
Timely heals and splitting a teamfight properly is the difference between an easy victory or a ruinous defeat. Gliding around slowing enemies gives Kelvin's team the maneuvering advantage to make this happen.
Timely heals and splitting a teamfight properly is the difference between an easy victory or a ruinous defeat. Gliding around slowing enemies gives Kelvin's team the maneuvering advantage to make this happen.
Experience as Cirno the STRONGEST ice fairy in the niche franchise Touhou Project!
This build is specifically formulated for Frost Grenade and Healer support.
Buy according to what you need!


I
Extra Regen
If you need it earlier than expected (You usually buy this for Healing Booster)


I
Extra Charge
Starts out with a couple of grenades


II
Enchanter's Emblem
Sell this if you run out of slots or can get a good armor replacement


II
Healing Booster
Get one of the healing items from Stage 2 after buying this.


III
Rapid Recharge
This is your power spike, rush as soon as you can after getting other items in the category


II
Enduring Speed
Let you go faster


I
Active
Rusted Barrel
You might want this in a gun heavy lane


II
Reactive Barrier
Main counter for Abrams, Bebop and basically any other CCs in the game


III
Trophy Collector
You can get this if your team is doing well, focus on getting ganks and be active in fights help getting stacks quickly
Pick one after you buy Healing Booster. Recommended Rescue Beam.


III
Active
Rescue Beam
Highly recommended, let you pull someone out of the deathball quicksand


III
Active
Healing Nova
Great for deathballing and teamfights alike


II
Active
Guardian Ward
Gives a small barrier and speed boost


IV
Active
Divine Barrier
3 times the barrier, 4 times the price (WHAT?)
Everything you need, Stage 6 is ultra flexible


II
Imbue
Compress Cooldown
Helps reduce grenade's cooldown, you can imbue on dome or ice path if needed


II
Active
Fleetfoot
Gives you a ton of mobility as well as slide distance, sell only if you're buying a T4 item and ran out of slots


III
Superior Cooldown
Reduces all of your abilities' cooldown


IV
Transcendent Cooldown
GIGA CORE! Gives CDR to your items


III
Superior Duration
Make your grenade pure evil
Recommended Heroic Aura


III
Active
Heroic Aura
Recommended, 15% bullet resist to your teammates and speed boost for yourself


III
Active
Alchemical Fire
Great for area denial, big fights and bullet resist shred


III
Hunter's Aura
More situational than the other 2, only buy if you tend to play around a roamer
Maximize Damage


III
Tankbuster
Allows you to chip off tanky enemies


IV
Boundless Spirit
A fat spirit boost that bring you damage and heal up significantly


IV
Imbue
Mystic Reverb
This is where your grenade's damage peaks
Maximize Support


IV
Active
Curse
Highly recommended if you're going support route, allows you to flip someone off and they can't do anything for 4s


IV
Healing Tempo
Greatly boost your gunners fire rate as well as move speed for everyone
If you need to last longer in a fight


II
Spirit Shielding
This allows you to fight back spirit damage burst heroes


III
Radiant Regeneration
Make you go faster with some healing as bonus


III
Spirit Resilience
Too much Spirit damage?


III
Bullet Resilience
Too many bullets flying toward your direction?


III
Active
Debuff Remover
If the debuffs become unbearable or there're life threatening ones, buy this


III
Counterspell
Lash's bane, you can also buy this against heroes with predictable abilities


III
Active
Warp Stone
Can get yourself out of a muddy situation


IV
Spellbreaker
Gives you more room to breathe when VS-ing a spirit team


IV
Plated Armor
Gives you more room to breathe when VS-ing a gun team


IV
Juggernaut
If you're constantly being bombarded with slow CC and bullets, this is the best choice
Other utility items that can be useful depend on matches


II
Healbane
If enemy has too much sustain mid-game, you might need this


II
Bullet Resist Shredder
Bullet shred for your team's gunners


II
Mystic Vulnerability
Spirit shred for yourself and teammates


II
Suppressor
Make gunners somewhat less oppressive to fight against


II
Active
Slowing Hex
Allows you to hold someone back until your team arrives, also good counters for hyper mobile heroes


III
Active
Silence Wave
This helps you keep a spirit-heavy team in check


III
Active
Disarming Hex
If a gunner is particularly annoying, this is a really strong item.


III
Active
Knockdown
An anvil a day keeps a flyer away.


IV
Active
Scourge
Gives either yourself or someone 40% spirit resist while also dealing damage upclose


IV
Active
Refresher
Enemy really gives you a hard time and you need 2 domes, immediately


IV
Spirit Burn
If you can comfortably deal 500 damage to get this to proc, buy it


IV
Active
Vortex Web
You probably won't ever gonna need this ever, but it's good for dome setups
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