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Kelvin
Freezes enemies in their tracks

Timely heals and splitting a teamfight properly is the difference between an easy victory or a ruinous defeat. Gliding around slowing enemies gives Kelvin's team the maneuvering advantage to make this happen.

Kelvin
Freezes enemies in their tracks

Timely heals and splitting a teamfight properly is the difference between an easy victory or a ruinous defeat. Gliding around slowing enemies gives Kelvin's team the maneuvering advantage to make this happen.

Description

Timing is everything on kelvin. Use beam to catch enemies in open LoS. Kelvin has high base damage so play off cds and use your weapon to thin waves. Use dome to trap 1v2s and split fights around key enemy and teammate CDS this takes awareness and premeditation.

Playstyle centered around using wave prio > steal boxes/camps > roam for stacks on TC > take objectives.

Max beam and max ult by mid game gives crazy teamfight potential and skirmish power.

IN HERE I AM KING

Item Build

Lane Actives

Deadlock Item

II

Active

Spirit Sap

good especially if laning with another spirit character or against spirit carry, 12 sec duration theyre weaker

Deadlock Item

I

Active

Healing Rite

obv sustain. need to max ice beam in order to jungle cant invest too many points in ice grenade yet

Late Lane/Post Lane

Deadlock Item

III

Imbue

Surge of Power

this matches CD of beam with Sup CD

Deadlock Item

II

Enduring Speed

TIME TO MOVE

Deadlock Item

II

Imbue

Compress Cooldown

reduces CD by 30 sec before rank 2 dome

Deadlock Item

III

Superior Cooldown

never sell this

Deadlock Item

III

Radiant Regeneration

get this by max beam for sustain, spirit lifesteal is better until then

Deadlock Item

II

Spirit Lifesteal

moderate sustain

Deadlock Item

II

Mystic Vulnerability

valuable pick up check if they have spirit dmg & if your carries do spirit dmg

Deadlock Item

II

Imbue

Duration Extender

can sit on this for better upgrades if slot restricted, pair with a carry and isolate a fight

Mid Game Actives

Deadlock Item

III

Active

Silence Wave

very good item combined with Sup Duration

Mid-Late Game Musts

Deadlock Item

IV

Spirit Burn

if you can greed do it. can steal and farm t3 camps now

Deadlock Item

III

Greater Expansion

big dome = more teammates and forgives bad positioning or ability cycling by u

Deadlock Item

IV

Boundless Spirit

if slot restricted this is a good upgrade, get this by max dome for regen. do not sleep on the damage this gives you

Deadlock Item

IV

Escalating Exposure

20% Spirit Resist + dmg good upgrade

Rly Strong Psuedo Tanky

Deadlock Item

IV

Active

Infuser

if the enemy cant stop your beam this is a good pick up for skirmishes and teamfight

Deadlock Item

IV

Active

Unstoppable

to get dome off in teamfights and shield your teammates (ex: dynamo ult, moe ult, lightning scroll, magician bunny etc)

Utility Items (ability range aka dome)

Deadlock Item

IV

Active

Divine Barrier

If they have debuff/pick comp. Use vs spirit utility items (ex curse, disarming hex, bunny, pocket ult, bebop bomb)

Deadlock Item

IV

Active

Vortex Web

If they have dash/flight heros. (ex: infernus, lash, abrams, mirage, shiv, holliday) really good after getting spirit burn

Pick up Utility items after Boundless S./Spirit B.

Deadlock Item

IV

Juggernaut

good upgrade into bullet heros + life strike melee champs

Deadlock Item

IV

Witchmail

very good buy into brawlers, cycle CDS

Deadlock Item

IV

Plated Armor

good into siphon bullets/on hit etc tesla bullets

Deadlock Item

IV

Spellbreaker

very good into spirit carries gt/magician/pocket etc

Ultra Late game (dome duration items)

Deadlock Item

IV

Diviner's Kevlar

Sell Sup. Duration for this. WELCOME TO MY ICE DOME

Deadlock Item

IV

Active

Magic Carpet

a little meme but helps manuever and get full value for ice path spirit power beam combo. good with vortex web + spirit burn combo

Ability Point Order

Frost Grenade

Ice Path

Arctic Beam

Frozen Shelter

1

2

1

5

2

1

2

5

1

2

5

5