
Calico uses the shadows to her advantage, weaving in and out of combat to hunt down her enemies one by one.
Calico uses the shadows to her advantage, weaving in and out of combat to hunt down her enemies one by one.
Classic & one of the most popular Calico builds being reborn many months later. Build is good for both experienced and new players
Heavily based on Vraic/Eido builds but with my vibes and descriptions
Last patch: Scourge is worse but still good
Created by author of "I'm gonna Slash" - [485188]
QOL LOCK AUTOMATICALLY UPDATES BUILD WHEN LOADING GAME!!
Basically L>R. Cat T2 - always full hp /gank half hp /take boxes & rotate, steal enemy tunnels


I
Melee Lifesteal
Always first item. Always sell first when no slots


II
Stalker
Take second if pussy enemies hard to slash. Sell only hyperlate


I
Spirit Strike
Dmg for everything


II
Active
Cold Front
AOE burst dmg + wave clear, core item


I
Sprint Boots
Buy when need to more around and gank, can delay for Snatch


III
Spirit Snatch
More dmg + spirit spike, 9k - maxed ult


II
Trophy Collector
Take after spirit spike/ when potential kills. After buy - participate in every fight


II
Mystic Shot
OP item. Cold front dmg on one shot, train ur aim Replace with Hunter if bad aim, but SlowHex better


I
Rebuttal
Melee city


I
Active
Grit
If can't trade positively
Raw dmg better if ahead, % dmg better if behind


IV
Active
Arctic Blast
Prio, +Good CC + 100% bombs & mystic shot + insta wave clear + bombs maxed + aura


III
Tankbuster
% dmg + burst. Skippable if dominate hard. +300~ dmg, scales with enemy


II
Improved Spirit
Take if need to spend asap, skip for Burn if no


IV
Spirit Burn
Raw dmg + burst. Procs from mystic shot + tankbuster, around 400 more dmg + antiheal


IV
Boundless Spirit
Raw damage for everything, can buy earlier or skip for Scourge


III
Active
Dispel Magic
Can just ignore if dominate, best calico green but can be replaced with other green T3
Can take only one


II
Active
Slowing Hex
Good buy in every single game, can buy on lane


III
Active
Silence Wave
Raw dmg + VS Geist/Mina/Pocket/Ivy/Viscous/Haze/Vyper/Doorman/Bebop/Yamato/Wraith


IV
Active
Ethereal Shift
VS many soft controls like Roots/Capacitors/Silences if counterspell not enough+


IV
Active
Focus Lens
Late game replace for SlowHex/Silence. From 500 to 1000 more dmg based on enemy items
No order, think


IV
Active
Scourge
% dmg + AOE. Weaker than before but still good, take later if dominate


III
Superior Cooldown
Buy earlier if dominate for more kills, less CD abilities and Zipline boost


II
Mystic Vulnerability
Raw dmg + buy Escalating if slot locked


IV
Escalating Exposure
Raw dmg but for long fights. Big damage "amplifier", stronger from TransCD


IV
Transcendent Cooldown
Buy when have 4 actives/slot locked. CD reduction for 8+ items ignoring Tankbuster


II
Reactive Barrier
Scales with spirit, better than shielding if boundless + get indom super late


II
Healbane
Get if many heals / teamates can't buy


II
Debuff Reducer
Only item VS hard control and dot's other that Dispel + lategame spellbreak


III
Active
Metal Skin
Pure gun damage enemies (Silver/Venator/Warden) or take Disarm instead


III
Counterspell
Block big strong ults, op item


III
Veil Walker
More damage + heal while roam, take if dominate


III
Hunter's Aura
Take this if aim sucks/ enemy many guns


II
Spirit Shredder Bullets
Spirit Raw dmg + Gun invest, sell late or ignore


III
Spirit Rend
Buy lategame if think will finish soon


II
Active
Split Shot
molecule31 item


III
Torment Pulse
Raw dmg. VS close range enemies, usually better on low ranks when bad movement
Hyper late options


IV
Indomitable
Compy. Take if enemy low on CC, bad if many


IV
Active
Divine Barrier
Lategame replace for Dispel Magic


IV
Spellbreaker
VS spirit burst or if slot locked


IV
Plated Armor
Good VS gun chars with low firerate, bad vs vyper/wraith


IV
Imbue [E]
Active
Echo Shard
TESTING/ Slash >Arctic >Bomb >Echo >Bomb, will do around 1k~ more dmg


IV
Juggernaut
VS moveslow/slow firerate enemy
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