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Abrams
Charges into close combat

Abrams has the bulk and sustain to lead from the front, often running into the middle of his foes and watching them scatter. If his enemies waste their fire on him, his backline teammates can lay out damage with impunity.

Abrams
Charges into close combat

Abrams has the bulk and sustain to lead from the front, often running into the middle of his foes and watching them scatter. If his enemies waste their fire on him, his backline teammates can lay out damage with impunity.

Description

Mystic Rev + Burst focused build, which at this point is my own flavour of ronald's.
HEAVILY annotated, almost everything has annotations on this build.

Don't fight without your ult, you will die, and be sure to farm a lot. You NEED to be really on the lead this patch.

Item Build
Laning MUSTS

item
Active
Healing Rite
500

Great for roaming around the map

item
Melee Lifesteal
500

Early survivability and melee damage boost. Not necessary but useful if you need regen. Sold later for slots.

item
Spirit Strike
500

If you're short on flex slots, you can sell this, specially to get your last core spirit items

item
Mystic Shot
1250

Puts pressure and good burst early, which scales decently later into the game

item
Monster Rounds
500

Structures take less spirit damage, so you need your gun to do damage to them. Sold later when in need of slots.

item
Extra Stamina
500

New map really wants you to move around, and supstamina gives us good stats and more maneuverability

item
Extra Spirit
500

Reliable spirit and regen in lane. If you have to stay back and focus on stealing, buy scavenger instead. Sold when short on slots.

item
Rapid Rounds
500

Quicker structure damage now that spirit isn't as effective + sprint speed to roam around the map. Sold later when in need of slots.

item
Active
Restorative Locket
1250

Pick early if bullied. The extra stamina on cast is so good! Can be sold later once the healing is not that effective.

Laning situationals

item
Restorative Shot
500

good against poke-heavy enemies

item
Hollow Point Ward
500

All duo lanes means you will be under the health threshold more often. Still a good item, but it's hard to keep it working.

item
Mystic Reach
500

Good for early 2 range as well as fighting back the reduced resto locket distance nerf

item
Ammo Scavenger
500

For lanes where you need to stay back and deny more than push.

item
Enduring Spirit
500

If you don't need Healing Rite or Extra Regen you can buy this and hold onto it for some time

Core items

1-2 flex slots needed only

item
Kinetic Dash
1250

With the nerf to spirit damage to structures, buying this over mystic shot is recommendable

item
Torment Pulse
3000

Applies MysVuln and Healbane. Helps a lot with farming camps. You reaaaaally want this.

item
Soul Shredder Bullets
1250

Don't forget to shoot your target to get the benefits of the amp and lifesteal!

item
Healbane
1250

MUST antiheal item. Heal on kill/assist is juicy. Torment Pulse applies it, so stay near anyone and it's free heal on death.

item
Bullet Armor
1250

Bullet armor is more common, but if you need SPIRIT armor, but that instead.

item
Mystic Reverb
6000

Imbue on 1. Lifesteal, spirit resist and range, and now does 50% of the skill damage in area!

item
Improved Burst
3500

Insane value and powerspike

item
Mystic Vulnerability
1250

Nerfed spirit strike + more common spirit resist means the value of MysVuln has gone up, and TP applies it!

item
Superior Stamina
3500

New map requires moving around, SupStam gives good stats on top of mobility. Try learning advanced movement.

item
Healing Booster
1250

If you aren't afflicted much by antiheals you don't need to buy it, but it's really good!

Pick ONE

item
Active
Refresher
6000

Longer ult presence, good for big carry gameplay. The combo is Slash, Ult, Slash, Refresh, Slash, Ult, Slash!

item
Spiritual Overflow
6000

Hybrid oriented T4 that gives both LS and CDR. Good option but not prefered. Can be bought later too if you don't now!

item
Inhibitor
6000

Usually the best choice if you're significantly behind. Enemy dmg debuff makes 1v1s easier and lets you be a nuisance

Late/Sometimes Needed

Not in order, read annotations

item
Debuff Reducer
1250

Enemy comps with lots of CCs, silences and/or curses. Almost mandatory late game.

item
Active
Debuff Remover
4250

Cleanses statuses and heals when you don't have ult. Almost mandatory late game.

item
Active
Decay
1250

good in comps with enemies that have lots of LS or can sustain themselves well

item
Superior Cooldown
4250

Imbue on 1 to get 2 slashes on ult easier. Imbue on 4 to get ult every ~60s

item
Spiritual Overflow
6000
item
Active
Phantom Strike
6000

Shuts down Vindicta, Talon, Lash ult and gun heavy enemies. Also lets you chase with 2 on cooldown!

item
Crippling Headshot
6000

Really great stats, pick if the enemy has A LOT of resists

item
Leech
7250

Better Healbane, and also gives you lifesteal you lost with the 3 lanes update. Solid T4

item
Soul Rebirth

Make them suffer twice (three times with your ult, tho)

item
Improved Spirit
3500

Lategame against low spirit res teams where you're the main character. Otherwise, don't buy

item
Boundless Spirit
9500

Rarely ever bought. Too expensive. Same as Improved Spirit.

Very situational items

Read annotations. Experimentals have (E).

item
Spirit Armor
1250

Despite this build's 30% SpiRes out of ult, if its very late and all the damage you take is spirit, you can take this

item
Spirit Snatch
3500

Slot filler when you have a lot of spirit, but also has great value imho

item
Active
Cold Front
1250

CF is dead long live CF! You can still get this but I don't think it's worth it for camps anymore

item
Improved Spirit Armor
4250
item
Improved Bullet Armor
4250

If somehow all the damage you take is still gun, take this

item
Active
Metal Skin
3000

fight against bullet heavy comps

item
Spirit Lifesteal
1250

SSH gives better healing, but if you prefer this, go on

item
Improved Cooldown
1250

I'd go straight for supCD, specially if you buy it after core, as the CDR won't be that noticeable

item
Duration Extender
1250

Not played rn but still useful

item
Superior Duration
4250

Imbue on your ult

item
Berserker
1250

The added damage when being shot at (unaffected by resists) and the bullet resist give good value! Skippable tho.

item
Frenzy
7250

Survivability against gun focused teams. Pick if you're being damaged almost exclusively by guns

Updated: 20/Apr/25

Ability Point Order

Power Slash

Flying Strike

Crimson Slash

Shadow Transformation

1

2

5

1

2

1

2

5

1

2

5

5