Timely heals and splitting a teamfight properly is the difference between an easy victory or a ruinous defeat. Gliding around slowing enemies gives Kelvin's team the maneuvering advantage to make this happen.
Timely heals and splitting a teamfight properly is the difference between an easy victory or a ruinous defeat. Gliding around slowing enemies gives Kelvin's team the maneuvering advantage to make this happen.
Timing is everything on kelvin. Use beam to catch enemies in open LoS. Kelvin has high base damage so play off cds and use your weapon to thin waves. Use dome to trap 1v2s and split fights around key enemy and teammate CDS this takes awareness and premeditation.
Playstyle centered around using wave prio > steal boxes/camps > roam for stacks on TC > take objectives.
Max beam and max ult by mid game gives crazy teamfight potential and skirmish power.
IN HERE I AM KING
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Enchanter's Emblem
if you can save for this first item do it. good base damage + resist
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Imbue
Mystic Expansion
come from an off angle to avoid being shot 2v1 and exposing yourself, LoS angles are good
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Extra Spirit
dmg + spirit investment
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Active
Spirit Sap
12% spirit resist cut is strong, better when paired with another spirit teammate
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Active
Healing Rite
obv sustain. need to max ice beam in order to jungle cant invest too many points in ice grenade yet
III
Imbue
Surge of Power
DMG; this matches CD of beam with Sup CD
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Sprint Boots
helps clear boxes after clearing waves if have prio, regen is good
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Enduring Speed
TIME TO MOVE
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Imbue
Compress Cooldown
reduces CD by 30 sec before rank 2 dome
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Superior Cooldown
never sell this
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Radiant Regeneration
this will give you sustain and manueverability
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Imbue
Duration Extender
can sit on this for better upgrades if slot restricted, pair with a carry and isolate a fight
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Active
Guardian Ward
range is good, use on teammates for low cd
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Spirit Burn
if you can greed do it. can steal and farm t3 camps now and afford utility or survivability
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Superior Duration
longer SB + path + beam + dome
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Boundless Spirit
if slot restricted this is a good upgrade, get this by max dome for regen. do not sleep on the damage this gives you
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Mystic Vulnerability
Vuln + Spirit Sap good if you have a spirit team
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Spirit Lifesteal
moderate sustain
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Greater Expansion
can skip this if you can afford DB + VW --> T CD
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Active
Divine Barrier
If they have debuff/pick comp. Use vs spirit utility items (ex curse, disarming hex, bunny, pocket ult, bebop bomb)
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Active
Vortex Web
Sell Expansion for this (over investment in spirit)
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Active
Silence Wave
very good vs initiators/spell casters. works well with other initiators to line up enemies for you
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Transcendent Cooldown
works on SoP, SB, RR, and actives. only valuable if so and slot restricted otherwise invest in DB
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Escalating Exposure
20% Spirit Resist + dmg good upgrade
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Juggernaut
good upgrade into bullet heros + life strike melee champs
IV
Witchmail
very good buy into brawlers, cycle CDS
IV
Plated Armor
good into siphon bullets/on hit etc tesla bullets
IV
Spellbreaker
very good into spirit carries gt/magician/pocket etc
IV
Active
Infuser
if the enemy cant stop your beam this is a good pick up for skirmishes and teamfight
IV
Active
Unstoppable
to get dome off in teamfights and shield your teammates (ex: dynamo ult, moe ult, lightning scroll, magician bunny etc)
IV
Diviner's Kevlar
Sell Sup. Duration for this. WELCOME TO MY ICE DOME
IV
Active
Magic Carpet
a little meme but helps manuever and get full value for ice path spirit power beam combo. good with vortex web + spirit burn combo
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