Dynamo keeps himself and his allies healthy while waiting for his moment. Few things can warp a team fight more than a well-coordinated use of Singularity.
Dynamo keeps himself and his allies healthy while waiting for his moment. Few things can warp a team fight more than a well-coordinated use of Singularity.
Utilizes Dynamo's stomp and black hole.
Constant updates will be made.
Ability upgrades are up to your discretion, but this is how I would upgrade.
Feel free to use it.
New players, learn to dash jump and use arcane surge more often.
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Extra Charge
Must have for better uptime on stomps.
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Extra Regen
Sustain priority in lane.
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Enchanter's Emblem
Must have for cooldown and extra spirit. The stats it gives are good as well.
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Arcane Surge
Dash jump first, before casting any abilities for added benefit. Don't always have to proc it if it's not necessary.
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Active
Healing Rite
Try not to buy it unless absolute necessary.
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Battle Vest
This but for bullet resist. More into a hybrid-ish build for Dynamo. Good stats nontheless.
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Reactive Barrier
Pretty good against Abrams, Haze in particular.
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Spirit Shielding
Survive any high spirit burst.
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Active
Restorative Locket
Heavy spell spam lane. Shiv, Geist, Yamato, MnK
L - R but learn to buy items according to situation.
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Rapid Recharge
Powerspike item
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Enduring Speed
Dynamo needs to put his stubby feet to work.
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Imbue [E]
Duration Extender
Getting it early on black hole is pretty gnarly. Pretty much secures kills.
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Active
Warp Stone
Land a nice knockup from 1 then follow up with a black hole and warp into them to wrap up fights. Good for disengage as well.
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Superior Cooldown
Cooldown priority for more uptime on stomps and black hole.
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Tankbuster
True damage stomps.
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Headhunter
Extra damage, heal and movement speed. A pretty good upgrade if you are planning to keep headshot booster around.
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Veil Walker
Got nerfed a bit, but we don't rush it anymore.
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Active
Heroic Aura
Buy it for any comps that rely on bullet resist shred. Keep your allies bullet resist up and buff them.
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Spirit Snatch
I really like the stats and the extra stats you can get from the enemy.
Get what is necessary. No more L - R. Learn to see what you need to counterpick for the enemy. Priority is definitely the on the left.
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Active
Unstoppable
Contest mid boss, curse immune, an item with no down-sides for Dynamo.
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Active
Refresher
Two black holes if the first one didn't had much impact. Be unpredictable with the cooldown. Only refresh when you really need it.
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Greater Expansion
I AM THE COSMOS!
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Superior Duration
There's no escaping gravity.
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Transcendent Cooldown
Releasing singularity!
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Spellbreaker
Ouch their spirit damage is hurting me.
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Plated Armor
H: "Doctor! Are you sure this will work??!" M: "I hAvE NO idEA!?!!" H: "GYAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA HAHAHHAAA"
Good options as well. Pick and choose.
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Spirit Resilience
Damn their spirit damage kinda hate crime.
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Bullet Resilience
I am bullet proof.
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Juggernaut
Whatever it takes for them to stop shooting you.
Definitely Slowing Hex and Silence Wave
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Active
Slowing Hex
A really strong disable for most of the cast. Pair with stomp slow and knockup they can't move.
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Active
Silence Wave
Combos really well with any CC in general.
Not your job, but if needed.
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Healbane
I don't like this item in general, cause the only way you can effectively apply it is through stomps or else a 200cd black hole.
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Active
Decay
Yoshi, god bless buff this item.
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Spirit Burn
Should be enough to proc it, with black hole or stomp.
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Imbue [E]
Mystic Reverb
Give your stomp the damage and the omega slow after your base stomp slow runs out.
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Witchmail
Any spirit damage that does constant ticks, like Infernus, Pocket, Victor. You can get this.
IV
Diviner's Kevlar
Maybe? But I don't really think is a good item in general in terms souls.
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Weakening Headshot
1.6k item that shreds their bullet resist. Damn this item is busted.
III
Active
Alchemical Fire
I really like the Silence Wave into Stomp + Alchemical Fire for the double resist shred.
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