Deadlock CoachDeadlock Coach
Bebop
Hooks an enemy for a knockout combo

Bebop can string together his abilities in many different ways. Disrupting enemy positions, saving an ally or dealing bursts of damage. When the situation doesn't require subtlety his giant laser still solves many problems.

Bebop
Hooks an enemy for a knockout combo

Bebop can string together his abilities in many different ways. Disrupting enemy positions, saving an ally or dealing bursts of damage. When the situation doesn't require subtlety his giant laser still solves many problems.

Description

Utilizes either Dynamo's stomp and black hole.
Constant updates will be made.
Ability upgrades are up to your discretion, but this is how I would upgrade.
Feel free to use it.

Item Build

Early

item
Extra Charge
800

Two stomps better than one.

item
Arcane Surge
2400
item
Mystic Burst
800
item
Monster Rounds
800

Good for shoving in waves, depend on situation upgrade to CS

item
Enchanter's Emblem
1600

Get this for the stats and most importantly the cooldown.

item
Healing Booster
2400

Early Situational

item
Sprint Boots
800
item
Healbane
1600
item
Active
Restorative Locket
1600
item
Headhunter
4000

Buy this only if you need to break a stalemate lane.

item
Active
Healing Rite
800

Early - Mid

item
Active
Cultist Sacrifice
4000

Buy it to only flash farm your items, sell later on. Buff is nice but only scales with boon.

item
Compress Cooldown
1600
item
Superior Cooldown
4800

Buy this always, Dynamo cooldown is too long.

Mid

item
Active
Warp Stone
3200

Best movement option for Dynamo.

item
Superior Duration
4800

Make everything last longer. Nice.

item
Tankbuster
4000

Make your stomps become nukes.

Mid Situational

item
Active
Rescue Beam
4000

Bail teammates that are getting displaced. Bebop hook, Lash ult etc.

item
Active
Healing Nova
4000

Buy only when you are comitting to healing your team.

item
Active
Heroic Aura
3200

Really good item against bullet heavy comps, Wraith, Vyper, Mcginnis etc.

item
Active
Alchemical Fire
3200

If you need more chaos in the fight as well as assist in pushing fast.

item
Trophy Collector
4000

Buying this is an investment, you take the risk.

Late

item
Active
Unstoppable
8000

A solid item for Dynamo, you can contest Mid-boss super reliably with this.

item
Rapid Recharge
4000
item
Active
Refresher
6400

Double Black Hole and Refresh all stomp charges.

item
Greater Expansion
4000

More range on all your items and abilities. Nice.

item
Healing Tempo
8800

Boost everyone on your team to have decent fire rate and move speed.

item
Plated Armor
6400

Good against on-hit comps, Infernus, Mirage, Vyper etc.

item
Spellbreaker
6400

If you need to survive certain spell nukes. GT, Lash etc.

item
Spirit Burn
6400

Can proc both on your black hole and stomp. Really good item for anti-heal as well.

Situational Late

item
Boundless Spirit
8800

Buy when you really need the damage.

item
Active
Divine Barrier
8000

Play around your carry who is getting hard focused with debuffs and damage.

item
Juggernaut
8800

Up to your judgment whether you should get this. It honestly depends.

Situational Late

item
Active
Slowing Hex
1600
item
Suppressor
1600
item
Active
Silence Wave
4800

Stomp + Silence = Good initiate plus damage.

item
Active
Disarming Hex
4000
item
Active
Decay
3200

Sell for spirit burn since Decay kinda doo doo now.

item
Active
Knockdown
3200
item
Active
Curse
6400

Buy this along with Superior Duraiton and watch enemies suffer from the CC.

item
Bullet Resilience
3200
item
Spirit Resilience
3200
item
Counterspell
3200

Train your QE dodges so you don't have to buy this.

item
Active
Scourge
6400

Demon Core

Ability Point Order

Kinetic Pulse

Quantum Entanglement

Rejuvenating Aurora

Singularity

1

2

1

1

2

2

1

5

5

5

2

5