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Dynamo
Locks down the enemy team

Dynamo keeps himself and his allies healthy while waiting for his moment. Few things can warp a team fight more than a well-coordinated use of Singularity.

Dynamo
Locks down the enemy team

Dynamo keeps himself and his allies healthy while waiting for his moment. Few things can warp a team fight more than a well-coordinated use of Singularity.

Tier
S

Superior

A

Very strong

B

Good

C

Average

D

Below average

F

The worst

Complexity

Medium

Roles
Weapon
icon
46.80

DPS

icon
11.70

Bullet Damage

icon
18

Ammo

icon
4

Bullets per sec

icon
63

Light Melee

icon
116

Heavy Melee

Vitality
icon
650

Max Health

icon
2

Health Regen

icon
0%

Bullet Resist

icon
0%

Spirit Resist

icon
6.80

icon
0.50m/s

Sprint Speed

icon
3

Stamina

Abilities

1

2

3

4

Kinetic Pulse

icon1
icon5
icon26s

Release an energy pulse that knocks enemies up into the air.

blot
icon
100
Damage
blot
icon
15mm
Stomp Range
icon
5.0mm
Ability Width
blot
1

Hit enemies are fire rate and movement slowed by 35% for 4s.

blot
2

Dynamo deals 30% more Weapon Damage to hit enemies for 8s

blot
5

+125 Damage and +1 Charge

Quantum Entanglement

icon9m
icon16s

{s:hero_name} briefly disappears into the void and then reappears a short distance away. On reappearing, your weapon is reloaded and has a fire rate bonus for the next clip (Max {s:FireRateBonusDurationMax}s). Can be Alt-Cast to also bring nearby allies and give them half fire rate bonus.

icon
1.4s
Void Time
icon
10mm
Ally Distance
icon
25%
Fire Rate Bonus
blot
1
4mm

Cast Range

blot
2
25%

Fire Rate Bonus

blot
5

-5s Ability Cooldown and +120% Base Ammo when reappearing

Rejuvenating Aurora

icon48s

While channelling, restore health over time to you and any allies nearby.
You can dash and melee without breaking the channel.

blot
icon
30/s
Health Restored
icon
5s
Channel Duration
icon
8mm
Friendly Heal Radius
blot
1

Gain +4mm/s movespeed bonus for 8s if Aurora is fully channeled. Gain instantly with 5AP Upgrade.

blot
2
-14s

Cooldown

blot
5

Full move and ability use and additionaly heals +3.4% of Max Health per second

Singularity

icon215s

Create a singularity in your hands that pulls in nearby enemies and damages them.

icon
2.75s
Channel Duration
blot
icon
45
DPS
icon
1.5%
Damage Health Percent
icon
7mm
Singularity Radius
blot
1
2mm

Singularity Radius

blot
2
0.75s

Channel Duration

blot
5
4%

Damage Health Percent

A FATE'S TALE:

As a Scientist, Professor Dynamo always had an inquisitive mind. So when a rift in space and time opened up in central park he was first on the scene to investigate – and while he expected such a majestic sight to be life changing, he was thinking more in a metaphorical way as opposed to having his body atomized and reduced to a tiny dying star.

But while his body is gone, his spirit and lust for knowledge lives on. A tenured professor at Columbia College, Dynamo looks to learn more about his condition while maintaining his class load, after all: he has future minds to inspire.

  • 47K

  • 45K

  • 43K

  • 41K

  • 39K

  • 37K

  • 35K

  • 33K

  • 30K

  • 27.5K

  • 25.5K

  • 23.5K

  • 21.5K

  • 19K

  • 18K

  • 17K

  • 16K

  • 15K

  • 14K

  • 12.5K

  • 11.5K

  • 10.5K

  • 9.7K

  • 9K

  • 8K

  • 7.5K

  • 6K

  • 5.2K

  • 4.5K

  • 3.5K

  • 3K

  • 2.2K

  • 1.5K

  • 1.2K

  • 800

  • 400

  • 0

AP

Ability Unlock

Power Increase

Dynamo

Each Power Increase grants:

+0.64

Base Bullet Damage

+2.67

Base Melee Damage

+44

Base Health

A FATE'S TALE:

As a Scientist, Professor Dynamo always had an inquisitive mind. So when a rift in space and time opened up in central park he was first on the scene to investigate – and while he expected such a majestic sight to be life changing, he was thinking more in a metaphorical way as opposed to having his body atomized and reduced to a tiny dying star.

But while his body is gone, his spirit and lust for knowledge lives on. A tenured professor at Columbia College, Dynamo looks to learn more about his condition while maintaining his class load, after all: he has future minds to inspire.

Tier
S

Superior

A

Very strong

B

Good

C

Average

D

Below average

F

The worst

Complexity

Medium

Roles
Weapon
icon
46.80

DPS

icon
11.70

Bullet Damage

icon
18

Ammo

icon
4

Bullets per sec

icon
63

Light Melee

icon
116

Heavy Melee

Vitality
icon
650

Max Health

icon
2

Health Regen

icon
0%

Bullet Resist

icon
0%

Spirit Resist

icon
6.80

icon
0.50m/s

Sprint Speed

icon
3

Stamina

Abilities

1

2

3

4

Kinetic Pulse

icon1
icon5
icon26s

Release an energy pulse that knocks enemies up into the air.

blot
icon
100
Damage
blot
icon
15mm
Stomp Range
icon
5.0mm
Ability Width
blot
1

Hit enemies are fire rate and movement slowed by 35% for 4s.

blot
2

Dynamo deals 30% more Weapon Damage to hit enemies for 8s

blot
5

+125 Damage and +1 Charge

Quantum Entanglement

icon9m
icon16s

{s:hero_name} briefly disappears into the void and then reappears a short distance away. On reappearing, your weapon is reloaded and has a fire rate bonus for the next clip (Max {s:FireRateBonusDurationMax}s). Can be Alt-Cast to also bring nearby allies and give them half fire rate bonus.

icon
1.4s
Void Time
icon
10mm
Ally Distance
icon
25%
Fire Rate Bonus
blot
1
4mm

Cast Range

blot
2
25%

Fire Rate Bonus

blot
5

-5s Ability Cooldown and +120% Base Ammo when reappearing

Rejuvenating Aurora

icon48s

While channelling, restore health over time to you and any allies nearby.
You can dash and melee without breaking the channel.

blot
icon
30/s
Health Restored
icon
5s
Channel Duration
icon
8mm
Friendly Heal Radius
blot
1

Gain +4mm/s movespeed bonus for 8s if Aurora is fully channeled. Gain instantly with 5AP Upgrade.

blot
2
-14s

Cooldown

blot
5

Full move and ability use and additionaly heals +3.4% of Max Health per second

Singularity

icon215s

Create a singularity in your hands that pulls in nearby enemies and damages them.

icon
2.75s
Channel Duration
blot
icon
45
DPS
icon
1.5%
Damage Health Percent
icon
7mm
Singularity Radius
blot
1
2mm

Singularity Radius

blot
2
0.75s

Channel Duration

blot
5
4%

Damage Health Percent

  • 47K

  • 45K

  • 43K

  • 41K

  • 39K

  • 37K

  • 35K

  • 33K

  • 30K

  • 27.5K

  • 25.5K

  • 23.5K

  • 21.5K

  • 19K

  • 18K

  • 17K

  • 16K

  • 15K

  • 14K

  • 12.5K

  • 11.5K

  • 10.5K

  • 9.7K

  • 9K

  • 8K

  • 7.5K

  • 6K

  • 5.2K

  • 4.5K

  • 3.5K

  • 3K

  • 2.2K

  • 1.5K

  • 1.2K

  • 800

  • 400

  • 0

AP

Ability Unlock

Power Increase

Dynamo

Each Power Increase grants:

+0.64

Base Bullet Damage

+2.67

Base Melee Damage

+44

Base Health