Dynamo keeps himself and his allies healthy while waiting for his moment. Few things can warp a team fight more than a well-coordinated use of Singularity.
Dynamo keeps himself and his allies healthy while waiting for his moment. Few things can warp a team fight more than a well-coordinated use of Singularity.
Utilizes either Dynamo's stomp and black hole.
Constant updates will be made.
Ability upgrades are up to your discretion, but this is how I would upgrade.
Feel free to use it.
Your laning sucks, just shove, get boxes and regen a lot when taking boxes. Keep your laning partner alive.
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Extra Charge
Two stomps better than one.
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Enchanter's Emblem
Get this for the stats and most importantly the cooldown. Sell for Spirit Resillience.
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Arcane Surge
Spam use for everything. Use it often.
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Spirit Shielding
The meta item.
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Imbue [E]
Compress Cooldown
If you can get this right after you black hole is pretty nice value.
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Rapid Recharge
Give them 4 stomps instead of 3.
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Superior Cooldown
Buy this always, Dynamo cooldown is too long.
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Active
Warp Stone
Best movement option for Dynamo.
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Veil Walker
Mid-game sustain?
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Active
Refresher
Buy this always.
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Active
Rescue Beam
Bail teammates that are getting displaced. Bebop hook, Lash ult, Holliday lasso.
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Active
Return Fire
If they have high bullet damage, really good against Haze and Wraith early on.
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Counterspell
Could have a lot of potential. Currently testing it.
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Active
Healing Nova
Teammates like to deathball? Abrams, Yamato, Warden.
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Imbue [E]
Mystic Expansion
A slightly bigger black hole.
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Greater Expansion
More range on all your items and abilities. Nice.
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Superior Duration
Make everything last longer. Nice.
IV
Transcendent Cooldown
This item kinda bad. Buy as the last item possible.
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Active
Unstoppable
A solid item for Dynamo, you can contest Mid-boss super reliably with this.
IV
Spellbreaker
If you need to survive certain spell nukes. GT, Lash etc.
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Plated Armor
Good against on-hit comps. Must buy against Infernus, Mirage and Haze.
IV
Healing Tempo
Steriod cream for your carries.
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Active
Slowing Hex
Runny characters can't run lite.
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Active
Silence Wave
Stomp + Silence = Good initiate plus damage.
III
Active
Disarming Hex
Shooty characters can't shoot.
III
Active
Knockdown
Flying characters drop down.
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Active
Curse
The end all of crowd control. Apply to whoever has high impact against the team.
IV
Witchmail
The anti-spirit spam item.
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Juggernaut
Gun damage is not real right?
IV
Boundless Spirit
Buy when you really need the damage.
IV
Spirit Burn
Can proc both on your black hole and stomp. Really good item for anti-heal as well.
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