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Dynamo
Locks down the enemy team

Dynamo keeps himself and his allies healthy while waiting for his moment. Few things can warp a team fight more than a well-coordinated use of Singularity.

Dynamo
Locks down the enemy team

Dynamo keeps himself and his allies healthy while waiting for his moment. Few things can warp a team fight more than a well-coordinated use of Singularity.

Description

Utilizes either Dynamo's stomp and black hole.
Constant updates will be made.
Ability upgrades are up to your discretion, but this is how I would upgrade.
Feel free to use it.

Item Build

Lane

Your laning sucks, just shove, get boxes and regen a lot when taking boxes. Keep your laning partner alive.

Early Situational

Deadlock Item

II

Active

Fleetfoot

Early speed and bullet resist. Sell later for Bullet Resillience if needed.

Early - Mid

Deadlock Item

III

Superior Cooldown

Buy this always, Dynamo cooldown is too long.

Mid

Deadlock Item

III

Rapid Recharge

Control waves for your team when you don't have black hole.

Deadlock Item

III

Superior Duration

Make everything last longer. Nice.

Deadlock Item

III

Active

Warp Stone

Best movement option for Dynamo.

Deadlock Item

I

Imbue [E]

Mystic Expansion

A slightly bigger black hole.

Deadlock Item

IV

Active

Refresher

Buy this always.

Mid Situational

Deadlock Item

III

Active

Rescue Beam

Bail teammates that are getting displaced. Bebop hook, Lash ult, Holliday lasso.

Deadlock Item

III

Active

Healing Nova

Teammates like to deathball? Abrams, Yamato, Warden.

Deadlock Item

III

Veil Walker

Mid-game sustain?

Late

Deadlock Item

IV

Active

Unstoppable

A solid item for Dynamo, you can contest Mid-boss super reliably with this.

Deadlock Item

III

Greater Expansion

More range on all your items and abilities. Nice.

Deadlock Item

IV

Transcendent Cooldown

This item kinda bad. Buy as the last item possible.

Late Situationals

Deadlock Item

IV

Healing Tempo

Steriod cream for your carries.

Deadlock Item

IV

Spellbreaker

If you need to survive certain spell nukes. GT, Lash etc.

Deadlock Item

IV

Plated Armor

Good against on-hit comps. Must buy against Infernus, Mirage and Haze.

Damage Pivot (Stomp)

Deadlock Item

III

Tankbuster

4 big booms for the enemy.

Deadlock Item

IV

Boundless Spirit

Buy when you really need the damage.

Deadlock Item

IV

Spirit Burn

Can proc both on your black hole and stomp. Really good item for anti-heal as well.

Situational Items

Deadlock Item

III

Active

Heroic Aura

Really good item against bullet heavy comps, Wraith, Vyper, Mirage etc.

Deadlock Item

III

Active

Silence Wave

Stomp + Silence = Good initiate plus damage.

Deadlock Item

IV

Active

Curse

Buy for hard CC.

Deadlock Item

IV

Juggernaut

Gun damage is not real right?

Ability Point Order

Kinetic Pulse

Quantum Entanglement

Rejuvenating Aurora

Singularity

1

2

1

1

2

5

1

2

5

5

2

5