Dynamo keeps himself and his allies healthy while waiting for his moment. Few things can warp a team fight more than a well-coordinated use of Singularity.
Dynamo keeps himself and his allies healthy while waiting for his moment. Few things can warp a team fight more than a well-coordinated use of Singularity.
Utilizes either Dynamo's stomp and black hole.
Constant updates will be made.
Ability upgrades are up to your discretion, but this is how I would upgrade.
Feel free to use it.
Your laning sucks, just shove, get boxes and regen a lot when taking boxes. Keep your laning partner alive.
I
Monster Rounds
Dynamo has zero wave clear, you need this to even it out.
I
Extra Charge
Two stomps better than one.
II
Enchanter's Emblem
Get this for the stats and most importantly the cooldown.
II
Arcane Surge
Spam use for everything. Use it often.
II
Active
Fleetfoot
Early speed and bullet resist. Sell later for Bullet Resillience if needed.
III
Superior Cooldown
Buy this always, Dynamo cooldown is too long.
III
Rapid Recharge
Control waves for your team when you don't have black hole.
III
Superior Duration
Make everything last longer. Nice.
III
Active
Warp Stone
Best movement option for Dynamo.
I
Imbue [E]
Mystic Expansion
A slightly bigger black hole.
IV
Active
Refresher
Buy this always.
III
Active
Rescue Beam
Bail teammates that are getting displaced. Bebop hook, Lash ult, Holliday lasso.
III
Active
Healing Nova
Teammates like to deathball? Abrams, Yamato, Warden.
III
Veil Walker
Mid-game sustain?
IV
Active
Unstoppable
A solid item for Dynamo, you can contest Mid-boss super reliably with this.
III
Greater Expansion
More range on all your items and abilities. Nice.
IV
Transcendent Cooldown
This item kinda bad. Buy as the last item possible.
IV
Healing Tempo
Steriod cream for your carries.
IV
Spellbreaker
If you need to survive certain spell nukes. GT, Lash etc.
IV
Plated Armor
Good against on-hit comps. Must buy against Infernus, Mirage and Haze.
III
Tankbuster
4 big booms for the enemy.
IV
Boundless Spirit
Buy when you really need the damage.
IV
Spirit Burn
Can proc both on your black hole and stomp. Really good item for anti-heal as well.
III
Active
Heroic Aura
Really good item against bullet heavy comps, Wraith, Vyper, Mirage etc.
III
Active
Silence Wave
Stomp + Silence = Good initiate plus damage.
IV
Active
Curse
Buy for hard CC.
IV
Juggernaut
Gun damage is not real right?
1
2
1
1
2
5
1
2
5
5
2
5