Deadlock CoachDeadlock Coach
Kelvin
Freezes enemies in their tracks

Timely heals and splitting a teamfight properly is the difference between an easy victory or a ruinous defeat. Gliding around slowing enemies gives Kelvin's team the maneuvering advantage to make this happen.

Kelvin
Freezes enemies in their tracks

Timely heals and splitting a teamfight properly is the difference between an easy victory or a ruinous defeat. Gliding around slowing enemies gives Kelvin's team the maneuvering advantage to make this happen.

Description

Experience as Cirno the STRONGEST ice fairy in the niche franchise Touhou Project!

This build is completely reworked from scratch using Cirno's Battle Medic as base, recalibrated for a balanced mix of spirit and weapon damage with Gun and Frost Grenade as its main focus and optional Healer Support fork.

Item Build

Optional Laning Kit

Stage 3A: Cirno's Cores

Everything you need for a nice gunning experience

Deadlock Item

III

Rapid Recharge

This is your grenade's power spike, rush after you get Quicksilver

Deadlock Item

III

Point Blank

Great for close range playstyle with bruiser-like fighting

Deadlock Item

IV

Active

Vampiric Burst

Greatly increase sustain + Fire rate boost

Deadlock Item

IV

Imbue

Mercurial Magnum

Makes your gun also deal spirit damage alongside, allowing you to take good advantage of the 4.8k spirit investment bonus while getting more benefit from Leech

Other gun damage sources

Deadlock Item

II

Intensifying Magazine

Cheap source of damage buff, can be sold if you can buy a better gun damage item

Deadlock Item

III

Hollow Point

For traditional gunner playstyle where you sit in the middle of the pack

Deadlock Item

III

Berserker

For tank gunner playstyle where you eat dust and bite back

Deadlock Item

III

Hunter's Aura

For roamer 1v1 playstyle where you go hunt weak jungle farmers

Stage 6A: Gun route

Maximize gun damage

Deadlock Item

IV

Frenzy

The numbers ain't much, but the bonuses it gives are tremendous for tank gunners

Deadlock Item

IV

Glass Cannon

This has enough juice to make your gun hits like a truck

Stage 6B: Nade Route

Maximize nade damage

Deadlock Item

III

Tankbuster

Allows your grenade to bust through tanky opponents

Deadlock Item

III

Imbue

Surge of Power

Gives flat spirit boost, fire rate and fleetfoot effect (no slow resist though)

Deadlock Item

IV

Imbue

Mystic Reverb

It isn't just extra damage, but also slow your foes down enough so your gun can finish them off

Sustain support

If you really want support your team

Deadlock Item

III

Active

Healing Nova

Recommended for deathball fights, allows you to heal your whole team

Deadlock Item

III

Active

Rescue Beam

Recommended for a more support-y playstyle, allow you to pull someone out of the deathball quicksand

Deadlock Item

II

Active

Guardian Ward

Great for mobile support or fighting by yourself

Deadlock Item

IV

Active

Divine Barrier

3 times the barriers, 4 times the price (WHAT?)

Extra Stage: Endurance Training

For when you need extra endurance

Deadlock Item

III

Bullet Resilience

Too many bullets flying toward your direction?

Deadlock Item

III

Spirit Resilience

Too much Spirit damage?

Deadlock Item

III

Active

Debuff Remover

If the debuffs become unbearable or there're life threatening ones, buy this

Deadlock Item

III

Counterspell

If enemy has burst spirit damage/annoying abilities and are predictable

Deadlock Item

III

Active

Warp Stone

You need to escape

Deadlock Item

IV

Spellbreaker

Massive burst spirit damage dampener

Deadlock Item

IV

Plated Armor

Can help against gunner late-game

Deadlock Item

IV

Juggernaut

If you're constantly being bombarded with slow CC and bullets, this is the best choice

Extra Stage: Utility Training

If you need more tools against specific enemies

Deadlock Item

II

Healbane

If enemy has too much sustain mid-game, you might need this

Deadlock Item

III

Active

Knockdown

"Man I need something to send flyers down"

Deadlock Item

III

Superior Duration

This can help extend your dome/ice path

Deadlock Item

III

Superior Cooldown

If you need better CDR for *just* dome and ice path

Deadlock Item

IV

Transcendent Cooldown

If you need CDR for everything with a cooldown

Deadlock Item

IV

Active

Curse

"Screw this guy in particular"

Deadlock Item

IV

Armor Piercing Rounds

They have armor?

Deadlock Item

IV

Healing Tempo

More heal, faster move speed and more fire rate

Deadlock Item

IV

Inhibitor

"Man if only I can reduce their damage somehow"

Ability Point Order

Frost Grenade

Ice Path

Arctic Beam

Frozen Shelter

1

2

5

1

2

1

2

5

5

1

2

5