Dynamo keeps himself and his allies healthy while waiting for his moment. Few things can warp a team fight more than a well-coordinated use of Singularity.
Dynamo keeps himself and his allies healthy while waiting for his moment. Few things can warp a team fight more than a well-coordinated use of Singularity.
Superior
Very strong
Good
Average
Below average
The worst
Medium
DPS
Bullet Damage
Ammo
Bullets per sec
Light Melee
Heavy Melee
Max Health
Health Regen
Bullet Resist
Spirit Resist
Sprint Speed
Stamina
1
2
3
4
Release an energy pulse that knocks enemies up into the air.
Hit enemies are fire rate and movement slowed by 35% for 4s.
Dynamo deals 30% more Weapon Damage to hit enemies for 8s
+125 Damage and +1 Charge
{s:hero_name} briefly disappears into the void and then reappears a short distance away. On reappearing, your weapon is reloaded and has a fire rate bonus for the next clip (Max {s:FireRateBonusDurationMax}s). Can be Alt-Cast to also bring nearby allies and give them half fire rate bonus.
Cast Range
Fire Rate Bonus
-5s Ability Cooldown and +120% Base Ammo when reappearing
While channelling, restore health over time to you and any allies nearby.
You can dash and melee without breaking the channel.
Gain +4mm/s movespeed bonus for 8s if Aurora is fully channeled. Gain instantly with 5AP Upgrade.
Cooldown
Full move and ability use and additionaly heals +3.4% of Max Health per second
Create a singularity in your hands that pulls in nearby enemies and damages them.
Singularity Radius
Channel Duration
Damage Health Percent
As a Scientist, Professor Dynamo always had an inquisitive mind. So when a rift in space and time opened up in central park he was first on the scene to investigate – and while he expected such a majestic sight to be life changing, he was thinking more in a metaphorical way as opposed to having his body atomized and reduced to a tiny dying star.
But while his body is gone, his spirit and lust for knowledge lives on. A tenured professor at Columbia College, Dynamo looks to learn more about his condition while maintaining his class load, after all: he has future minds to inspire.
47K
45K
43K
41K
39K
37K
35K
33K
30K
27.5K
25.5K
23.5K
21.5K
19K
18K
17K
16K
15K
14K
12.5K
11.5K
10.5K
9.7K
9K
8K
7.5K
6K
5.2K
4.5K
3.5K
3K
2.2K
1.5K
1.2K
800
400
0
AP
Ability Unlock
Power Increase
Each Power Increase grants:
+0.64
Base Bullet Damage
+2.67
Base Melee Damage
+44
Base Health
As a Scientist, Professor Dynamo always had an inquisitive mind. So when a rift in space and time opened up in central park he was first on the scene to investigate – and while he expected such a majestic sight to be life changing, he was thinking more in a metaphorical way as opposed to having his body atomized and reduced to a tiny dying star.
But while his body is gone, his spirit and lust for knowledge lives on. A tenured professor at Columbia College, Dynamo looks to learn more about his condition while maintaining his class load, after all: he has future minds to inspire.
Superior
Very strong
Good
Average
Below average
The worst
Medium
DPS
Bullet Damage
Ammo
Bullets per sec
Light Melee
Heavy Melee
Max Health
Health Regen
Bullet Resist
Spirit Resist
Sprint Speed
Stamina
1
2
3
4
Release an energy pulse that knocks enemies up into the air.
Hit enemies are fire rate and movement slowed by 35% for 4s.
Dynamo deals 30% more Weapon Damage to hit enemies for 8s
+125 Damage and +1 Charge
{s:hero_name} briefly disappears into the void and then reappears a short distance away. On reappearing, your weapon is reloaded and has a fire rate bonus for the next clip (Max {s:FireRateBonusDurationMax}s). Can be Alt-Cast to also bring nearby allies and give them half fire rate bonus.
Cast Range
Fire Rate Bonus
-5s Ability Cooldown and +120% Base Ammo when reappearing
While channelling, restore health over time to you and any allies nearby.
You can dash and melee without breaking the channel.
Gain +4mm/s movespeed bonus for 8s if Aurora is fully channeled. Gain instantly with 5AP Upgrade.
Cooldown
Full move and ability use and additionaly heals +3.4% of Max Health per second
Create a singularity in your hands that pulls in nearby enemies and damages them.
Singularity Radius
Channel Duration
Damage Health Percent
47K
45K
43K
41K
39K
37K
35K
33K
30K
27.5K
25.5K
23.5K
21.5K
19K
18K
17K
16K
15K
14K
12.5K
11.5K
10.5K
9.7K
9K
8K
7.5K
6K
5.2K
4.5K
3.5K
3K
2.2K
1.5K
1.2K
800
400
0
AP
Ability Unlock
Power Increase
Each Power Increase grants:
+0.64
Base Bullet Damage
+2.67
Base Melee Damage
+44
Base Health