
Expending health to achieve devastating effects is the source of Lady Geist's power. When running low, she can drain the life out of her rivals.
Expending health to achieve devastating effects is the source of Lady Geist's power. When running low, she can drain the life out of her rivals.
Superior
Very strong
Good
Average
Below average
The worst
Medium
DPS
Bullet Damage

Ammo

Bullets per sec

Light Melee

Heavy Melee

Max Health

Health Regen

Bullet Resist

Spirit Resist

Move Speed

Sprint Speed

Stamina
Sacrifice some of your health to launch a bomb that deals damage after a brief arm time.
Self damage type is Spirit and can be mitigated.

Damage

Self Damage
Arming Duration
Bombs leave a toxic mess on the ground, dealing 0% of the original damage per second, for 0s.

Cooldown

Damage

Bombs leave a toxic mess on the ground, dealing 26% of the original damage per second, for 6s.
Create a tether that drains enemy health over time and heals you. Target must be in line of sight and within max range to drain. You can shoot and use other abilities during the drain, but your move speed is reduced.
Alternate Cast to give health to friendly Heroes.

Damage Per Second
Damage to Heal
Max Tether Range

Damage Per Second

Duration

Ability becomes charged and grants +1 Charge
Sacrifice some of your health to launch blood shards that apply a stack of Malice. Each stack slows the victim and increases the damage they take from you. The slow effect decreases over time.

Damage
Health Cost
Blood Shards
Max Stacks
Damage Amplification
Movement Slow
Debuff Duration
Slow Duration

Cooldown

+28 Damage and +4 Blood Shards

+7% Damage Amp
Swaps health levels with an enemy target. There is a minimum health percentage that enemies can be brought down to and a minimum amount of health received based on victims current health.
Enemy Min Health
Min Health Received
Silence Radius

Cooldown

On cast, +40% Fire Rate for {s:HealthSwapBuffDuration}s.

Silence enemies within 15m for 3s
Once, Lady Jeanne Geist was the toast of the town. But as time passed and her beauty faded she found herself further and further from her glory days in High Society until finally she was nothing more than a frail woman in a nursing home, telling stories of a glorious past. And that’s when Oathkeeper revealed himself. A powerful spirit from another plane, Oathkeeper offered her a path to reclaim her past glories… he could restore her youth; all she had to do was drain the essence of the living to sustain herself.
Geist was torn. Obviously murder was ghoulish business, and undoubtedly Oathkeeper was not an entity that could be trusted… but still, the thought of having a second chance of reliving her youth was too good to pass up. And so she concocted a plan: after making a pact with Oathkeeper she would bind and ward him, limiting his influence and pull over her. Oathkeeper would still get fed; but on her terms, not his.
However, as years have turned to decades; the strength of the Ward has weakened, and Oathkeeper hungers more than he ever has in the past…
45K

43K

41K

39K

37K

35K

33K

31K

29K

27K

25K

23K

21K

19K

17K

15K

13.2K

12K

11K

10K

9K

8K

7.1K

6.2K

5.4K

4.6K

3.8K

3K
2.2K

1.5K
900

600
300


0

AP

Ability Unlock
Boon
Each Boon Grants:
+0.86
Base Bullet Damage
+1.58
Base Melee Damage
+51
Base Health
Once, Lady Jeanne Geist was the toast of the town. But as time passed and her beauty faded she found herself further and further from her glory days in High Society until finally she was nothing more than a frail woman in a nursing home, telling stories of a glorious past. And that’s when Oathkeeper revealed himself. A powerful spirit from another plane, Oathkeeper offered her a path to reclaim her past glories… he could restore her youth; all she had to do was drain the essence of the living to sustain herself.
Geist was torn. Obviously murder was ghoulish business, and undoubtedly Oathkeeper was not an entity that could be trusted… but still, the thought of having a second chance of reliving her youth was too good to pass up. And so she concocted a plan: after making a pact with Oathkeeper she would bind and ward him, limiting his influence and pull over her. Oathkeeper would still get fed; but on her terms, not his.
However, as years have turned to decades; the strength of the Ward has weakened, and Oathkeeper hungers more than he ever has in the past…
Superior
Very strong
Good
Average
Below average
The worst
Medium
DPS
Bullet Damage

Ammo

Bullets per sec

Light Melee

Heavy Melee

Max Health

Health Regen

Bullet Resist

Spirit Resist

Move Speed

Sprint Speed

Stamina
Sacrifice some of your health to launch a bomb that deals damage after a brief arm time.
Self damage type is Spirit and can be mitigated.

Damage

Self Damage
Arming Duration
Bombs leave a toxic mess on the ground, dealing 0% of the original damage per second, for 0s.

Cooldown

Damage

Bombs leave a toxic mess on the ground, dealing 26% of the original damage per second, for 6s.
Create a tether that drains enemy health over time and heals you. Target must be in line of sight and within max range to drain. You can shoot and use other abilities during the drain, but your move speed is reduced.
Alternate Cast to give health to friendly Heroes.

Damage Per Second
Damage to Heal
Max Tether Range

Damage Per Second

Duration

Ability becomes charged and grants +1 Charge
Sacrifice some of your health to launch blood shards that apply a stack of Malice. Each stack slows the victim and increases the damage they take from you. The slow effect decreases over time.

Damage
Health Cost
Blood Shards
Max Stacks
Damage Amplification
Movement Slow
Debuff Duration
Slow Duration

Cooldown

+28 Damage and +4 Blood Shards

+7% Damage Amp
Swaps health levels with an enemy target. There is a minimum health percentage that enemies can be brought down to and a minimum amount of health received based on victims current health.
Enemy Min Health
Min Health Received
Silence Radius

Cooldown

On cast, +40% Fire Rate for {s:HealthSwapBuffDuration}s.

Silence enemies within 15m for 3s
45K

43K

41K

39K

37K

35K

33K

31K

29K

27K

25K

23K

21K

19K

17K

15K

13.2K

12K

11K

10K

9K

8K

7.1K

6.2K

5.4K

4.6K

3.8K

3K
2.2K

1.5K
900

600
300


0

AP

Ability Unlock
Boon
Each Boon Grants:
+0.86
Base Bullet Damage
+1.58
Base Melee Damage
+51
Base Health