Superior
Very strong
Good
Average
Below average
The worst
Medium
DPS
Bullet Damage

Ammo

Bullets per sec

Light Melee

Heavy Melee

Max Health

Health Regen

Bullet Resist

Spirit Resist

Move Speed

Sprint Speed

Stamina
4Passive: Collect death when anything dies nearby and store it in your Jar of Dead.
Active: Throw a jar to summon Deadheads that repeatedly deal spirit damage to enemies.
Deadheads follow you instead if there's no nearby enemies, and prioritize the target of your weapon.

Deadheads
Damage
Search Range
Dash Range

Collecting death heals 1.0 health per pickup

On Hit: Apply 30% Slow for 1s

+2 Deadheads. Deadheads now trigger Essence Theft
Unearth a line of grasping hands, dealing spirit damage and applying immobilize to enemies when they pass through.
Alt-Cast Alternate cast rotates the orientation of the wall.
Damage
Immobilize Duration

Duration

Immobilize Duration

+15m Wall Length & -10s Cooldown
Your weapon steals weapon damage and spirit resist over time, up to a maximum amount per target.

[ERROR]
Max Spirit Resist Stolen
Max Steal Targets
Time for Max Damage

Max Spirit Resist Stolen

Max Weapon Damage Stolen

Weapon can attach to an additional target
Create a gravestone at a target location that summons ghouls over time. Enemies can destroy the gravestone with two heavy melees.

Duration
Time to Summon
Ghouls shamble towards the enemy base, dealing melee damage. They explode when they approach a hero or objective, dealing spirit damage in an area and applying a brief
slow
Damage
Move Speed
Summon Health
Melee Damage
Summon Lifetime
Slow Duration
Explosion Radius

Cooldown

+25% Ghoul Speed and +10s Duration

Explosions deal +5% Current Health damage. 3 Ghouls instantly spawn on-cast.
The daughter of high-power defense attorneys, Darcy Graves grew up in a home where every conversation was a debate, argument, or negotiation. It was exhausting. But while her parents were often too busy meeting with clients or working on cases to bond with her, the dead were always there to listen.
Graves enjoyed her time in the cemetery. It was a quiet place to calm her thoughts and talk through her problems... but one day her 1-sided conversations started to change.
It began with a faint whisper. A woman's voice that seemed to respond to Graves' complaints. Intrigued, the teenager listened... and followed the voice's instructions until it guided her to a lead lined box buried in Van Cortlandt Park. But while most high school students would freak out if they were to unearth a severed lich hand, Graves was certainly not most teens. The hand now free of its prison, the lich's voice grew stronger... it had spent years looking to find a student she could pass her knowledge to, and Graves was eager to learn.
Now a fledgling necromancer, Darcy balances not only her homework at Blackmore Academy... but the demands of graveyard denizens, each of whom have their own unfinished business that they seek her aid in resolving.
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6.2K

5.4K

4.6K

3.8K

3K
2.2K

1.5K
900

600
300


0

AP

Ability Unlock
Boon
Each Boon Grants:
+0.06
Base Bullet Damage
+1.58
Base Melee Damage
+33
Base Health
The daughter of high-power defense attorneys, Darcy Graves grew up in a home where every conversation was a debate, argument, or negotiation. It was exhausting. But while her parents were often too busy meeting with clients or working on cases to bond with her, the dead were always there to listen.
Graves enjoyed her time in the cemetery. It was a quiet place to calm her thoughts and talk through her problems... but one day her 1-sided conversations started to change.
It began with a faint whisper. A woman's voice that seemed to respond to Graves' complaints. Intrigued, the teenager listened... and followed the voice's instructions until it guided her to a lead lined box buried in Van Cortlandt Park. But while most high school students would freak out if they were to unearth a severed lich hand, Graves was certainly not most teens. The hand now free of its prison, the lich's voice grew stronger... it had spent years looking to find a student she could pass her knowledge to, and Graves was eager to learn.
Now a fledgling necromancer, Darcy balances not only her homework at Blackmore Academy... but the demands of graveyard denizens, each of whom have their own unfinished business that they seek her aid in resolving.
Superior
Very strong
Good
Average
Below average
The worst
Medium
DPS
Bullet Damage

Ammo

Bullets per sec

Light Melee

Heavy Melee

Max Health

Health Regen

Bullet Resist

Spirit Resist

Move Speed

Sprint Speed

Stamina
4Passive: Collect death when anything dies nearby and store it in your Jar of Dead.
Active: Throw a jar to summon Deadheads that repeatedly deal spirit damage to enemies.
Deadheads follow you instead if there's no nearby enemies, and prioritize the target of your weapon.

Deadheads
Damage
Search Range
Dash Range

Collecting death heals 1.0 health per pickup

On Hit: Apply 30% Slow for 1s

+2 Deadheads. Deadheads now trigger Essence Theft
Unearth a line of grasping hands, dealing spirit damage and applying immobilize to enemies when they pass through.
Alt-Cast Alternate cast rotates the orientation of the wall.
Damage
Immobilize Duration

Duration

Immobilize Duration

+15m Wall Length & -10s Cooldown
Your weapon steals weapon damage and spirit resist over time, up to a maximum amount per target.

[ERROR]
Max Spirit Resist Stolen
Max Steal Targets
Time for Max Damage

Max Spirit Resist Stolen

Max Weapon Damage Stolen

Weapon can attach to an additional target
Create a gravestone at a target location that summons ghouls over time. Enemies can destroy the gravestone with two heavy melees.

Duration
Time to Summon
Ghouls shamble towards the enemy base, dealing melee damage. They explode when they approach a hero or objective, dealing spirit damage in an area and applying a brief
slow
Damage
Move Speed
Summon Health
Melee Damage
Summon Lifetime
Slow Duration
Explosion Radius

Cooldown

+25% Ghoul Speed and +10s Duration

Explosions deal +5% Current Health damage. 3 Ghouls instantly spawn on-cast.
49K

47K

45K

43K

41K

39K

37K

35K

33K

31K

29K

27K

25K

23K

21K

19K

17K

15K

13.2K

12K

11K

10K

9K

8K

7.1K

6.2K

5.4K

4.6K

3.8K

3K
2.2K

1.5K
900

600
300


0

AP

Ability Unlock
Boon
Each Boon Grants:
+0.06
Base Bullet Damage
+1.58
Base Melee Damage
+33
Base Health