
Timely heals and splitting a teamfight properly is the difference between an easy victory or a ruinous defeat. Gliding around slowing enemies gives Kelvin's team the maneuvering advantage to make this happen.
Timely heals and splitting a teamfight properly is the difference between an easy victory or a ruinous defeat. Gliding around slowing enemies gives Kelvin's team the maneuvering advantage to make this happen.
Experience as Cirno the STRONGEST ice fairy in the niche franchise Touhou Project!
This build is specifically formulated around Arctic Beam and Healer Support.
Buy according to what you need!


I
Extra Regen
The 1 HP/s regen sucked


I
Extra Spirit
Might not be needed every games depend on matches


II
Arcane Surge
Sell this if you're buying a T4 item and out of slots


I
Imbue
Mystic Expansion
Extend your beam's range


II
Imbue
Compress Cooldown
Improve Ice Path's cooldown until you can get Superior Cooldown


II
Enchanter's Emblem
Sell this if you're out of slots and buying better armor or good T4 item


I
Active
Rusted Barrel
If you're stuck in a gun-heavy lane, you need this to survive


I
Active
Healing Rite
If you and your lane partner trade damage alot you need this for quick top up during retreats.


II
Reactive Barrier
Abrams and Bebop kill switch, this allows you to circumvent strong CC in lane


III
Trophy Collector
You can buy this if you get a decent team, skip Enduring Speed and play around your teammates to get stacks quickly.
Recommended Rescue Beam, Nova and Barrier items optional


III
Active
Rescue Beam
Highly recommended, allows you to save teammates who stepped into the deathball quicksand


III
Active
Healing Nova
If your team tend to deathball alot this can be a great option


II
Active
Guardian Ward
Cheaper option, gives someone a move speed boost


IV
Active
Divine Barrier
3 times the barriers, 4 times the price (WHAT?)
Everything you need, Stage 6's ultra flexible


II
Enduring Speed
Let you go faster


II
Improved Spirit
Might not be needed every games depend on matches


III
Superior Cooldown
MEGA CORE, reduces all your abilities' cooldown.


IV
Transcendent Cooldown
GIGA CORE, reduces all your abilities AND items' cooldown.


III
Greater Expansion
For larger dome and longer beam


III
Superior Duration
Extends duration for dome, beam and items
Recommend Heroic Aura


III
Active
Heroic Aura
Recommended, gain more move speed while buffing your teammates


III
Active
Alchemical Fire
Pretty good for area denial and bullet resist shred


III
Hunter's Aura
More situational than the other 2, you'd like to play around a roamer with this
Maximize Support


IV
Active
Curse
Recommended, extremely good for shutting down threatening enemies


IV
Active
Focus Lens
Curse's damage dealing and spirit resist shredding cousin.


IV
Healing Tempo
Boosts move speed and fire rate for you and teammates by popping a nade on your feet
Maximize Damage


IV
Boundless Spirit
Boosts everything in your kit, including heals and damage


IV
Escalating Exposure
Core beam damage item, your beam can easily proc EE stacks on multiple enemies at once thanks to Tier 3 upgrade


IV
Spirit Burn
Should only be considered after getting EE and comfortably Boundless, by then your beam should deal enough damage to proc this item easily
If you need to last longer in a fight


II
Spirit Shielding
Temu's Spellbreaker, works nicely for early game


III
Radiant Regeneration
Make you go faster with healing as bonus, recommended for late-game where you really need to go fast


III
Spirit Resilience
Too much Spirit damage?


III
Bullet Resilience
Too many bullets flying toward your direction?


III
Counterspell
If enemy team has a ton of burst spirit damage, this can be really useful


III
Active
Debuff Remover
If the debuffs become unbearable or there're life threatening ones


III
Active
Warp Stone
You need to escape from specific enemies


IV
Spellbreaker
This one spirit guy kept nuking your HP bar?


IV
Plated Armor
Bullet hell really grind your gear?


IV
Juggernaut
If there're too many hand-held miniguns in the room.
Other utility items that might be useful


II
Healbane
If enemy has too much sustain early on


II
Imbue
Duration Extender
If you need more dome duration early on


III
Active
Knockdown
If you need to disable Vindicta, Talon, Seven, Lash


III
Active
Disarming Hex
Block a gunner's gun so they can't gun people down without Debuff Remover


III
Active
Silence Wave
Prevents a particularly annoying enemy from using their abilities


IV
Active
Scourge
Grants someone microwave property + 40% spirit armor


IV
Active
Refresher
Extremely situational, buy only if you need a quick dome to save patron and having the money
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