A short-ranged assassin, Fathom can slip in and out of combat and win long engagements.
A short-ranged assassin, Fathom can slip in and out of combat and win long engagements.
Superior
Very strong
Good
Average
Below average
The worst
Medium
DPS
Bullet Damage
Ammo
Bullets per sec
Light Melee
Heavy Melee
Max Health
Health Regen
Bullet Resist
Spirit Resist
Move Speed
Sprint Speed
Stamina
Spray scalding water in a cone ahead of you. You build up bonus weapon damage as the spray damages an enemy hero.
Damage Per Second
Weapon Damage Gain Per Sec
Bonus Duration
Cooldown
Duration
Damage Per Second
Launch forward, damaging all enemies near where you land and knocking them into the air.
Damage
Explosion Radius
Cooldown
Damage
Throw a harpoon that latches to a wall or ceiling, and pulls you in. Activates Lurker's Ambush's invisibility while being pulled in. Once hanging attached to the harpoon surface, gain additional charges.
Casting Reefdweller Harpoon does not break invisibility.
Cooldown
Cast Range
After detaching, gain 30% Fire Rate for 7s or until you reload
Passive: While out of combat and not seen by enemies, heal a portion of your max health every second. If you stand still, you also become invisible, so long as you stay still or crouched and don't perform any actions. While completely invisible, you are invulnerable.
Max Health Regen
Fade Time
Hold [{s:ability_key}] to charge up a mouthful of sticky spit that damages and slows enemies. Damage and slow duration increase the longer you hold the spit.
Duration is halved if you are not latched to a wall.
Damage Per Second
Enemy Move Speed
Max Slow Duration
Cooldown
Max Slow Duration
Max Health Regen
A notorious monster of The Deep, Fathom enjoyed cultivating an aura of mystery and fear around him. He was content feasting on wayward sailors and demanding tithes from selkies, but then The Adversary came and ruined everything. After all, when it came to sowing terror, how could he compete with a genocidal force of nature? It wasn't fair. Something had to be done to save himself from fading into obscurity...and so he seeks to summon the Patrons to ensure that he will always be the apex predator of The Deep.
45K
43K
41K
39K
37K
35K
33K
31K
29K
27K
25K
23K
21K
19K
17K
15K
13.2K
11.6K
10.2K
9K
8K
7.1K
6.2K
5.4K
4.6K
3.8K
3K
2.2K
1.5K
900
600
300
0
AP
Ability Unlock
Boon
Each Boon Grants:
+0.20
Base Bullet Damage
+1.58
Base Melee Damage
+54
Base Health
A notorious monster of The Deep, Fathom enjoyed cultivating an aura of mystery and fear around him. He was content feasting on wayward sailors and demanding tithes from selkies, but then The Adversary came and ruined everything. After all, when it came to sowing terror, how could he compete with a genocidal force of nature? It wasn't fair. Something had to be done to save himself from fading into obscurity...and so he seeks to summon the Patrons to ensure that he will always be the apex predator of The Deep.
Superior
Very strong
Good
Average
Below average
The worst
Medium
DPS
Bullet Damage
Ammo
Bullets per sec
Light Melee
Heavy Melee
Max Health
Health Regen
Bullet Resist
Spirit Resist
Move Speed
Sprint Speed
Stamina
Spray scalding water in a cone ahead of you. You build up bonus weapon damage as the spray damages an enemy hero.
Damage Per Second
Weapon Damage Gain Per Sec
Bonus Duration
Cooldown
Duration
Damage Per Second
Launch forward, damaging all enemies near where you land and knocking them into the air.
Damage
Explosion Radius
Cooldown
Damage
Throw a harpoon that latches to a wall or ceiling, and pulls you in. Activates Lurker's Ambush's invisibility while being pulled in. Once hanging attached to the harpoon surface, gain additional charges.
Casting Reefdweller Harpoon does not break invisibility.
Cooldown
Cast Range
After detaching, gain 30% Fire Rate for 7s or until you reload
Passive: While out of combat and not seen by enemies, heal a portion of your max health every second. If you stand still, you also become invisible, so long as you stay still or crouched and don't perform any actions. While completely invisible, you are invulnerable.
Max Health Regen
Fade Time
Hold [{s:ability_key}] to charge up a mouthful of sticky spit that damages and slows enemies. Damage and slow duration increase the longer you hold the spit.
Duration is halved if you are not latched to a wall.
Damage Per Second
Enemy Move Speed
Max Slow Duration
Cooldown
Max Slow Duration
Max Health Regen
45K
43K
41K
39K
37K
35K
33K
31K
29K
27K
25K
23K
21K
19K
17K
15K
13.2K
11.6K
10.2K
9K
8K
7.1K
6.2K
5.4K
4.6K
3.8K
3K
2.2K
1.5K
900
600
300
0
AP
Ability Unlock
Boon
Each Boon Grants:
+0.20
Base Bullet Damage
+1.58
Base Melee Damage
+54
Base Health