Dynamo keeps himself and his allies healthy while waiting for his moment. Few things can warp a team fight more than a well-coordinated use of Singularity.
Dynamo keeps himself and his allies healthy while waiting for his moment. Few things can warp a team fight more than a well-coordinated use of Singularity.
currently working on a hybrid build, but i am testing stomp builds so this will change ALOT in the next few days but this is what works now
'ere we go, 'ere we go, 'ERE WE GO!
I
Extra Regen
good for early game, sell later
I
Extra Charge
core
II
Reactive Barrier
the only good shielding left, you can go spirit or weapon but this scales better
I
Mystic Burst
can buy sprint boots first for more healing
III
Rapid Recharge
core, never ever sell this no matter what
I
Sprint Boots
can buy mystic brust first for more damage
II
Enduring Speed
compensates for me removing SOP, also just helps dynamo
We is gonna stomp da universe flat and kill anyfink that fights back!
III
Tankbuster
BRING BACK IMPROVED BURST, YOSHI, THIS ISNT MY CHILD. ur 2nd highest damage dealer, behind ur stomp
II
Imbue [E]
Compress Cooldown
hella more stomps
III
Imbue [E]
Surge of Power
brother, i have missed you dearly. welcome back surge of power. testing tho maybe it'll go away again
III
Superior Cooldown
its not super important since all we care about is stomps
IV
Imbue [E]
Active
Echo Shard
very strong for more stomp economy
WAAAAAGH!
IV
Spirit Burn
with echo shard and late game will shut down enemy healing very easily
IV
Boundless Spirit
gives you a lotta extra spirit which is nice
Look at all da strong boyz dat 'ave come to da WAAAGH!
IV
Juggernaut
good anti gun, can skip
IV
Spellbreaker
pick one or pick both, good for high burst heroes like gray talon or yamato, and just in general good late game
IV
Plated Armor
anything with high gun damage or applies like toxic bullets, afterburn, fixation, etc
(situational, optional)
III
Bullet Resilience
good if a lot of/fed gun heroes
III
Spirit Resilience
good if you take lots of heavy spirit damage
III
Active
Debuff Remover
usually good buy, esp against infernus, mirage, shiv, lots of decays, mo and pocket ults, slowing hexes, other bullshit
II
Active
Slowing Hex
light asses like gt, wraith, calico, vindicta, pocket to stop them from escaping
II
Active
Return Fire
fuck you haze mains
II
Suppressor
-70% fire rate with t2 stomp, can skip if no high fire-rate heroes (haze, infernus, vyper, gun ivy, etc)
III
Active
Silence Wave
very strong against heroes like sinclair, wraith etc who can escape you or just good in general to engage/stop someone
stuff for me to test/consider or for you to fuck around with
IV
Imbue [E]
Mystic Reverb
honestly not a great item but i really don't know what else to put in here for now
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