Abrams has the bulk and sustain to lead from the front, often running into the middle of his foes and watching them scatter. If his enemies waste their fire on him, his backline teammates can lay out damage with impunity.
Abrams has the bulk and sustain to lead from the front, often running into the middle of his foes and watching them scatter. If his enemies waste their fire on him, his backline teammates can lay out damage with impunity.
Superior
Very strong
Good
Average
Below average
The worst
Easy
DPS
Bullet Damage
Ammo
Bullets per sec
Light Melee
Heavy Melee
Max Health
Health Regen
Bullet Resist
Spirit Resist
Sprint Speed
Stamina
1
2
4
Drain health from nearby enemies in front of you, dealing {g:citadel_inline_attribute:'SpiritDPS'} and {g:citadel_inline_attribute:'Healing'} for a portion of the damage dealt.
Cooldown
Duration
Damage Per Second
Charge forward, grabbing heroes and dragging them along with you. Pushing a hero into a wall applies {g:citadel_inline_attribute:'Stun'}.
If you collide with a hero you move faster during your charge.
On Hero Collide: +25% Weapon Damage for 8s
Cooldown
On Wall Hit: +0.2s Stun Duration and 40% Slow for 4s
Gain bonus defensive attributes. Taking damage grants temporary {g:citadel_inline_attribute:'Regen'} for a portion of the damage taken.
Health Regen
Max Health
Damage Regenerated
Leap high into the air before crashing into the ground, dealing {g:citadel_inline_attribute:'SpiritDamage'} and applying {g:citadel_inline_attribute:'Stun'}.
Cooldown
On Hero Hit: +100 Max HP and +15% Fire Rate
Immunity Duration
Hard hitting, hard headed, and hard drinking; Detective Abrams has been a fixture on the New York investigating scene for years. From stolen art, to missing persons, to ritual murders; Abrams didn't just take any case that came across his desk... he solved them.
But his days of following cheating spouses came to an end the day he opened his office door and found The Tome sitting on his desk.
No instruction was left for him save for a brief note scrawled in onyx blood that read "Don't let them have it". Abrams hasn't figured where the thing came from; but seeing as his home has been broken into, his office tossed on 3 different occasions, and his car firebombed he has a vested interest in figuring out what the hell is going on.
47K
46K
45K
44K
43K
41K
39K
37K
35K
33K
31K
29K
27K
25K
23K
21K
19K
17K
15K
13K
11K
10K
9.2K
8.4K
7.6K
6.8K
6K
5.2K
4.5K
3.5K
3K
2.2K
1.5K
1.2K
800
400
0
AP
Ability Unlock
Power Increase
Each Power Increase grants:
+0.23
Base Bullet Damage
+2.67
Base Melee Damage
+81
Base Health
Hard hitting, hard headed, and hard drinking; Detective Abrams has been a fixture on the New York investigating scene for years. From stolen art, to missing persons, to ritual murders; Abrams didn't just take any case that came across his desk... he solved them.
But his days of following cheating spouses came to an end the day he opened his office door and found The Tome sitting on his desk.
No instruction was left for him save for a brief note scrawled in onyx blood that read "Don't let them have it". Abrams hasn't figured where the thing came from; but seeing as his home has been broken into, his office tossed on 3 different occasions, and his car firebombed he has a vested interest in figuring out what the hell is going on.
Superior
Very strong
Good
Average
Below average
The worst
Easy
DPS
Bullet Damage
Ammo
Bullets per sec
Light Melee
Heavy Melee
Max Health
Health Regen
Bullet Resist
Spirit Resist
Sprint Speed
Stamina
1
2
4
Drain health from nearby enemies in front of you, dealing {g:citadel_inline_attribute:'SpiritDPS'} and {g:citadel_inline_attribute:'Healing'} for a portion of the damage dealt.
Cooldown
Duration
Damage Per Second
Charge forward, grabbing heroes and dragging them along with you. Pushing a hero into a wall applies {g:citadel_inline_attribute:'Stun'}.
If you collide with a hero you move faster during your charge.
On Hero Collide: +25% Weapon Damage for 8s
Cooldown
On Wall Hit: +0.2s Stun Duration and 40% Slow for 4s
Gain bonus defensive attributes. Taking damage grants temporary {g:citadel_inline_attribute:'Regen'} for a portion of the damage taken.
Health Regen
Max Health
Damage Regenerated
Leap high into the air before crashing into the ground, dealing {g:citadel_inline_attribute:'SpiritDamage'} and applying {g:citadel_inline_attribute:'Stun'}.
Cooldown
On Hero Hit: +100 Max HP and +15% Fire Rate
Immunity Duration
47K
46K
45K
44K
43K
41K
39K
37K
35K
33K
31K
29K
27K
25K
23K
21K
19K
17K
15K
13K
11K
10K
9.2K
8.4K
7.6K
6.8K
6K
5.2K
4.5K
3.5K
3K
2.2K
1.5K
1.2K
800
400
0
AP
Ability Unlock
Power Increase
Each Power Increase grants:
+0.23
Base Bullet Damage
+2.67
Base Melee Damage
+81
Base Health