Abrams has the bulk and sustain to lead from the front, often running into the middle of his foes and watching them scatter. If his enemies waste their fire on him, his backline teammates can lay out damage with impunity.
Abrams has the bulk and sustain to lead from the front, often running into the middle of his foes and watching them scatter. If his enemies waste their fire on him, his backline teammates can lay out damage with impunity.
Superior
Very strong
Good
Average
Below average
The worst
Easy
DPS
Bullet Damage
Ammo
Bullets per sec
Light Melee
Heavy Melee
Max Health
Health Regen
Bullet Resist
Spirit Resist
Sprint Speed
Stamina
1
2
4
Drain health from enemies in front of you while they are in the radius.
Cooldown
Duration
Damage Per Second
Charge forward, colliding with enemies and dragging them along. Hitting a wall will Stun enemies caught by {s:hero_name}. Speed increased after colliding with enemy Heroes.
Cooldown
Duration
+5.5 Weapon Damage for 8s after colliding with an enemy
Regenerate a portion of incoming damage over time.
Health Regen
Health
Damage regenerated
Leap high into the air and choose a ground location to crash into. When you hit the ground, all enemies in the radius are damaged and stunned.
Press [{s:iv_attack}] to crash down early.
Cooldown
Gain 100 Max HP and 15% Fire Rate per hero hit. Lasts 25s.
Hard hitting, hard headed, and hard drinking; Detective Abrams has been a fixture on the New York investigating scene for years. From stolen art, to missing persons, to ritual murders; Abrams didn't just take any case that came across his desk... he solved them.
But his days of following cheating spouses came to an end the day he opened his office door and found The Tome sitting on his desk.
No instruction was left for him save for a brief note scrawled in onyx blood that read "Don't let them have it". Abrams hasn't figured where the thing came from; but seeing as his home has been broken into, his office tossed on 3 different occasions, and his car firebombed he has a vested interest in figuring out what the hell is going on.
47K
45K
43K
41K
39K
37K
35K
33K
30K
27.5K
25.5K
23.5K
21.5K
19K
18K
17K
16K
15K
14K
12.5K
11.5K
10.5K
9.7K
9K
8K
7.5K
6K
5.2K
4.5K
3.5K
3K
2.2K
1.5K
1.2K
800
400
0
AP
Ability Unlock
Power Increase
Each Power Increase grants:
+0.23
Base Bullet Damage
+2.67
Base Melee Damage
+34
Base Health
Hard hitting, hard headed, and hard drinking; Detective Abrams has been a fixture on the New York investigating scene for years. From stolen art, to missing persons, to ritual murders; Abrams didn't just take any case that came across his desk... he solved them.
But his days of following cheating spouses came to an end the day he opened his office door and found The Tome sitting on his desk.
No instruction was left for him save for a brief note scrawled in onyx blood that read "Don't let them have it". Abrams hasn't figured where the thing came from; but seeing as his home has been broken into, his office tossed on 3 different occasions, and his car firebombed he has a vested interest in figuring out what the hell is going on.
Superior
Very strong
Good
Average
Below average
The worst
Easy
DPS
Bullet Damage
Ammo
Bullets per sec
Light Melee
Heavy Melee
Max Health
Health Regen
Bullet Resist
Spirit Resist
Sprint Speed
Stamina
1
2
4
Drain health from enemies in front of you while they are in the radius.
Cooldown
Duration
Damage Per Second
Charge forward, colliding with enemies and dragging them along. Hitting a wall will Stun enemies caught by {s:hero_name}. Speed increased after colliding with enemy Heroes.
Cooldown
Duration
+5.5 Weapon Damage for 8s after colliding with an enemy
Regenerate a portion of incoming damage over time.
Health Regen
Health
Damage regenerated
Leap high into the air and choose a ground location to crash into. When you hit the ground, all enemies in the radius are damaged and stunned.
Press [{s:iv_attack}] to crash down early.
Cooldown
Gain 100 Max HP and 15% Fire Rate per hero hit. Lasts 25s.
47K
45K
43K
41K
39K
37K
35K
33K
30K
27.5K
25.5K
23.5K
21.5K
19K
18K
17K
16K
15K
14K
12.5K
11.5K
10.5K
9.7K
9K
8K
7.5K
6K
5.2K
4.5K
3.5K
3K
2.2K
1.5K
1.2K
800
400
0
AP
Ability Unlock
Power Increase
Each Power Increase grants:
+0.23
Base Bullet Damage
+2.67
Base Melee Damage
+34
Base Health