Precise placement is everything for McGinnis, whether she's creating a killzone or splitting the enemy team. She can help keep her team running making them hard to dislodge when entrenched.
Precise placement is everything for McGinnis, whether she's creating a killzone or splitting the enemy team. She can help keep her team running making them hard to dislodge when entrenched.
Superior
Very strong
Good
Average
Below average
The worst
Easy
DPS
Bullet Damage
Ammo
Bullets per sec
Light Melee
Heavy Melee
Max Health
Health Regen
Bullet Resist
Spirit Resist
Sprint Speed
Stamina
1
2
3
4
Deploy a turret that shoots enemies, dealing {g:citadel_inline_attribute:'SpiritDPS'}. The turret expires after a limited lifetime.
Turrets gain {s:TurretHealthPerBoon}HP per Boon. They deal reduced damage to troopers and objectives.
Turrets apply +25% Movement Slow
+10mm Attack Range and +10% turret fire rate
+45 Turret DPS and +14s Turret Lifetime
Deploy a spirit that provides {g:citadel_inline_attribute:'Healing'} and stamina recovery to nearby allies.
Cooldown
Max Health Regen
Creates a wall that divides the terrain in half. On creation, the wall deals damage and applies slow to enemies nearby.
After casting, press{g:citadel_keybind:'Attack'}or{g:citadel_keybind:'Ability3'}to erupt the wall early.
Removes 1 stamina and amplifies McGinnis's damage by 15% on hit enemies for 7s
Cooldown
Duration
Unleashes a volley of rockets that home in on a targeted location.
{s:hero_name} is slowed and is still able to use stamina.
Applies 30% movement slow
Cooldown
+0.093 Damage per Rocket and Improved damage scaling
Maggie McGinnis always had a knack for building things. At 4 she was using Lincoln Logs to recreate architectural marvels. At 10 she built and rewired a custom light fixture for her parent's anniversary. At 15 she designed a machine that refined the souls of the dead...that last one got a little more attention than the Lincoln Logs.
Now the head of Fairfax Industries Military R&D department, McGinnis spends her time in the machine shop, not in a lab. She's not interested in theory, to her science is magic you can touch.
47K
46K
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39K
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33K
31K
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25K
23K
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15K
13K
11K
10K
9.2K
8.4K
7.6K
6.8K
6K
5.2K
4.5K
3.5K
3K
2.2K
1.5K
1.2K
800
400
0
AP
Ability Unlock
Power Increase
Each Power Increase grants:
+0.29
Base Bullet Damage
+2.53
Base Melee Damage
+84
Base Health
Maggie McGinnis always had a knack for building things. At 4 she was using Lincoln Logs to recreate architectural marvels. At 10 she built and rewired a custom light fixture for her parent's anniversary. At 15 she designed a machine that refined the souls of the dead...that last one got a little more attention than the Lincoln Logs.
Now the head of Fairfax Industries Military R&D department, McGinnis spends her time in the machine shop, not in a lab. She's not interested in theory, to her science is magic you can touch.
Superior
Very strong
Good
Average
Below average
The worst
Easy
DPS
Bullet Damage
Ammo
Bullets per sec
Light Melee
Heavy Melee
Max Health
Health Regen
Bullet Resist
Spirit Resist
Sprint Speed
Stamina
1
2
3
4
Deploy a turret that shoots enemies, dealing {g:citadel_inline_attribute:'SpiritDPS'}. The turret expires after a limited lifetime.
Turrets gain {s:TurretHealthPerBoon}HP per Boon. They deal reduced damage to troopers and objectives.
Turrets apply +25% Movement Slow
+10mm Attack Range and +10% turret fire rate
+45 Turret DPS and +14s Turret Lifetime
Deploy a spirit that provides {g:citadel_inline_attribute:'Healing'} and stamina recovery to nearby allies.
Cooldown
Max Health Regen
Creates a wall that divides the terrain in half. On creation, the wall deals damage and applies slow to enemies nearby.
After casting, press{g:citadel_keybind:'Attack'}or{g:citadel_keybind:'Ability3'}to erupt the wall early.
Removes 1 stamina and amplifies McGinnis's damage by 15% on hit enemies for 7s
Cooldown
Duration
Unleashes a volley of rockets that home in on a targeted location.
{s:hero_name} is slowed and is still able to use stamina.
Applies 30% movement slow
Cooldown
+0.093 Damage per Rocket and Improved damage scaling
47K
46K
45K
44K
43K
41K
39K
37K
35K
33K
31K
29K
27K
25K
23K
21K
19K
17K
15K
13K
11K
10K
9.2K
8.4K
7.6K
6.8K
6K
5.2K
4.5K
3.5K
3K
2.2K
1.5K
1.2K
800
400
0
AP
Ability Unlock
Power Increase
Each Power Increase grants:
+0.29
Base Bullet Damage
+2.53
Base Melee Damage
+84
Base Health