
Timely heals and splitting a teamfight properly is the difference between an easy victory or a ruinous defeat. Gliding around slowing enemies gives Kelvin's team the maneuvering advantage to make this happen.
Timely heals and splitting a teamfight properly is the difference between an easy victory or a ruinous defeat. Gliding around slowing enemies gives Kelvin's team the maneuvering advantage to make this happen.
Experience as Cirno the STRONGEST ice fairy in the niche franchise Touhou Project!
This build is completely reworked from scratch using Cirno's Battle Medic as base, recalibrated for a balanced mix of spirit and weapon damage with Gun and Frost Grenade as its main focus and optional Healer Support fork.
Buy according to what you need!


I
Extra Regen
If you need it earlier than expected (You usually buy this for Healing Booster)


I
Extra Charge
If you need more grenades for T2 heal
Everything you need for a nice gunning experience


III
Rapid Recharge
This is your grenade's power spike, rush after you get Quicksilver


III
Point Blank
Great for close range playstyle with bruiser-like fighting


IV
Active
Vampiric Burst
Greatly increase sustain + Fire rate boost


IV
Imbue
Mercurial Magnum
Makes your gun also deal spirit damage alongside, allowing you to take good advantage of the 4.8k spirit investment bonus while getting more benefit from Leech


II
Intensifying Magazine
Cheap source of damage buff, can be sold if you can buy a better gun damage item


III
Hollow Point
For traditional gunner playstyle where you sit in the middle of the pack


III
Berserker
For tank gunner playstyle where you eat dust and bite back


III
Hunter's Aura
For roamer 1v1 playstyle where you go hunt weak jungle farmers
Maximize gun damage


IV
Frenzy
The numbers ain't much, but the bonuses it gives are tremendous for tank gunners


IV
Glass Cannon
This has enough juice to make your gun hits like a truck
Maximize nade damage


III
Tankbuster
Allows your grenade to bust through tanky opponents


III
Imbue
Surge of Power
Gives flat spirit boost, fire rate and fleetfoot effect (no slow resist though)


IV
Imbue
Mystic Reverb
It isn't just extra damage, but also slow your foes down enough so your gun can finish them off
If you really want support your team


III
Active
Healing Nova
Recommended for deathball fights, allows you to heal your whole team


III
Active
Rescue Beam
Recommended for a more support-y playstyle, allow you to pull someone out of the deathball quicksand


II
Active
Guardian Ward
Great for mobile support or fighting by yourself


IV
Active
Divine Barrier
3 times the barriers, 4 times the price (WHAT?)
For when you need extra endurance


III
Bullet Resilience
Too many bullets flying toward your direction?


III
Spirit Resilience
Too much Spirit damage?


III
Active
Debuff Remover
If the debuffs become unbearable or there're life threatening ones, buy this


III
Counterspell
If enemy has burst spirit damage/annoying abilities and are predictable


III
Active
Warp Stone
You need to escape


IV
Spellbreaker
Massive burst spirit damage dampener


IV
Plated Armor
Can help against gunner late-game


IV
Juggernaut
If you're constantly being bombarded with slow CC and bullets, this is the best choice
If you need more tools against specific enemies


II
Healbane
If enemy has too much sustain mid-game, you might need this


III
Active
Knockdown
"Man I need something to send flyers down"


III
Superior Duration
This can help extend your dome/ice path


III
Superior Cooldown
If you need better CDR for *just* dome and ice path


IV
Transcendent Cooldown
If you need CDR for everything with a cooldown


IV
Active
Curse
"Screw this guy in particular"


IV
Armor Piercing Rounds
They have armor?


IV
Healing Tempo
More heal, faster move speed and more fire rate


IV
Inhibitor
"Man if only I can reduce their damage somehow"
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