Superior
Very strong
Good
Average
Below average
The worst
Difficult
DPS
Bullet Damage
Ammo
Bullets per sec
Light Melee
Heavy Melee
Max Health
Health Regen
Bullet Resist
Spirit Resist
Move Speed
Sprint Speed
Stamina
Slam your bat into the ground, pulling enemies down and dealing melee damage.
The slam creates a shockwave that deals spirit damage and applies knockup.
Damage
[ERROR]
-10s Cooldown
+1.3m Radius
Now deals 60% Heavy Melee Damage
Charge head-first into an enemy and send them into the air along with Billy.
Damage
On Impact: -50% cooldown
On Impact: +25% {g:citadel_inline_attribute:'WeaponDamage'} for 5s
On Impact: Deal 0.017% max health as {g:citadel_inline_attribute:'SpiritDamage'}
Passive: Melee hits restore ammo and inflict wrecked on the victim.
Fire Rate
[ERROR]
Active: Empower your weapons. Melee boosts max health and bullets are amplified against wrecked enemies.
Deal weapon damage to remain Blasted longer.
[ERROR]
[ERROR]
Move Speed
While Blasted: +0.025m/s {g:citadel_inline_attribute:'BonusMoveSpeed'}
+1 Bashdown Charge on use and +7% Wrecked Bullet Amp
Melee Bonus Health
Chain nearby enemies to you. Chained enemies cannot use movement abilities and receive a heavy slow when they pull on the chain.
After a delay, yank everyone towards Billy and deal spirit damage.
The chain breaks if you lose line of sight for a short while.
Damage
Duration
Bullet Resist
Spirit Resist
Cooldown
+15% {g:citadel_inline_attribute:'SpiritResist'} & {g:citadel_inline_attribute:'BulletResist'}
+100 {g:citadel_inline_attribute:'SpiritDamage'}
On Pull: Unstoppable for 2s
Billy is a white hot ball of rage, furious at the very notion of...something. Maybe it’s the cops. Maybe it’s magic regulations. Maybe it’s the service at the gyro place downtown. (Not the good one. The other one.)
Don't ask him how he got the goat head.
45K
43K
41K
39K
37K
35K
33K
31K
29K
27K
25K
23K
21K
19K
17K
15K
13.2K
11.6K
10.2K
9K
8K
7.1K
6.2K
5.4K
4.6K
3.8K
3K
2.2K
1.5K
900
600
300
0
AP
Ability Unlock
Boon
Each Boon Grants:
+0.16
Base Bullet Damage
+1.58
Base Melee Damage
+43
Base Health
Billy is a white hot ball of rage, furious at the very notion of...something. Maybe it’s the cops. Maybe it’s magic regulations. Maybe it’s the service at the gyro place downtown. (Not the good one. The other one.)
Don't ask him how he got the goat head.
Superior
Very strong
Good
Average
Below average
The worst
Difficult
DPS
Bullet Damage
Ammo
Bullets per sec
Light Melee
Heavy Melee
Max Health
Health Regen
Bullet Resist
Spirit Resist
Move Speed
Sprint Speed
Stamina
Slam your bat into the ground, pulling enemies down and dealing melee damage.
The slam creates a shockwave that deals spirit damage and applies knockup.
Damage
[ERROR]
-10s Cooldown
+1.3m Radius
Now deals 60% Heavy Melee Damage
Charge head-first into an enemy and send them into the air along with Billy.
Damage
On Impact: -50% cooldown
On Impact: +25% {g:citadel_inline_attribute:'WeaponDamage'} for 5s
On Impact: Deal 0.017% max health as {g:citadel_inline_attribute:'SpiritDamage'}
Passive: Melee hits restore ammo and inflict wrecked on the victim.
Fire Rate
[ERROR]
Active: Empower your weapons. Melee boosts max health and bullets are amplified against wrecked enemies.
Deal weapon damage to remain Blasted longer.
[ERROR]
[ERROR]
Move Speed
While Blasted: +0.025m/s {g:citadel_inline_attribute:'BonusMoveSpeed'}
+1 Bashdown Charge on use and +7% Wrecked Bullet Amp
Melee Bonus Health
Chain nearby enemies to you. Chained enemies cannot use movement abilities and receive a heavy slow when they pull on the chain.
After a delay, yank everyone towards Billy and deal spirit damage.
The chain breaks if you lose line of sight for a short while.
Damage
Duration
Bullet Resist
Spirit Resist
Cooldown
+15% {g:citadel_inline_attribute:'SpiritResist'} & {g:citadel_inline_attribute:'BulletResist'}
+100 {g:citadel_inline_attribute:'SpiritDamage'}
On Pull: Unstoppable for 2s
45K
43K
41K
39K
37K
35K
33K
31K
29K
27K
25K
23K
21K
19K
17K
15K
13.2K
11.6K
10.2K
9K
8K
7.1K
6.2K
5.4K
4.6K
3.8K
3K
2.2K
1.5K
900
600
300
0
AP
Ability Unlock
Boon
Each Boon Grants:
+0.16
Base Bullet Damage
+1.58
Base Melee Damage
+43
Base Health