Superior
Very strong
Good
Average
Below average
The worst
Difficult
DPS
Bullet Damage

Ammo

Bullets per sec

Light Melee

Heavy Melee

Max Health

Health Regen

Bullet Resist

Spirit Resist

Move Speed

Sprint Speed

Stamina
1Slam your bat into the ground, pulling enemies down and dealing melee damage.
The slam creates a shockwave that deals spirit damage and applies knockup.

Damage
[ERROR]

-10s Cooldown

+1.3m Radius

Now deals 60% Heavy Melee Damage
Charge head-first into an enemy and send them into the air along with Billy.

Damage

On Impact: -50% cooldown

On Impact: +25% {g:citadel_inline_attribute:'WeaponDamage'} for 5s

On Impact: Deal 0.017% max health as {g:citadel_inline_attribute:'SpiritDamage'}
Passive: Melee hits restore ammo and inflict wrecked on the victim.
Fire Rate
[ERROR]
Active: Empower your weapons. Melee boosts max health and bullets are amplified against wrecked enemies.
Deal weapon damage to remain Blasted longer.

[ERROR]
[ERROR]
Move Speed

While Blasted: +0.05m/s {g:citadel_inline_attribute:'BonusMoveSpeed'}

+1 Bashdown Charge on use and +7% Wrecked Bullet Amp

Melee Bonus Health
Chain nearby enemies to you. Chained enemies cannot use movement abilities and receive a heavy
slow when they pull on the chain.
After a delay, yank everyone towards Billy and deal spirit damage.
The chain breaks if you lose line of sight for a short while.

Damage
Duration
Bullet Resist
Spirit Resist

Cooldown

+15% {g:citadel_inline_attribute:'SpiritResist'} & {g:citadel_inline_attribute:'BulletResist'}

+100 {g:citadel_inline_attribute:'SpiritDamage'}
On Pull: Unstoppable for 2s
Billy is a white hot ball of rage, furious at the very notion of...something. Maybe it’s the cops. Maybe it’s magic regulations. Maybe it’s the service at the gyro place downtown. (Not the good one. The other one.)
Don't ask him how he got the goat head.
45K

43K

41K

39K

37K

35K

33K

31K

29K

27K

25K

23K

21K

19K

17K

15K

13.2K

12K

11K

10K

9K

8K

7.1K

6.2K

5.4K

4.6K

3.8K

3K
2.2K

1.5K
900

600
300


0

AP

Ability Unlock
Boon
Each Boon Grants:
+0.16
Base Bullet Damage
+1.58
Base Melee Damage
+43
Base Health
Billy is a white hot ball of rage, furious at the very notion of...something. Maybe it’s the cops. Maybe it’s magic regulations. Maybe it’s the service at the gyro place downtown. (Not the good one. The other one.)
Don't ask him how he got the goat head.
Superior
Very strong
Good
Average
Below average
The worst
Difficult
DPS
Bullet Damage

Ammo

Bullets per sec

Light Melee

Heavy Melee

Max Health

Health Regen

Bullet Resist

Spirit Resist

Move Speed

Sprint Speed

Stamina
1Slam your bat into the ground, pulling enemies down and dealing melee damage.
The slam creates a shockwave that deals spirit damage and applies knockup.

Damage
[ERROR]

-10s Cooldown

+1.3m Radius

Now deals 60% Heavy Melee Damage
Charge head-first into an enemy and send them into the air along with Billy.

Damage

On Impact: -50% cooldown

On Impact: +25% {g:citadel_inline_attribute:'WeaponDamage'} for 5s

On Impact: Deal 0.017% max health as {g:citadel_inline_attribute:'SpiritDamage'}
Passive: Melee hits restore ammo and inflict wrecked on the victim.
Fire Rate
[ERROR]
Active: Empower your weapons. Melee boosts max health and bullets are amplified against wrecked enemies.
Deal weapon damage to remain Blasted longer.

[ERROR]
[ERROR]
Move Speed

While Blasted: +0.05m/s {g:citadel_inline_attribute:'BonusMoveSpeed'}

+1 Bashdown Charge on use and +7% Wrecked Bullet Amp

Melee Bonus Health
Chain nearby enemies to you. Chained enemies cannot use movement abilities and receive a heavy
slow when they pull on the chain.
After a delay, yank everyone towards Billy and deal spirit damage.
The chain breaks if you lose line of sight for a short while.

Damage
Duration
Bullet Resist
Spirit Resist

Cooldown

+15% {g:citadel_inline_attribute:'SpiritResist'} & {g:citadel_inline_attribute:'BulletResist'}

+100 {g:citadel_inline_attribute:'SpiritDamage'}
On Pull: Unstoppable for 2s
45K

43K

41K

39K

37K

35K

33K

31K

29K

27K

25K

23K

21K

19K

17K

15K

13.2K

12K

11K

10K

9K

8K

7.1K

6.2K

5.4K

4.6K

3.8K

3K
2.2K

1.5K
900

600
300


0

AP

Ability Unlock
Boon
Each Boon Grants:
+0.16
Base Bullet Damage
+1.58
Base Melee Damage
+43
Base Health