Dynamo keeps himself and his allies healthy while waiting for his moment. Few things can warp a team fight more than a well-coordinated use of Singularity.
Dynamo keeps himself and his allies healthy while waiting for his moment. Few things can warp a team fight more than a well-coordinated use of Singularity.
Utilizes either Dynamo's stomp and black hole.
Constant updates will be made.
Ability upgrades are up to your discretion, but this is how I would upgrade.
Feel free to use it.
Your laning sucks, just shove, get boxes and regen a lot when taking boxes. Keep your laning partner alive.
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Monster Rounds
Dynamo has zero wave clear, you need this to even it out.
I
Extra Charge
Two stomps better than one.
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Enchanter's Emblem
Get this for the stats and most importantly the cooldown.
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Arcane Surge
Spam use for everything. Use it often.
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Spirit Shielding
The meta item.
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Imbue [E]
Compress Cooldown
If you can get this right after you black hole is pretty nice value.
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Active
Fleetfoot
Early speed and bullet resist. Sell later for Bullet Resillience if needed.
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Active
Return Fire
If they have high bullet damage, really good against Haze and Wraith early on.
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Superior Cooldown
Buy this always, Dynamo cooldown is too long.
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Active
Warp Stone
Best movement option for Dynamo.
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Rapid Recharge
Control waves for your team when you don't have black hole.
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Superior Duration
Make everything last longer. Nice.
IV
Active
Refresher
Buy this always.
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Imbue [E]
Mystic Expansion
A slightly bigger black hole.
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Active
Rescue Beam
Bail teammates that are getting displaced. Bebop hook, Lash ult, Holliday lasso.
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Active
Healing Nova
Teammates like to deathball? Abrams, Yamato, Warden.
III
Veil Walker
Mid-game sustain?
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Active
Unstoppable
A solid item for Dynamo, you can contest Mid-boss super reliably with this.
III
Greater Expansion
More range on all your items and abilities. Nice.
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Transcendent Cooldown
This item kinda bad. Buy as the last item possible.
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Healing Tempo
Steriod cream for your carries.
IV
Spellbreaker
If you need to survive certain spell nukes. GT, Lash etc.
IV
Plated Armor
Good against on-hit comps. Must buy against Infernus, Mirage and Haze.
III
Tankbuster
4 big booms for the enemy.
IV
Boundless Spirit
Buy when you really need the damage.
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Spirit Burn
Can proc both on your black hole and stomp. Really good item for anti-heal as well.
II
Active
Slowing Hex
Runny characters can't run lite.
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Active
Silence Wave
Stomp + Silence = Good initiate plus damage.
III
Active
Disarming Hex
Shooty characters can't shoot.
III
Active
Knockdown
Flying characters drop down.
IV
Active
Curse
The end all of crowd control. Apply to whoever has high impact against the team.
IV
Juggernaut
Gun damage is not real right?
IV
Witchmail
The anti-spirit spam item.
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