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Dynamo
Locks down the enemy team

Dynamo keeps himself and his allies healthy while waiting for his moment. Few things can warp a team fight more than a well-coordinated use of Singularity.

Dynamo
Locks down the enemy team

Dynamo keeps himself and his allies healthy while waiting for his moment. Few things can warp a team fight more than a well-coordinated use of Singularity.

Tier
S

Superior

A

Very strong

B

Good

C

Average

D

Below average

F

The worst

Complexity

Medium

Roles
Weapon
icon
44.57

DPS

icon
11.70

Bullet Damage

icon
18

Ammo

icon
3.81

Bullets per sec

icon
63

Light Melee

icon
116

Heavy Melee

Vitality
icon
800

Max Health

icon
2

Health Regen

icon
0%

Bullet Resist

icon
0%

Spirit Resist

icon
6.80

icon
2m/s

Sprint Speed

icon
3

Stamina

Abilities

1

2

3

4

Kinetic Pulse

icon1
icon5
icon26s

Release an energy pulse that travels along the ground, dealing {g:citadel_inline_attribute:'SpiritDamage'} and knocking enemies up into the air.

blot
90
Damage
15mm
Pulse Range
5.0mm
Pulse Width
blot
1

On Hit: 35% Slow and -35% Fire Rate for 4s

blot
2

On Hit: +30% Bullet Damage Taken for 8s

blot
5

+115 Damage and +1 Charge

Quantum Entanglement

icon9m
icon16s

Briefly become untargetable and teleport to the target location. On reappearing, gain {g:citadel_inline_attribute:'BonusFireRate'} and reload your weapon.

{g:citadel_keybind:'AltCast'}: Bring nearby allies, reloading their weapons and granting them half of your {g:citadel_inline_attribute:'BonusFireRate'}.

9mm
Cast Range
1.4s
Duration
10mm
Ally Distance
blot
1
4mm

Cast Range

blot
2
25%

Fire Rate Bonus

blot
5

-5s Cooldown and On Buff: +120% Max Ammo

Rejuvenating Aurora

icon48s

While channeling, restore health over time to you and any allies nearby.
You can dash and melee without breaking the channel.

blot
25/s
Health Restored
5s
Channel Duration
8mm
Friendly Heal Radius
blot
1

Gain +4mm/s movespeed bonus for 8s if Aurora is fully channeled. Gain instantly with 5AP Upgrade.

blot
2
-14s

Cooldown

blot
5

Full move and ability use and additionally heals +2.5% of Max Health per second

Singularity

icon230s

Create a singularity in your hands, dealing <{g:citadel_inline_attribute:'SpiritDPS'}, applying {g:citadel_inline_attribute:'Stun'}, and pulling in nearby enemies.

7mm
Singularity Radius
2.75s
Channel Duration
blot
1
2mm

Singularity Radius

blot
2
0.75s

Channel Duration

blot
5
4%

Max Health as Damage

A FATE'S TALE:

As a Scientist, Professor Dynamo always had an inquisitive mind. So when a rift in space and time opened up in central park he was first on the scene to investigate – and while he expected such a majestic sight to be life changing, he was thinking more in a metaphorical way as opposed to having his body atomized and reduced to a tiny dying star.

But while his body is gone, his spirit and lust for knowledge lives on. A tenured professor at Columbia College, Dynamo looks to learn more about his condition while maintaining his class load, after all: he has future minds to inspire.

  • 45K

  • 43K

  • 41K

  • 39K

  • 37K

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  • 27K

  • 25K

  • 23K

  • 21K

  • 19K

  • 17K

  • 15K

  • 13.2K

  • 11.6K

  • 10.2K

  • 9K

  • 8K

  • 7.1K

  • 6.2K

  • 5.4K

  • 4.6K

  • 3.8K

  • 3K

  • 2.2K

  • 1.5K

  • 900

  • 600

  • 300

  • 0

AP

Ability Unlock

Boon

Dynamo

Each Boon Grants:

+0.40

Base Bullet Damage

+1.58

Base Melee Damage

+59

Base Health

A FATE'S TALE:

As a Scientist, Professor Dynamo always had an inquisitive mind. So when a rift in space and time opened up in central park he was first on the scene to investigate – and while he expected such a majestic sight to be life changing, he was thinking more in a metaphorical way as opposed to having his body atomized and reduced to a tiny dying star.

But while his body is gone, his spirit and lust for knowledge lives on. A tenured professor at Columbia College, Dynamo looks to learn more about his condition while maintaining his class load, after all: he has future minds to inspire.

Tier
S

Superior

A

Very strong

B

Good

C

Average

D

Below average

F

The worst

Complexity

Medium

Roles
Weapon
icon
44.57

DPS

icon
11.70

Bullet Damage

icon
18

Ammo

icon
3.81

Bullets per sec

icon
63

Light Melee

icon
116

Heavy Melee

Vitality
icon
800

Max Health

icon
2

Health Regen

icon
0%

Bullet Resist

icon
0%

Spirit Resist

icon
6.80

icon
2m/s

Sprint Speed

icon
3

Stamina

Abilities

1

2

3

4

Kinetic Pulse

icon1
icon5
icon26s

Release an energy pulse that travels along the ground, dealing {g:citadel_inline_attribute:'SpiritDamage'} and knocking enemies up into the air.

blot
90
Damage
15mm
Pulse Range
5.0mm
Pulse Width
blot
1

On Hit: 35% Slow and -35% Fire Rate for 4s

blot
2

On Hit: +30% Bullet Damage Taken for 8s

blot
5

+115 Damage and +1 Charge

Quantum Entanglement

icon9m
icon16s

Briefly become untargetable and teleport to the target location. On reappearing, gain {g:citadel_inline_attribute:'BonusFireRate'} and reload your weapon.

{g:citadel_keybind:'AltCast'}: Bring nearby allies, reloading their weapons and granting them half of your {g:citadel_inline_attribute:'BonusFireRate'}.

9mm
Cast Range
1.4s
Duration
10mm
Ally Distance
blot
1
4mm

Cast Range

blot
2
25%

Fire Rate Bonus

blot
5

-5s Cooldown and On Buff: +120% Max Ammo

Rejuvenating Aurora

icon48s

While channeling, restore health over time to you and any allies nearby.
You can dash and melee without breaking the channel.

blot
25/s
Health Restored
5s
Channel Duration
8mm
Friendly Heal Radius
blot
1

Gain +4mm/s movespeed bonus for 8s if Aurora is fully channeled. Gain instantly with 5AP Upgrade.

blot
2
-14s

Cooldown

blot
5

Full move and ability use and additionally heals +2.5% of Max Health per second

Singularity

icon230s

Create a singularity in your hands, dealing <{g:citadel_inline_attribute:'SpiritDPS'}, applying {g:citadel_inline_attribute:'Stun'}, and pulling in nearby enemies.

7mm
Singularity Radius
2.75s
Channel Duration
blot
1
2mm

Singularity Radius

blot
2
0.75s

Channel Duration

blot
5
4%

Max Health as Damage

  • 45K

  • 43K

  • 41K

  • 39K

  • 37K

  • 35K

  • 33K

  • 31K

  • 29K

  • 27K

  • 25K

  • 23K

  • 21K

  • 19K

  • 17K

  • 15K

  • 13.2K

  • 11.6K

  • 10.2K

  • 9K

  • 8K

  • 7.1K

  • 6.2K

  • 5.4K

  • 4.6K

  • 3.8K

  • 3K

  • 2.2K

  • 1.5K

  • 900

  • 600

  • 300

  • 0

AP

Ability Unlock

Boon

Dynamo

Each Boon Grants:

+0.40

Base Bullet Damage

+1.58

Base Melee Damage

+59

Base Health