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Kelvin
Freezes enemies in their tracks

Timely heals and splitting a teamfight properly is the difference between an easy victory or a ruinous defeat. Gliding around slowing enemies gives Kelvin's team the maneuvering advantage to make this happen.

Kelvin
Freezes enemies in their tracks

Timely heals and splitting a teamfight properly is the difference between an easy victory or a ruinous defeat. Gliding around slowing enemies gives Kelvin's team the maneuvering advantage to make this happen.

Description

[TEST] - Hit your 4.8k Spikes for strong tempo

Support focused build with most items you would need in a match.

NOTE: This build shines at higher levels of play, where you can rely on teammates to make plays and perform. It's much more difficult to play in low elo where you may be required to carry your teammates.

Item Build

Lane Regen

As needed

Deadlock Item

I

Extra Regen

Prerequisite to Healing Booster, so don't feel bad buying this as early as you need.

Deadlock Item

I

Active

Healing Rite

Buy every game, sooner or later. Can buy earlier in lane if especially low.

Movement

Pick at least 1 (Warp Stone is OP)

Deadlock Item

II

Enduring Speed

Very strong item that allows for quick rotations; also allows for faster movement in a teamfight

Deadlock Item

II

Active

Fleetfoot

Really strong tempo buy on Kelvin can buy instead or in conjunction with Enduring Speed.

Deadlock Item

III

Active

Warp Stone

Warp Stone -> dome is OP, especially in midboss or if you need to save an ally. Also provides insane survivability.

Core | Mid Game

Lean into Kelvin's supportive capabilities

Deadlock Item

II

Enchanter's Emblem

Provides stats that are all very valuable on Kelvin. Try to have this by the time you start roaming.

Deadlock Item

II

Healing Booster

Insanely strong item on Kelvin, buy this every game.

Deadlock Item

II

Active

Guardian Ward

Can provide that extra bit of sustain that can save a teammate, & the move speed allows for escapes. Range is a very valuable stat on Kelvin as well.

Deadlock Item

III

Superior Cooldown

Kelvin's strength is largely based on his cooldowns. The extra 1600 to buy Sup CD isn't necessary to rush, but it gives nades more frequently and allows you to be more present on the map with your 2.

Deadlock Item

I

Imbue

Mystic Expansion

Allows for more consistent domes, valuable both when isolating fights with teammates, or in big teamfights.

Deadlock Item

II

Imbue

Duration Extender

Relatively self-explanatory, more duration both provides more regen (as dome is healing/sec) & allows for more time to kill in dome.

Upgrades

Read annotations, prioritize utility

Deadlock Item

III

Rapid Recharge

Will usually only buy if slot locked, or if the game becomes late enough. Would really try to avoid until max nade.

Deadlock Item

III

Greater Expansion

Will really only buy this if slot locked or if it becomes late enough. Does provide significant value for items such as Alch Fire & Healing Nova

Deadlock Item

III

Superior Duration

Buy only when slotlocked or when you have mutliple debuffs/buffs that scale with duration (i.e. Silence Wave, Divine Barrier, Healing Tempo)

Deadlock Item

IV

Transcendent Cooldown

Buy when locked for slots, or once you get to 2+ actives (especially Divine Barrier or Refresher)

Deadlock Item

IV

Healing Tempo

Situational item that can be very powerful when you have a very strong m1 carry or multiple m1 carries. Would recommend buying Superior Duration alongside it for the buff to last longer.

Supportive Actives

Read annotations

Deadlock Item

III

Active

Rescue Beam

Important buy if they have a lot of catch/pick. Allows for teammates to take risky plays if you are hovering them.

Deadlock Item

III

Active

Healing Nova

Provides teamwide healing for cheap (like a mini dome). Will buy often in teamfight heavy comps.

Deadlock Item

III

Active

Heroic Aura

Insanely strong item to support your M1 carries or if the enemy team has significant gun damage. Also provides 2m/s sprint speed which is very valuable to roam.

Deadlock Item

III

Active

Alchemical Fire

Very strong for damage & shred. One of the best items in the game in the mid pit, try to tempo buy it if you are forcing midboss.

Deadlock Item

IV

Active

Divine Barrier

Must buy against Pocket (get this ASAP), & will often buy against Drifter for his ult. Also very strong against characters like Shiv & Infernus with DoTs & buildups.

Deadlock Item

IV

Active

Refresher

Refresher can be very strong, but the death timers need to be long enough where that second dome is worth more than having a 6k for the 300 seconds it would be on cooldown. Grows stronger the later.

Debuffs

Deadlock Item

II

Healbane

Fantastic item, necessary against characters with strong sustain/healing output (i.e. Victor (MUST BUY), Dynamo, Warden, Abrams, Mo, etc. check for lifesteal)

Deadlock Item

II

Suppressor

Can buy in lane if against 2 m1s, or buy later if they have a lot of m1 carries.

Deadlock Item

II

Mystic Vulnerability

Buy late game if they have a lot of spirit resist. Consider Spirit Sap or Silence Wave instead if against a single target.

Deadlock Item

II

Bullet Resist Shredder

Very strong if you have multiple gun/melee characters.

Deadlock Item

III

Hunter's Aura

Really strong if isolating people in domes with your gun/melee characters (they will literally explode with -24% bullet resist). Underbought item

Utility

Deadlock Item

II

Active

Slowing Hex

Strong into any characters with movement abilities (over half of the roster), and even those without, as the dash distance reduction really hinders movement.

Deadlock Item

II

Active

Spirit Sap

Generally buy this as a prerequisite to Silence Wave, but it does provide very strong value on its own if you or the enemy have strong spirit damage.

Deadlock Item

III

Active

Decay

Very strong damage & antiheal, can also be good for forcing debuff remover.

Deadlock Item

III

Active

Silence Wave

Has a lot of overlap with Slowing Hex, with its greatest value being against those who require Silence to survive (i.e. for movement abilities, or for Geist/Yamato for their ults)

Deadlock Item

III

Active

Disarming Hex

Provides strong shred for gun carries, but only buy if they have a strong m1 that can't be shut down (i.e. Gun Holliday, Ivy, Wraith)

Deadlock Item

III

Active

Knockdown

Great against Seven, Lash, Vindicta, Ivy, Grey Talon, Mo & Krill (when stunned out of burrow, he just dies), Bebop, and Dynamo

Deadlock Item

IV

Active

Curse

Great against strong teamfight ults, any buffs (e.g. Viscous Cube), or to shut down carries.

Survivability

Deadlock Item

III

Counterspell

Great against Lash, Geist, Shiv, and comps that are strong in burst or CC.

Deadlock Item

III

Spirit Resilience

Buy if they have strong sustained spirit damage (consider counterspell for burst characters).

Ability Point Order

Frost Grenade

Ice Path

Arctic Beam

Frozen Shelter

1

2

1

1

2

5

5

2

1

2

5

5