
Lash gives his enemies little room to breathe, either by flying in from long distances to initiate combat with unsuspecting enemies, or pursuing said enemies when they try to run.
Lash gives his enemies little room to breathe, either by flying in from long distances to initiate combat with unsuspecting enemies, or pursuing said enemies when they try to run.
I am the highest ranked lash player in the world (lol), listen to my advice in building.
If using the "Autobuy" button, make sure to buy trophy if you want it.
Ping Faith_TV on the official deadlock discord for feedback
Buy left to right generally. Buy regen when you take a lot of damage.


II
Imbue
Quicksilver Reload
This item is still very solid early, but falls off after lane. Sell if needed / Skip if broke


I
Mystic Burst
Ties amazingly with your whip (& mystic shot/cf) and scales your heal off it. Use 3 OFF COOLDOWN IN LANE! This makes your poke so strong.


I
Extra Spirit
Cheap good spirit early on.


II
Active
Cold Front
Still good. It can feel like it's doing nothing sometimes but when you start landing it multiple times you'll be thankful you have it. Slam -> Cold Front -> Whip is your combo


I
Extra Charge
I buy it early because I use my jump a lot. Skip until later / buy improved cooldown instead of rapid recharge if you dont run out of charges a lot. I would pretty much always buy this though


I
Extra Stamina
stamina type shit


II
Imbue
Compress Cooldown
Imbue whatever you use most. 1, 2, 3, and 4 all valid


I
Extra Regen
Still my personal favourite lane healing item. Buy this whenever you are dying in lane too hard.


II
Healbane
Not as great as back when victor was crazy metasauce, but it's still pretty fun


II
Enchanter's Emblem
This item is still decently strong, but he really doesn't need the spirit armour
Trophy did recently get a nerf, massively reducing your souls. Still a good item if you want to buy it, otherwise just scale


I
Sprint Boots
Read trophy hunter. Only buy if you're running it


III
Trophy Collector
This item is still pretty good. Its risky, and delays your powerspikes but if you can get it online it feels so good. Only buy this if you are ahead, and can gank well
This is the time you should be ganking fights


III
Superior Cooldown
This item is basically a must if you want sustained damage in teamfights. Moved early because even with the nerfs it's just that good.


III
Active
Majestic Leap
Great roaming tool. Especially good with trophy collector as you can punish people who are out of position. Feel free to buy warpstone now instead if preferred. Skip if losing.


III
Tankbuster
Tankbuster is generally a really good buy, however buying it too early doesn't really give you that much more damage (as their health has not scaled much). Buy if no slots


IV
Boundless Spirit
Amazing item. Gives consistant spirit power AND a percentile spirit boost.


IV
Imbue
Mystic Reverb
This is amazing on both his slam and his whip. Whip is a mass area damage tag while the slam can be an incredible squishy insta-killer


IV
Transcendent Cooldown
I like to buy this a little earlier because of how long majestic leap cooldown is now. Also, fills flex slots! It's only a 5% base cooldown over superior but the item reduction is very worth.


III
Stamina Mastery
Buy this whenever you feel you need it. I like to prioritise damage upgrades until i feel like i'm getting caught out a lot. Pairs extra nice with majestic leap for crosslane rotates.


III
Active
Warp Stone
Glorpstone is still an incredible escape item, use it to teleport to rooftops when you're out of stamina when running / get behind cover.


II
Active
Spirit Sap
This builds into silence wave but honestly it's really good just on its own too because you can sap someone before slamming.


III
Headhunter
Personal preference buy. It helps get a lot of damage with the boon system, but you do sacrifice a lot of spirit for rushing it.
When u got crazy money (No specific order. Buy preferences or upgrades if you have no flex slots)


IV
Spirit Burn
This is one of the strongest items with your ult (if you can proc it). If you're reliably doing 500+ damage to someone, pick this up, otherwise get reverb first to guarentee it


IV
Active
Arctic Blast
Really nice item for followups. Locks them in place so with your slam -> whip -> Arctic combo you can get most people killed in a teamfight. If you bought warpstone instead of cf, just fill slots.


IV
Active
Focus Lens
Great this patch, testing


IV
Crippling Headshot
Lowers armours. Good if you have a billion trillion souls and you need something to spend it on / the enemy has a lot of resistances


IV
Imbue
Mercurial Magnum
If you want an excuse to keep QSR but you need an upgrade for slots here it is. Imbue on 3.


III
Rapid Recharge
This really isnt neccessary over Superior Cooldown but Extra Charge IS neccessary. You might aswell upgrade it if you dont have slots.


III
Active
Debuff Remover
This item lowkey fire if when you're diving you get insanely cc'd. Capacitor is your hard counter so if they buy it just get this


IV
Spellbreaker
Basically upgraded spirit resistance


IV
Active
Infuser
Still very strong for healing. Hit this button then slam and whip and you are full HP.


III
Active
Silence Wave
Very strong when tied with his ult. I only really buy this when they have a lot of spirit resist or I want to shut people down. If you really like silence just buy curse.
Optional buys. Shields and shit


IV
Active
Curse
Fun item. Buy if one person is really pissing you off or you really just dont like someone that day


IV
Juggernaut
Actually incredibly good if you're winning. Makes diving in a lot less risky and you end up being a powerhouse if you get this + Remover


IV
Active
Unstoppable
"I keep getting stunned out of my ult by one guy and im really fucked off about it"


III
Counterspell
Amazing item for general use. If you are locked in enough to parry abilities buy it


III
Spirit Resilience
I would never really buy this, just get enchanter's emblem or upgrade to spellbreaker.


III
Fortitude
I hardly ever buy this anymore. It can both skyrocket your momentum or completely trash it. The nerfs was unfortunately brutal to it.


IV
Plated Armor
This item's great. If i'm ever getting aped by two or more overfarmed bullet characters lategame i like to buy it


III
Bullet Resilience
Buy this if you're dying to bullet a lot. You should buy both resistances but sell enchanters if you really cant fit it in and NEED it
A bunch of items i'm ""Testing"" (i usually use this to annotate items)


III
Greater Expansion
With the whip distance changes recently I find this better and better. Finding out if this has any place in the build.


II
Spirit Shredder Bullets
This got buffed so im testing this too. Gun item so thats also a plus due to how the boon system works


I
Imbue
Mystic Expansion
Builds into greater expansion


IV
Crushing Fists
I heavy melee a lot. Testing


IV
Spellslinger
Seems pretty fat. Cooldown reductions juicy


III
Active
Alchemical Fire
Alchemical Flask.


IV
Spiritual Overflow
I want more weapon damage on this build so im seeing what items i can buy to get boons


II
Improved Spirit
Only gives +8 spirit compared to Extra Spirit. I usually buy when I have a spare 800 lying around


II
Weakening Headshot
Builds into crippling


I
Monster Rounds
Buy this if you're gonna buy cultist. Id buy this right after QSR / before QSR instead of extra regen


III
Radiant Regeneration
Still a good item. The earlier the better if you go for this, the +70 health per ability cast is still solid, but it's not as effective as it used to be.


III
Active
Decay
Good Anti Heal


I
Mystic Regeneration
I think it's pretty mediocre this patch for lash. Just buy extra regen


III
Active
Cultist Sacrifice
This is an alternative to Trophy collector. If you can't get stacks on trophy buy this. Gives you the health and movespeed but sacrifices the free souls


II
Debuff Reducer
Builds into remover


II
Spirit Lifesteal
Builds into infuser


II
Mystic Shot
This is still pretty good, but mostly lategame
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