Deadlock CoachDeadlock Coach
Billy

Billy

Tier
S

Superior

A

Very strong

B

Good

C

Average

D

Below average

F

The worst

Complexity

Difficult

Weapon
icon
74.12

DPS

icon
6.30

Bullet Damage

icon
30

Ammo

icon
11.76

Bullets per sec

icon
50

Light Melee

icon
116

Heavy Melee

Vitality
icon
830

Max Health

icon
2.50

Health Regen

icon
0%

Bullet Resist

icon
0%

Spirit Resist

icon
7 m

Move Speed

icon
1.60m

Sprint Speed

icon
3

Stamina

Abilities

Bashdown

icon1
icon8s
icon4m
icon35s

Slam your bat into the ground, pulling enemies down and dealing melee damage.

The slam creates a shockwave that deals spirit damage and applies knockup.

blot
icon
35

Damage

On Hit:
icon
Displacement
0.4s

[ERROR]

blot
1

-10s Cooldown

blot
2

+1 Charge and +2m Radius

blot
5

-2s Charge Time
Now deals 60% Heavy Melee Damage

Rising Ram

icon-1.0s
icon30s

Charge head-first into an enemy and send them into the air along with Billy.

Cooldown reduced by 50% on impact.

On Impact:
blot
icon
40

Damage

blot
1

On Impact: +25% {g:citadel_inline_attribute:'WeaponDamage'} for 5s

blot
2
+0.3s

Duration

blot
5

On Impact: Deal 0.017% max health as {g:citadel_inline_attribute:'SpiritDamage'}

Blasted

icon-1.0s
icon27s

Passive: Melee hits restore ammo and inflict wrecked on the victim for 7.0s.

Active: Bullets are amplified against wrecked enemies. Using melee boosts max health and extends duration.

While Blasted:
blot
icon
70

[ERROR]

icon
10%

[ERROR]

icon
0.0 m

Move Speed

icon
11s

blot
1

While Blasted: +0.05m/s {g:citadel_inline_attribute:'BonusMoveSpeed'}

blot
2

+1 Bashdown Charge on use and +7% Wrecked Bullet Amp

blot
5

+0.6 Melee Bonus Health and increases spirit scaling

Chain Gang

icon-1.0s
icon12.0m
icon150s

Chain nearby enemies to you. Chained enemies cannot use movement abilities and receive a heavy slow when they pull on the chain.

After a delay, yank everyone towards Billy and deal spirit damage.

The chain breaks if you lose line of sight for a short while.

blot
icon
120

Damage

icon
2.8s

Duration

icon
35%

blot
1

+40% {g:citadel_inline_attribute:'SpiritResist'} & {g:citadel_inline_attribute:'BulletResist'}

blot
2
-50s

Cooldown

blot
5

+5m Range
+1.3s of Unstoppable Per Hero pulled in

A FATE'S TALE:

Billy is a white hot ball of rage, furious at the very notion of...something. Maybe it’s the cops. Maybe it’s magic regulations. Maybe it’s the service at the gyro place downtown. (Not the good one. The other one.)

Don't ask him how he got the goat head.

  • 49K

  • 47K

  • 45K

  • 43K

  • 41K

  • 39K

  • 37K

  • 35K

  • 33K

  • 31K

  • 29K

  • 27K

  • 25K

  • 23K

  • 21K

  • 19K

  • 17K

  • 15K

  • 13.2K

  • 12K

  • 11K

  • 10K

  • 9K

  • 8K

  • 7.1K

  • 6.2K

  • 5.4K

  • 4.6K

  • 3.8K

  • 3K

  • 2.2K

  • 1.5K

  • 900

  • 600

  • 300

  • 0

Legend:

AP

Ability Unlock

Boon

Billy

Each Boon Grants:

+0.17

Base Bullet Damage

+1.58

Base Melee Damage

+50

Base Health

A FATE'S TALE:

Billy is a white hot ball of rage, furious at the very notion of...something. Maybe it’s the cops. Maybe it’s magic regulations. Maybe it’s the service at the gyro place downtown. (Not the good one. The other one.)

Don't ask him how he got the goat head.

Tier
S

Superior

A

Very strong

B

Good

C

Average

D

Below average

F

The worst

Complexity

Difficult

Weapon
icon
74.12

DPS

icon
6.30

Bullet Damage

icon
30

Ammo

icon
11.76

Bullets per sec

icon
50

Light Melee

icon
116

Heavy Melee

Vitality
icon
830

Max Health

icon
2.50

Health Regen

icon
0%

Bullet Resist

icon
0%

Spirit Resist

icon
7 m

Move Speed

icon
1.60m

Sprint Speed

icon
3

Stamina

Abilities

Bashdown

icon1
icon8s
icon4m
icon35s

Slam your bat into the ground, pulling enemies down and dealing melee damage.

The slam creates a shockwave that deals spirit damage and applies knockup.

blot
icon
35

Damage

On Hit:
icon
Displacement
0.4s

[ERROR]

blot
1

-10s Cooldown

blot
2

+1 Charge and +2m Radius

blot
5

-2s Charge Time
Now deals 60% Heavy Melee Damage

Rising Ram

icon-1.0s
icon30s

Charge head-first into an enemy and send them into the air along with Billy.

Cooldown reduced by 50% on impact.

On Impact:
blot
icon
40

Damage

blot
1

On Impact: +25% {g:citadel_inline_attribute:'WeaponDamage'} for 5s

blot
2
+0.3s

Duration

blot
5

On Impact: Deal 0.017% max health as {g:citadel_inline_attribute:'SpiritDamage'}

Blasted

icon-1.0s
icon27s

Passive: Melee hits restore ammo and inflict wrecked on the victim for 7.0s.

Active: Bullets are amplified against wrecked enemies. Using melee boosts max health and extends duration.

While Blasted:
blot
icon
70

[ERROR]

icon
10%

[ERROR]

icon
0.0 m

Move Speed

icon
11s

blot
1

While Blasted: +0.05m/s {g:citadel_inline_attribute:'BonusMoveSpeed'}

blot
2

+1 Bashdown Charge on use and +7% Wrecked Bullet Amp

blot
5

+0.6 Melee Bonus Health and increases spirit scaling

Chain Gang

icon-1.0s
icon12.0m
icon150s

Chain nearby enemies to you. Chained enemies cannot use movement abilities and receive a heavy slow when they pull on the chain.

After a delay, yank everyone towards Billy and deal spirit damage.

The chain breaks if you lose line of sight for a short while.

blot
icon
120

Damage

icon
2.8s

Duration

icon
35%

blot
1

+40% {g:citadel_inline_attribute:'SpiritResist'} & {g:citadel_inline_attribute:'BulletResist'}

blot
2
-50s

Cooldown

blot
5

+5m Range
+1.3s of Unstoppable Per Hero pulled in

  • 49K

  • 47K

  • 45K

  • 43K

  • 41K

  • 39K

  • 37K

  • 35K

  • 33K

  • 31K

  • 29K

  • 27K

  • 25K

  • 23K

  • 21K

  • 19K

  • 17K

  • 15K

  • 13.2K

  • 12K

  • 11K

  • 10K

  • 9K

  • 8K

  • 7.1K

  • 6.2K

  • 5.4K

  • 4.6K

  • 3.8K

  • 3K

  • 2.2K

  • 1.5K

  • 900

  • 600

  • 300

  • 0

Legend:

AP

Ability Unlock

Boon

Billy

Each Boon Grants:

+0.17

Base Bullet Damage

+1.58

Base Melee Damage

+50

Base Health

Mastering Billy in Deadlock