Timely heals and splitting a teamfight properly is the difference between an easy victory or a ruinous defeat. Gliding around slowing enemies gives Kelvin's team the maneuvering advantage to make this happen.
Timely heals and splitting a teamfight properly is the difference between an easy victory or a ruinous defeat. Gliding around slowing enemies gives Kelvin's team the maneuvering advantage to make this happen.
Spam heals, keep carry alive. Win Game.
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III
Active
Rescue Beam
Can pull someone out of the mud, gives the most heal
III
Active
Healing Nova
Generalist option, best for squishy teams
II
Healbane
If enemy has too much sustain mid-game, you might need this
IV
Healing Tempo
Greatly boost your support capability
IV
Boundless Spirit
This greatly boost nade damage and heal
IV
Active
Divine Barrier
Really powerful support item that compliment well with Rescue Beam, replace Healing Nova if needed
IV
Imbue
Mystic Reverb
This is where your grenade's damage peaks
III
Spirit Resilience
Too much Spirit damage?
III
Bullet Resilience
Too many bullets flying toward your direction?
III
Active
Debuff Remover
If the debuffs become unbearable or there're life threatening ones, buy this
IV
Active
Unstoppable
You really hate being CC-ed while doing your job
III
Active
Disarming Hex
"Screw you gunners" item
IV
Active
Curse
"Screw this guy in particular"
1
2
1
5
2
1
2
1
2
5
5
5