Lash gives his enemies little room to breathe, either by flying in from long distances to initiate combat with unsuspecting enemies, or pursuing said enemies when they try to run.
Lash gives his enemies little room to breathe, either by flying in from long distances to initiate combat with unsuspecting enemies, or pursuing said enemies when they try to run.
Superior
Very strong
Good
Average
Below average
The worst
Difficult
DPS
Bullet Damage
Ammo
Bullets per sec
Light Melee
Heavy Melee
Max Health
Health Regen
Bullet Resist
Spirit Resist
Sprint Speed
Stamina
1
2
3
4
Stomp the ground beneath you, damaging enemies in front of you. If you perform Ground Strike while airborne, you quickly dive towards the ground. Damage grows slower after 25m.
Cooldown
Struck enemies are popped into the air and slowed by 50% for 3s
Damage Per Meter +110% and improved scaling
Pull yourself through the air toward a target. Using Grapple also resets your limit of air jumps and dashes.
Cooldown
+20mm Cast Range and gain +6 Weapon Damage for 10s
Fire Rate
Strike enemies with your whip, stealing life from them.
Apply 35% Movement Slow for 3s
Cooldown
+105 Damage and applies 35% Fire Rate Slow
Focus on enemies to connect whips to them. After channeling, connected enemies are lifted and stunned then slammed into the ground. Your victims and any enemies in the landing zone will be damaged and slowed.
Press [{s:iv_attack}] to throw connected enemies early. Enemies that are not in line of sight or go out of range during the latch time will not be grabbed.
Max Throw Distance
Cooldown
Stun Duration
Jacob Lash is an asshole.
47K
45K
43K
41K
39K
37K
35K
33K
30K
27.5K
25.5K
23.5K
21.5K
19K
18K
17K
16K
15K
14K
12.5K
11.5K
10.5K
9.7K
9K
8K
7.5K
6K
5.2K
4.5K
3.5K
3K
2.2K
1.5K
1.2K
800
400
0
AP
Ability Unlock
Power Increase
Each Power Increase grants:
+0.64
Base Bullet Damage
+2.67
Base Melee Damage
+42
Base Health
Jacob Lash is an asshole.
Superior
Very strong
Good
Average
Below average
The worst
Difficult
DPS
Bullet Damage
Ammo
Bullets per sec
Light Melee
Heavy Melee
Max Health
Health Regen
Bullet Resist
Spirit Resist
Sprint Speed
Stamina
1
2
3
4
Stomp the ground beneath you, damaging enemies in front of you. If you perform Ground Strike while airborne, you quickly dive towards the ground. Damage grows slower after 25m.
Cooldown
Struck enemies are popped into the air and slowed by 50% for 3s
Damage Per Meter +110% and improved scaling
Pull yourself through the air toward a target. Using Grapple also resets your limit of air jumps and dashes.
Cooldown
+20mm Cast Range and gain +6 Weapon Damage for 10s
Fire Rate
Strike enemies with your whip, stealing life from them.
Apply 35% Movement Slow for 3s
Cooldown
+105 Damage and applies 35% Fire Rate Slow
Focus on enemies to connect whips to them. After channeling, connected enemies are lifted and stunned then slammed into the ground. Your victims and any enemies in the landing zone will be damaged and slowed.
Press [{s:iv_attack}] to throw connected enemies early. Enemies that are not in line of sight or go out of range during the latch time will not be grabbed.
Max Throw Distance
Cooldown
Stun Duration
47K
45K
43K
41K
39K
37K
35K
33K
30K
27.5K
25.5K
23.5K
21.5K
19K
18K
17K
16K
15K
14K
12.5K
11.5K
10.5K
9.7K
9K
8K
7.5K
6K
5.2K
4.5K
3.5K
3K
2.2K
1.5K
1.2K
800
400
0
AP
Ability Unlock
Power Increase
Each Power Increase grants:
+0.64
Base Bullet Damage
+2.67
Base Melee Damage
+42
Base Health