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Bebop
Hooks an enemy for a knockout combo

Bebop can string together his abilities in many different ways. Disrupting enemy positions, saving an ally or dealing bursts of damage. When the situation doesn't require subtlety his giant laser still solves many problems.

Bebop
Hooks an enemy for a knockout combo

Bebop can string together his abilities in many different ways. Disrupting enemy positions, saving an ally or dealing bursts of damage. When the situation doesn't require subtlety his giant laser still solves many problems.

Description

Best build for bebop ATM

Item Build

Humble beginnings

item
Monster Rounds
800
item
Extra Health
800
item
Fortitude
4000
item
Enchanter's Emblem
1600
item
Active
Fleetfoot
1600
item
Siphon Bullets
6400

the king item.

item
Escalating Resilience
4000
item
Extended Magazine
800
item
Rapid Rounds
800
item
Active
Cultist Sacrifice
4000

tanos.

item
Toxic Bullets
3200
item
Burst Fire
4000
item
Weighted Shots
3200
item
Active
Return Fire
1600

this or remover

item
Bullet Lifesteal
1600
item
Active
Fury Trance
4800

Can sell enchanters for this

item
Debuff Reducer
1600
item
Active
Debuff Remover
4800

this or return fire. more than likely this

item
Lucky Shot
6400

if no plated

item
Armor Piercing Rounds
7200

plated

item
Inhibitor
6400
item
Ricochet
6400

For the heathens.

Cheap items to make u more unkillable to the punchers.

item
Close Quarters
800
item
Point Blank
4000

if they got punchers

item
Bullet Resist Shredder
1600

if they got punchers

item
Counterspell
3200

wraith

item
Active
Slowing Hex
1600
item
Active
Silence Wave
4800

Game went too long

sell order at this stage | Return Fire | Superior Cooldown. Inhib + Richochet is good i think

item
Silencer
6400
item
Juggernaut
8800
item
Glass Cannon
6400
item
Plated Armor
6400
item
Healing Tempo
8800

works with siphon perma uptime

item
Spirit Resilience
3200

what do u really need rn

item
Bullet Resilience
3200
item
Active
Vampiric Burst
8000

use vamp burst+return fire at same time when eating all damage or low

Ability Point Order

Exploding Uppercut

Sticky Bomb

Grapple Arm

Hyper Beam

1

2

1

2

1

2

5

5

5

1

2

5