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Ivy
Sets up a power duo with a lucky ally

Ivy has disruptive combat tricks that slow and stun enemies. She's most effective when linking up with an ally, empowering her and her ally's guns as well as sharing heals.

Ivy
Sets up a power duo with a lucky ally

Ivy has disruptive combat tricks that slow and stun enemies. She's most effective when linking up with an ally, empowering her and her ally's guns as well as sharing heals.

Description

Selling the build:
This build is about getting in there, being opportunistic and aggressive, throwing snowballs at folks whilst shooting them, then riding them down with our ice carpet and freezing beam. Emphasis on the “opportunistic” part. Farm the enemy farms with a snowball then run away on the ice carpet. Dive into the solo lane for a pick. In duo lane, chase down wounded enemies for that kill, we can take the damage most of the time and get out pretty consistently, then turn back for their friend. Don’t stop there. Take their ball, push their walker. Maybe check to see if their grieving husband or wife is in need of comfort? Salt that wound. We’re basically Lash.

How to play:
So, our gun does not shoot very fast to begin with, we’re going to change that ASAP. We’re also going to start “metaphorically” filling our snowballs with rocks and then eventually metaphorical glass to make sure people get hurt and we win this big snowball fight. Our gun hits pretty hard and gets a nice extra bit of damage from gun upgrades, so we will win a lot of fights if we play smart and use all of our abilities. With our combined abilities we can slow people down enough, even against gun builds, that we can shoot them from above whilst they run for their life. It’s pretty satisfying.

The abilities:
1-Snowball. This is our bread and butter ability, we want to be pelting people and mobs with this as often as possible to trigger our effects and get a good chunk of damage in. This ability is going to be relevant and powerful the whole game if upgraded properly.
2-The magical snow rug. Use this to get out of a bad situation, or to give your allies overwatch, or to chase down wounded foes whilst you pelt and slow them. It’s fantastic and will be great the whole game.
3-The slow beam. This thing is fantastic in the early game but drops off hard with this build. We are not a beam build and do not want to be. Do not try to force the beam. After the early game, use it exclusively to slow wounded characters or support allies in getting kills or escaping. It is not great at getting yourself out of situations though, it’s more of a get into situations ability. Keep that in mind.
4-Thunderdome-Funderdome. The dome is always best shared with a friend. Use it to rescue friends where able, though mostly use it aggressively to trap people, particularly on gun build characters. We are not that concerned about buffing this until the late game, so use your time inside wisely. Note, Bebop and his ult are not welcome in the Funderdome.

Item Build
Lane Phase

Buy usually in order from left to right

item
High-Velocity Mag
500

Bullet go fast and hurt. Good stuff (never sell)

item
Mystic Burst
500

We have begun to fill our snowballs with rocks. Aim for the eyes (never sell)

item
Rapid Rounds
500

Our gun shoots very slowly, this will be a good item for a while but will be sold to swift striker when the time comes

item
Extra Charge
500

More balls, more good (never sell)

item
Extra Regen
500

Very good if lane is dicey, even if not loosing. It allows us to stay in the fight. Can pass if destroying. Sell to armor

item
Mystic Reach
500
item
Hollow Point Ward
500

More damage, more good. Sell this for something better when you have the cash

item
Basic Magazine
500

Very good early-mid game item, I often sell it in the late game as we get a lot of ammo from other items

item
Sprint Boots
500

We're going to be doing a lot of running in and out of combat, not that much rolling believe it or not

item
Extra Spirit
500

More rocks in our snowballs and some extra punch for our beam. Good stuff (never sell)

Buy if lane is hard

item
Extra Health
500

A good early item, but can sometimes skip for armor

item
Restorative Shot
500

A necessary evil somtimes. Avoid buying and sell as early as possible if you do buy

Very Important

Rush if possible, left to right

item
Bullet Lifesteal
1250

So key, we aren't going to be going + on life in a fight like Haze or something but this means we can go in and out without dying slowly, Or running to heal.

item
Swift Striker
1250

We shoot too slowly to not have this in the early-mid game. Late game this can go for sure.

item
Quicksilver Reload
1250

Shocking, a gun build that uses Quicksilver Reload? So bold. But really we want this so much. Put on Grenade (1)

item
Enduring Speed
1750

Upgrade that run babe

item
Spirit Armor
1250

This build gets in there mate, no barriers for us because we are going to get ****ed up. This means we get messed up a little less you know?

item
Bullet Armor
1250

We're going to be up in the air like a clay pigeon from time to time. Let's not explode like they do

Buy only if necessary

Read descriptions

item
Suppressor
1250

**** gun characters, am I right?

item
Bullet Resist Shredder
1250

Check enemy teams armor to see if this is necessary. Not usually important enough to warrant

item
Mystic Vulnerability
1250

This is not necessary in the early or mid game, but late game can be important. Buy only if you have the slot and the enemy has high armor

item
Duration Extender
1250

Thunderdone-Funderdome extension! This is another bullet character hate purchase most of the time, but it is also pretty great late game with all that enemy health

item
Slowing Bullets
1250

Mostly it's the slow we're after to hunt folks down. Do not get unless necessary or moving towards Glass Cannon. We just can't spare the slot

Our Bread and butter

Left to right, but more flexible

item
Pristine Emblem
3500

This item is our God. All hail. Buy ASAP!

item
Improved Burst
3500

Glass time!

item
Burst Fire
3000

More shoot, more good.

item
Improved Spirit Armor
4250

Very important for living

item
Improved Bullet Armor
4250

Slightly less important than spirit shield but still good

item
Improved Spirit
3500

A bit more glass in those snowballs

item
Rapid Recharge
3500

Snowball fight time! Pelt em!

item
Berserker
1250

This is one of the purchases we make when we're moving into the late game for Frenzy. It's good, and you can sometimes pick it up early if you're real agro

Situational items

item
Improved Reach
3500

Not worth the money most of the time, we just need every dollar for other items. Good late game purchase though, for three of our abilities

item
Mystic Slow
4250

Super **** gun characters, am I right? Also the slow is really good for chasing people down.

item
Superior Duration
4250

Thunderdome-Funderdome overtime!

item
Titanic Magazine
3500

I almost never get this, but if you go max fire rate it is good to have those extra bullets to take advantage

Our late Game

Hope the game does not go this long because we fall off a bit. Ordering not important this time, except Frenzy and EE, which are in order

item
Frenzy
7250

Time to die? Maybe not. Get in there mate! (also **** gun builds am I right?)

item
Leech
7250

Get in there and stay in there. Heal off everything and **** their healing? What a purchase

item
Glass Cannon
7250

Slow em and kill em. Great item.

item
Spiritual Overflow
6000

Fire fast to keep up with late game damage and supercharge those snowballs

item
Boundless Spirit
9500

We aren't pretending anymore. There are nails in our snowballs, now there are just so many they are poking out the sides. Such a good all round purchase

item
Escalating Exposure
7250

Late game purchase when we really need to reduce their spirit resist and hammer em with the balls. Can make the beam good too

Hate items

Read the descriptions

item
Active
Rescue Beam
3000

If you absolutely HAVE to be a "nice guy." Honestly Kelvin is great at supporting and saving his teamates with pressure from his abilities. Not necessary

item
Active
Knockdown
3000

You know what this is for. I see you up there Vindicta!

item
Active
Return Fire
1750

Haze, Ivy, Wraith, the lizard thing, the list goes on. This item is great aginst them if they don't have much spirit damage yet, but ultimately very situational.

item
Hunter's Aura
3000

So, you've probably realised by now that we don't like gun builds. We're tanky, but not a tank. We do not like being shot. The bullet resist is pretty juicy tho, keep that in mind

item
Toxic Bullets
3000

A better anti-heal item for us than Healbane most of the time because we're doing the shooty thing. The damage is good too

item
Healbane
1250

You want Leech later, this is just to hate on healing until that time. I'm looking at you (insert the tens of healing characters)

item
Active
Silence Glyph
3000

Very situational, I almost never get this and I don't recommend it unless there are abilities out there kicking your *** because we need that spirit slot bad

item
Inhibitor
6000
item
Debuff Reducer
1250

Infernus, you *******! Also some other characters I guess

Ability Point Order

Frost Grenade

Ice Path

Arctic Beam

Frozen Shelter

1

1

1

1

2

2

2

2

5

5

5

5