Deadlock CoachDeadlock Coach
Kelvin
Freezes enemies in their tracks

Timely heals and splitting a teamfight properly is the difference between an easy victory or a ruinous defeat. Gliding around slowing enemies gives Kelvin's team the maneuvering advantage to make this happen.

Kelvin
Freezes enemies in their tracks

Timely heals and splitting a teamfight properly is the difference between an easy victory or a ruinous defeat. Gliding around slowing enemies gives Kelvin's team the maneuvering advantage to make this happen.

Description

This build puts priority on the early lane pressure of 2 points into beam.
And afterwards pivoting into bomb playstyle.
Great for solo lane, or lane where you feel you don't need the heal
from bomb. Any questions find me on Discord or Twitch :)

Item Build
Early Grabs

If struggling then make sure to get: Monster rounds, Regen(s), and E-Spirit early

item
Active
Infuser
500
item
Extra Spirit
500
item
Enduring Spirit
500
item
Mystic Reach
500
item
High-Velocity Mag
500
item
Monster Rounds
500
item
Extra Charge
500

Self explanitory. More bombs = more damage / healing.

item
Hollow Point Ward
500
item
Rapid Rounds
500
item
Sprint Boots
500
Regens

item
Active
Healing Rite
500
item
Extra Regen
500
Situationals

item
Active
Divine Barrier
1250

Great into burst.

item
Debuff Reducer
1250

Self explanitory.

item
Enchanter's Barrier
1250

If you don't need Healbane or Heal booster and need a damage option

item
Active
Restorative Locket
1250
item
Active
Decay
1250

If your getting This you can Delay Imp CD for a bit

item
Active
Slowing Hex
1750

If your getting This you can Delay Imp CD for a bit

Core

Rapid and Burst are nuts early. Your farming speed is fast and your damage output is great all game. Abuse your good clear and speed to position in teamfights and be where you need to. (All imbues on snowball)

item
Rapid Recharge
3500

Nuts item.

item
Improved Burst
3500

Power Spike.

item
Healbane
1250
item
Active
Rescue Beam
3000
item
Healing Booster
1250
item
Active
Echo Shard
6000
item
Improved Spirit
3500
item
Improved Reach
3500
item
Enduring Speed
1750
item
Mystic Vulnerability
1250

Buy if you have the slots for it. OR you plan on building Exposure as a supportive option.

T4 options

Echo shard after Imp Burst if you can afford to. Reverb as a carry option or Exposure for more supporting your Spirit Carries.

item
Mystic Reverb
6000

Nerfs to Range / Slows / CD have made Echo shard a better pickup. Grab this after Echo if going Carry.

item
Escalating Exposure
7250

Another insane power spike. If going raw damage, build after Reverb.

item
Active
Refresher
6000
item
Leech
7250

Insane item. Upgrade when makes sense (IE: Heavy healing on enemy team) I'd get after Reverb or Esc.Exposure

item
Boundless Spirit
9500
item
Spiritual Overflow
6000
item
Active
Curse
6000
CC Counters

item
Active
Unstoppable
6000

Grab if worried about getting: Hooked / Swapped / Etc

item
Active
Ethereal Shift
3000

Good Vs Dives

item
Active
Warp Stone
3000

Chase / Escape tool

Armors

item
Bullet Armor
1250
item
Spirit Armor
1250
item
Improved Spirit Armor
4250
item
Improved Bullet Armor
4250
Other good stuff.

item
Hunter's Aura
3000
item
Active
Alchemical Fire
3000
item
Fortitude
3500
item
Pristine Emblem
3500
item
Soul Rebirth
item
Active
Knockdown
3000
item
Active
Shadow Weave
6000
item
Active
Silence Glyph
3000
item
Headhunter
3500
Note (1)

The 1 point into 2 early is rotational power . It gives good power to roam out of lane, respond to ganks, run urns, Etc. If you feel as though you don't need it ignore and go full into bomb. Snowball 1st ability is good too (situationally).

Note (2)

The build primarily centers around bomb lobbing. You should be positioning well enough to not be caught out. The playstyle isnt that hard to grasp. You can do alot so abuse your mobility & damage output.

Ability Point Order

Frost Grenade

Ice Path

Arctic Beam

Frozen Shelter

1

2

1

2

1

5

1

2

5

5

2

5