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Kelvin
Freezes enemies in their tracks

Timely heals and splitting a teamfight properly is the difference between an easy victory or a ruinous defeat. Gliding around slowing enemies gives Kelvin's team the maneuvering advantage to make this happen.

Kelvin
Freezes enemies in their tracks

Timely heals and splitting a teamfight properly is the difference between an easy victory or a ruinous defeat. Gliding around slowing enemies gives Kelvin's team the maneuvering advantage to make this happen.

Description

Experience as Cirno the STRONGEST ice fairy in the niche franchise Touhou Project!

This build is specifically formulated around Arctic Beam and Healer Support.

Item Build

Stage 1: Starting out

Buy according to what you need!

Extra Stage: Situational laning buys

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Active

Rusted Barrel

If you're stuck in a gun-heavy lane, you need this to survive

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Healing Rite

If you and your lane partner trade damage alot you need this for quick top up during retreats.

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Reactive Barrier

Abrams' kill switch, completely make him irrelevant in lane

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Trophy Collector

You can buy this if you get a decent team, skip Enduring Speed and play around your teammates to get stacks quickly.

Stage 2: Healing Items

Recommended Rescue Beam, Nova and Barrier items optional

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Rescue Beam

Highly recommended, allows you to save teammates who stepped into the deathball quicksand

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Healing Nova

Great for team fights and even more heal

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Guardian Ward

Can give someone's a quick extra boost

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Divine Barrier

3 times the barriers, 4 times the price (WHAT?)

Stage 3: Cirno's Cores

Everything you need, Stage 6's ultra flexible

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Enduring Speed

Let you go faster

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Superior Cooldown

MEGA CORE, reduces all your abilities' cooldown.

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Transcendent Cooldown

GIGA CORE, reduces all your abilities AND items' cooldown.

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Greater Expansion

For larger dome and longer beam

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Superior Duration

Extends duration for dome, beam and items

Stage 4: Gun investment

Fleet + one of these 3

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Heroic Aura

Recommended, grants 15% bullet resist to everyone as well as giving yourself extra movespeed

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Alchemical Fire

Pretty good for area denial and bullet resist shred

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Hunter's Aura

More situational than the other 2, you'd like to play around a roamer with this

Stage 6A: Become the Nicest

Maximize Support

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Curse

Recommended, extremely good VS annoying enemies who rely on self-buffs like Victor

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Healing Tempo

Boosts move speed and fire rate for you and teammates by popping a nade on your feet

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Rapid Recharge

More grenades, more heals

Stage 6B: Become the Strongest

Maximize Damage

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Boundless Spirit

Boosts everything in your kit, including heals and damage

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Spirit Burn

Your Beam at Tier 3 upgrade can easily proc this item if you beam a group of enemies

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Escalating Exposure

Your beam can build stacks easily and deal even more damage

Extra Stage: Endurance Training

If you need to last longer in a fight

Deadlock Item

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Spirit Shielding

Temu's Spellbreaker, works nicely for early game

Deadlock Item

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Radiant Regeneration

Make you go faster with healing as bonus

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Spirit Resilience

Too much Spirit damage?

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Bullet Resilience

Too many bullets flying toward your direction?

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Counterspell

If enemy team has a ton of burst spirit damage, this can be really useful

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Debuff Remover

If the debuffs become unbearable or there're life threatening ones

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Warp Stone

You need to escape from specific enemies

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Spellbreaker

This one spirit guy kept nuking your HP bar?

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Plated Armor

Bullet hell really grind your gear?

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Juggernaut

If there're too many hand-held miniguns in the room.

Extra Stage: Utility Training

Other utility items that might be useful

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Healbane

If enemy has too much sustain early on

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Imbue [E]

Duration Extender

If you need more dome duration early on

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Knockdown

If you need to disable Vindicta, Talon, Seven, Lash

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Disarming Hex

Block a gunner's gun so they can't gun people down without Debuff Remover

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Silence Wave

Prevents a particularly annoying enemy from using their abilities

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Scourge

Grants someone microwave property + 40% spirit armor

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Focus Lens

Curse's damage dealing and spirit resist shredding cousin.

Ability Point Order

Frost Grenade

Ice Path

Arctic Beam

Frozen Shelter

1

2

1

2

5

1

1

2

5

2

5

5

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