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Dynamo
Locks down the enemy team

Dynamo keeps himself and his allies healthy while waiting for his moment. Few things can warp a team fight more than a well-coordinated use of Singularity.

Dynamo
Locks down the enemy team

Dynamo keeps himself and his allies healthy while waiting for his moment. Few things can warp a team fight more than a well-coordinated use of Singularity.

Description

Utilizes either Dynamo's stomp and black hole.
Constant updates will be made.
Ability upgrades are up to your discretion, but this is how I would upgrade.
Feel free to use it.

Item Build

Lane

Your laning sucks, just shove, get boxes and regen a lot when taking boxes. Keep your laning partner alive.

item
Monster Rounds
800

Dynamo has zero wave clear, you need this to even it out.

item
Extra Charge
800

Two stomps better than one.

item
Sprint Boots
800
item
Extra Regen
800
item
Arcane Surge
2400

Spam use for everything. Use it often.

item
Enchanter's Emblem
1600

Get this for the stats and most importantly the cooldown.

Early Situational

item
Active
Healing Rite
800
item
Active
Cultist Sacrifice
4000

Greed?

item
Spirit Shielding
1600

For Pocket, Lash, Geist etc. buy this instead of Emblem

item
Active
Guardian Ward
1600

Might be meta soon due to heal nerfs.

item
Reactive Barrier
1600

Early - Mid

If Singularity is used early, you can opt to get Compressed first.

item
Compress Cooldown
1600
item
Superior Cooldown
4800

Buy this always, Dynamo cooldown is too long.

item
Enduring Speed
2400

Zooming time.

item
Healing Booster
2400

Heal more.

Mid

item
Active
Warp Stone
3200

Best movement option for Dynamo.

item
Rapid Recharge
4000

Control waves for your team when you don't have black hole.

item
Duration Extender
1600
item
Superior Duration
4800

Make everything last longer. Nice.

Mid Situational

item
Active
Rescue Beam
4000

Bail teammates that are getting displaced. Bebop hook, Lash ult, Holliday lasso.

item
Active
Healing Nova
4000

Teammates like to deathball? Abrams, Yamato, Warden.

item
Trophy Collector
4000

If you are ganking a lot and enemies have little to no slows. Buy this.

Late

item
Active
Refresher
6400

Buy this always.

item
Active
Unstoppable
8000

A solid item for Dynamo, you can contest Mid-boss super reliably with this.

item
Healing Tempo
8800

Buy this when T3 heal is active.

item
Greater Expansion
4000

More range on all your items and abilities. Nice.

Late Situationals

item
Active
Divine Barrier
8000

Play around your carry who is getting hard focused with debuffs and damage.

item
Spellbreaker
6400

If you need to survive certain spell nukes. GT, Lash etc.

item
Plated Armor
6400

Good against on-hit comps, Infernus, Mirage, Vyper etc.

Damage Pivot (Stomp)

item
Surge of Power
4000
item
Boundless Spirit
8800

Buy when you really need the damage.

item
Mystic Reverb
6400
item
Spirit Burn
6400

Can proc both on your black hole and stomp. Really good item for anti-heal as well.

Situational Items

item
Active
Slowing Hex
1600
item
Active
Silence Wave
4800

Stomp + Silence = Good initiate plus damage.

item
Active
Disarming Hex
4000
item
Active
Decay
3200

Sell for spirit burn since Decay kinda doo doo now.

item
Active
Knockdown
3200
item
Active
Curse
6400

Buy this along with Superior Duraiton and watch enemies suffer from the CC.

item
Active
Scourge
6400

Demon Core

item
Bullet Resilience
3200
item
Spirit Resilience
3200
item
Juggernaut
8800

Gun damage is not real right?

item
Active
Heroic Aura
3200

Really good item against bullet heavy comps, Wraith, Vyper, Mirage etc.

Ability Point Order

Kinetic Pulse

Quantum Entanglement

Rejuvenating Aurora

Singularity

1

2

1

1

2

5

1

2

5

5

2

5