblem
Great lane finisher, sell later to make room for something situational
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Imbue [E]
Compress Cooldown
Imbue on turrets
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Healbane
If the enemy team has a lot of sustain (e.g. Abrams, Infernus, Mo & Krill), you'll want this and Inhibitor.
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Rebuttal
UNO Reverse dat Viscoos
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Suppressor
vs fire rate gunners
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Mystic Slow
vs Infernus and close range heroes
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Enduring Speed
Anti-Kelvin countering, upgrades into anti-gun countering
III
Stamina Mastery
Escapism
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Backstabber
funni budget toxic bullets
Use turrets to establish a supporting fire backline for team fights, or to defend your objectives or siege their objectives. Get Transcendent if you're buying a lot of active items or want more turret spam power, otherwise Healing Tempo will be a strong boon for you, your turrets, your troopers, and your teammates.
III
Rapid Recharge
Big boost to turret spammability
III
Superior Cooldown
Get this when you need to get medicinal specter out more often
III
Active
Heroic Aura
Passive applies to troopers, turrets, and ally heroes. Very useful.
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Healing Tempo
This item is, honestly, overpowered regardless of what you're building.
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Imbue [E]
Active
Echo Shard
It's so expensive it's hard to justify buying late game :(
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Transcendent Cooldown
Only get this once you have a few items with cooldown, otherwise S.Cooldown is good enough.
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Witchmail
Vs spirit enemies this will give you so much turret spam
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Radiant Regeneration
Toss out a turret to benefit from Healing Tempo
After you finish Turret Core and buy a T4, look at the team comps and build for what role you need to fill. Lately I've been doing a lot of Support building.
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Juggernaut
This annd Bullet Resilience are all you're gonna need for bullet resist
III
Greater Expansion
Get this to undo the imbuing earlier, very important for specter boosting
III
Active
Healing Nova
In case of specter deniers or just to push waves
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Spirit Shredder Bullets
Resist debuff instead of spirit amp makes this a great support item
II
Mystic Vulnerability
We go hard on spirit damage this game
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Boundless Spirit
Get this to boost specter and barrage damage
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Escalating Exposure
tbh I get this if I already have mystic vuln and need more spirit resist, the amp is garbage
III
Fortitude
CHERISH ALWAYS
A semi-arbitrary list of items to buy if you need to counter a specific hero. Check annotations for specifics.
IV
Active
Curse
Desperation buy
III
Toxic Bullets
Need more healing reduction
III
Active
Knockdown
Interrupts powerful channelers or flyers
IV
Active
Ethereal Shift
Can be used to juke Lash ults, otherwise useful to supercharge your spirit at the start of an ult-heavy teamfight
IV
Silencer
Now that the spirit reduction doesn't have a cooldown, this is a great support gun item.
IV
Inhibitor
Get this to impede hyper carries
III
Active
Blood Tribute
A toggle to dramatically reduce debuffs
IV
Active
Unstoppable
For Rejuv punching and Lash/other CC countering
IV
Plated Armor
To deter on-hit-effect-heavy gunners
I stream sometimes on twitch.tv/zippydasquirrel and you can find me on the Deadlock Discord
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