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Kelvin
Freezes enemies in their tracks

Timely heals and splitting a teamfight properly is the difference between an easy victory or a ruinous defeat. Gliding around slowing enemies gives Kelvin's team the maneuvering advantage to make this happen.

Kelvin
Freezes enemies in their tracks

Timely heals and splitting a teamfight properly is the difference between an easy victory or a ruinous defeat. Gliding around slowing enemies gives Kelvin's team the maneuvering advantage to make this happen.

Description

Experience as Cirno the STRONGEST ice fairy in the niche franchise Touhou Project!

This build is specifically formulated for Frost Grenade and Healer support.

Item Build

Stage 1: Starting out

Buy according to what you need!

Optional Laning Kit

Deadlock Item

I

Active

Rusted Barrel

You might want this in a gun heavy lane

Deadlock Item

II

Reactive Barrier

Main counter for Abrams, Bebop and basically any other CCs in the game

Deadlock Item

III

Trophy Collector

You can get this if your team is doing well, focus on getting ganks and be active in fights help getting stacks quickly

Stage 2: Healing items

Pick one after you buy Healing Booster. Recommended Rescue Beam.

Deadlock Item

III

Active

Rescue Beam

Highly recommended, let you pull someone out of the deathball quicksand

Deadlock Item

III

Active

Healing Nova

Great for deathballing and teamfights alike

Deadlock Item

II

Active

Guardian Ward

Gives a small barrier and speed boost

Deadlock Item

IV

Active

Divine Barrier

3 times the barrier, 4 times the price (WHAT?)

Stage 3: Cirno's cores

Everything you need, Stage 6 is ultra flexible

Deadlock Item

II

Imbue

Compress Cooldown

Helps reduce grenade's cooldown, you can imbue on dome or ice path if needed

Deadlock Item

II

Active

Fleetfoot

Gives you a ton of mobility as well as slide distance, sell only if you're buying a T4 item and ran out of slots

Deadlock Item

III

Superior Cooldown

Reduces all of your abilities' cooldown

Deadlock Item

IV

Transcendent Cooldown

GIGA CORE! Gives CDR to your items

Deadlock Item

III

Superior Duration

Make your grenade pure evil

Stage 4: Gun investment

Recommended Heroic Aura

Deadlock Item

III

Active

Heroic Aura

Recommended, 15% bullet resist to your teammates and speed boost for yourself

Deadlock Item

III

Active

Alchemical Fire

Great for area denial, big fights and bullet resist shred

Deadlock Item

III

Hunter's Aura

More situational than the other 2, only buy if you tend to play around a roamer

Stage 6A: Become the Strongest

Maximize Damage

Deadlock Item

III

Tankbuster

Allows you to chip off tanky enemies

Deadlock Item

IV

Boundless Spirit

A fat spirit boost that bring you damage and heal up significantly

Deadlock Item

IV

Imbue

Mystic Reverb

This is where your grenade's damage peaks

Stage 6B: Become the Nicest

Maximize Support

Deadlock Item

IV

Active

Curse

Highly recommended if you're going support route, allows you to flip someone off and they can't do anything for 4s

Deadlock Item

IV

Healing Tempo

Greatly boost your gunners fire rate as well as move speed for everyone

Extra Stage: Endurance Training

If you need to last longer in a fight

Deadlock Item

II

Spirit Shielding

This allows you to fight back spirit damage burst heroes

Deadlock Item

III

Radiant Regeneration

Make you go faster with some healing as bonus

Deadlock Item

III

Spirit Resilience

Too much Spirit damage?

Deadlock Item

III

Bullet Resilience

Too many bullets flying toward your direction?

Deadlock Item

III

Active

Debuff Remover

If the debuffs become unbearable or there're life threatening ones, buy this

Deadlock Item

III

Counterspell

Lash's bane, you can also buy this against heroes with predictable abilities

Deadlock Item

III

Active

Warp Stone

Can get yourself out of a muddy situation

Deadlock Item

IV

Spellbreaker

Gives you more room to breathe when VS-ing a spirit team

Deadlock Item

IV

Plated Armor

Gives you more room to breathe when VS-ing a gun team

Deadlock Item

IV

Juggernaut

If you're constantly being bombarded with slow CC and bullets, this is the best choice

Extra Stage: Utility Training

Other utility items that can be useful depend on matches

Deadlock Item

II

Healbane

If enemy has too much sustain mid-game, you might need this

Deadlock Item

II

Bullet Resist Shredder

Bullet shred for your team's gunners

Deadlock Item

II

Mystic Vulnerability

Spirit shred for yourself and teammates

Deadlock Item

II

Suppressor

Make gunners somewhat less oppressive to fight against

Deadlock Item

II

Active

Slowing Hex

Allows you to hold someone back until your team arrives, also good counters for hyper mobile heroes

Deadlock Item

III

Active

Silence Wave

This helps you keep a spirit-heavy team in check

Deadlock Item

III

Active

Disarming Hex

If a gunner is particularly annoying, this is a really strong item.

Deadlock Item

III

Active

Knockdown

An anvil a day keeps a flyer away.

Deadlock Item

IV

Active

Scourge

Gives either yourself or someone 40% spirit resist while also dealing damage upclose

Deadlock Item

IV

Active

Refresher

Enemy really gives you a hard time and you need 2 domes, immediately

Deadlock Item

IV

Spirit Burn

If you can comfortably deal 500 damage to get this to proc, buy it

Deadlock Item

IV

Active

Vortex Web

You probably won't ever gonna need this ever, but it's good for dome setups

Ability Point Order

Frost Grenade

Ice Path

Arctic Beam

Frozen Shelter

1

2

5

1

2

5

1

2

5

1

2

5