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Fathom
Slips into combat and then hides to recover

A short-ranged assassin, Fathom can slip in and out of combat and win long engagements.

Fathom
Slips into combat and then hides to recover

A short-ranged assassin, Fathom can slip in and out of combat and win long engagements.

Description

Utilizes either Dynamo's stomp and black hole.
Constant updates will be made.
Ability upgrades are up to your discretion, but this is how I would upgrade.
Feel free to use it.

Item Build
Early

item
Active
Healing Rite
800
item
Active
Healing Nova
2400

Buy this always, early is insanely useful and you can do trades for health.

item
Extra Regen
800
item
Extra Charge
800

Two stomps better than one.

item
Monster Rounds
800

Good for shoving in waves, then build into Cultist.

item
Enchanter's Emblem
1600

Good item must buy.

item
Healing Booster
2400
Early Situational

item
Sprint Boots
800
item
Enduring Speed
2400
item
Active
Restorative Locket
1600
item
Healbane
1600
Early - Mid

item
Extra Stamina
800
item
Compress Cooldown
1600
item
Active
Cultist Sacrifice
4000

Flash farm all your necessary items on T3 camps and abuse the bonus it gives.

item
Superior Cooldown
4800

Buy this to make all your items and abilities have good uptime.

item
Arcane Surge
2400
Mid

item
Active
Warp Stone
3200

Best movement option for Dynamo.

item
Tankbuster
4000

Make your stomps become nukes.

item
Duration Extender
1600
Mid Situational

item
Trophy Collector
4000

Snowballing item, I find it kinda bait. If you have no way to get stacks easy just skip.

item
Active
Rescue Beam
4000

Heals for max health, buy only when you are ahead and a specific carry needs saving.

Late

item
Rapid Recharge
4000
item
Greater Expansion
4000
item
Superior Duration
4800
item
Active
Divine Barrier
8000
item
Active
Unstoppable
8000

Don't be surprised. The amount of CC in this game is getting out of control.

item
Active
Refresher
6400

Double Black Hole and Refresh all stomp charges.

item
Spirit Burn
6400

Can proc both on your black hole and stomp. Really good item for anti-heal as well.

item
Plated Armor
6400

Good against on-hit comps, Infernus, Mirage, Vyper etc.

item
Spellbreaker
6400
Situational Items

item
Active
Slowing Hex
1600
item
Active
Silence Wave
4800

Stomp + Silence = Good initiate plus damage.

item
Active
Disarming Hex
4000

You might as well buy curse.

item
Active
Decay
3200
item
Active
Knockdown
3200
item
Active
Curse
6400

Buy this along with Superior Duraiton and watch enemies suffer from the CC.

item
Healing Tempo
8800

I feel that healing tempo doesn't provide enough good stats for this to be worth 6K.

item
Juggernaut
8800
item
Bullet Resilience
3200
item
Spirit Resilience
3200
item
Active
Heroic Aura
3200

Really good item against bullet heavy comps, Wraith, Vyper, Mcginnis etc.

Ability Point Order

Kinetic Pulse

Quantum Entanglement

Rejuvenating Aurora

Singularity

1

2

1

1

2

2

1

5

5

5

2

5