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Abrams
Charges into close combat

Abrams has the bulk and sustain to lead from the front, often running into the middle of his foes and watching them scatter. If his enemies waste their fire on him, his backline teammates can lay out damage with impunity.

Abrams
Charges into close combat

Abrams has the bulk and sustain to lead from the front, often running into the middle of his foes and watching them scatter. If his enemies waste their fire on him, his backline teammates can lay out damage with impunity.

Tier
S

Superior

A

Very strong

B

Good

C

Average

D

Below average

F

The worst

Complexity

Easy

Roles
Weapon
icon
60.75

DPS

icon
4.05

Bullet Damage

icon
9

Ammo

icon
1.67

Bullets per sec

icon
63

Light Melee

icon
116

Heavy Melee

Vitality
icon
570

Max Health

icon
1.50

Health Regen

icon
0%

Bullet Resist

icon
0%

Spirit Resist

icon
6.80

icon
0.50m/s

Sprint Speed

icon
3

Stamina

Abilities

1

2

4

Siphon Life

icon42s

Drain health from enemies in front of you while they are in the radius.

blot
icon
35
Damage Per Second
icon
75%
Heal vs Heroes
icon
40%
Heal vs Non-Heroes
blot
1
-19s

Cooldown

blot
2
2s

Duration

blot
5
40

Damage Per Second

Shoulder Charge

icon37s

Charge forward, colliding with enemies and dragging them along. Hitting a wall will Stun enemies caught by {s:hero_name}. Speed increased after colliding with enemy Heroes.

blot
icon
40
Damage
icon
0.85s
Stun Duration
blot
1
-19s

Cooldown

blot
2
0.5s

Duration

blot
5

+5.5 Weapon Damage for 8s after colliding with an enemy

Infernal Resilience

Regenerate a portion of incoming damage over time.

icon
12%
Damage regenerated
icon
20s
Regeneration Time
icon
1
Health Regen
blot
1
1.5

Health Regen

blot
2
150

Health

blot
5
5.5%

Damage regenerated

Seismic Impact

icon159s

Leap high into the air and choose a ground location to crash into. When you hit the ground, all enemies in the radius are damaged and stunned.
Press [{s:iv_attack}] to crash down early.

blot
icon
150
Damage
icon
1s
Stun Duration
icon
9mm
Impact Radius
blot
1
-38s

Cooldown

blot
2

Gain 100 Max HP and 15% Fire Rate per hero hit. Lasts 25s.

blot
5
3s

A FATE'S TALE:

Hard hitting, hard headed, and hard drinking; Detective Abrams has been a fixture on the New York investigating scene for years. From stolen art, to missing persons, to ritual murders; Abrams didn't just take any case that came across his desk... he solved them.

But his days of following cheating spouses came to an end the day he opened his office door and found The Tome sitting on his desk.

No instruction was left for him save for a brief note scrawled in onyx blood that read "Don't let them have it". Abrams hasn't figured where the thing came from; but seeing as his home has been broken into, his office tossed on 3 different occasions, and his car firebombed he has a vested interest in figuring out what the hell is going on.

  • 47K

  • 45K

  • 43K

  • 41K

  • 39K

  • 37K

  • 35K

  • 33K

  • 30K

  • 27.5K

  • 25.5K

  • 23.5K

  • 21.5K

  • 19K

  • 18K

  • 17K

  • 16K

  • 15K

  • 14K

  • 12.5K

  • 11.5K

  • 10.5K

  • 9.7K

  • 9K

  • 8K

  • 7.5K

  • 6K

  • 5.2K

  • 4.5K

  • 3.5K

  • 3K

  • 2.2K

  • 1.5K

  • 1.2K

  • 800

  • 400

  • 0

AP

Ability Unlock

Power Increase

Abrams

Each Power Increase grants:

+0.23

Base Bullet Damage

+2.67

Base Melee Damage

+34

Base Health

A FATE'S TALE:

Hard hitting, hard headed, and hard drinking; Detective Abrams has been a fixture on the New York investigating scene for years. From stolen art, to missing persons, to ritual murders; Abrams didn't just take any case that came across his desk... he solved them.

But his days of following cheating spouses came to an end the day he opened his office door and found The Tome sitting on his desk.

No instruction was left for him save for a brief note scrawled in onyx blood that read "Don't let them have it". Abrams hasn't figured where the thing came from; but seeing as his home has been broken into, his office tossed on 3 different occasions, and his car firebombed he has a vested interest in figuring out what the hell is going on.

Tier
S

Superior

A

Very strong

B

Good

C

Average

D

Below average

F

The worst

Complexity

Easy

Roles
Weapon
icon
60.75

DPS

icon
4.05

Bullet Damage

icon
9

Ammo

icon
1.67

Bullets per sec

icon
63

Light Melee

icon
116

Heavy Melee

Vitality
icon
570

Max Health

icon
1.50

Health Regen

icon
0%

Bullet Resist

icon
0%

Spirit Resist

icon
6.80

icon
0.50m/s

Sprint Speed

icon
3

Stamina

Abilities

1

2

4

Siphon Life

icon42s

Drain health from enemies in front of you while they are in the radius.

blot
icon
35
Damage Per Second
icon
75%
Heal vs Heroes
icon
40%
Heal vs Non-Heroes
blot
1
-19s

Cooldown

blot
2
2s

Duration

blot
5
40

Damage Per Second

Shoulder Charge

icon37s

Charge forward, colliding with enemies and dragging them along. Hitting a wall will Stun enemies caught by {s:hero_name}. Speed increased after colliding with enemy Heroes.

blot
icon
40
Damage
icon
0.85s
Stun Duration
blot
1
-19s

Cooldown

blot
2
0.5s

Duration

blot
5

+5.5 Weapon Damage for 8s after colliding with an enemy

Infernal Resilience

Regenerate a portion of incoming damage over time.

icon
12%
Damage regenerated
icon
20s
Regeneration Time
icon
1
Health Regen
blot
1
1.5

Health Regen

blot
2
150

Health

blot
5
5.5%

Damage regenerated

Seismic Impact

icon159s

Leap high into the air and choose a ground location to crash into. When you hit the ground, all enemies in the radius are damaged and stunned.
Press [{s:iv_attack}] to crash down early.

blot
icon
150
Damage
icon
1s
Stun Duration
icon
9mm
Impact Radius
blot
1
-38s

Cooldown

blot
2

Gain 100 Max HP and 15% Fire Rate per hero hit. Lasts 25s.

blot
5
3s

  • 47K

  • 45K

  • 43K

  • 41K

  • 39K

  • 37K

  • 35K

  • 33K

  • 30K

  • 27.5K

  • 25.5K

  • 23.5K

  • 21.5K

  • 19K

  • 18K

  • 17K

  • 16K

  • 15K

  • 14K

  • 12.5K

  • 11.5K

  • 10.5K

  • 9.7K

  • 9K

  • 8K

  • 7.5K

  • 6K

  • 5.2K

  • 4.5K

  • 3.5K

  • 3K

  • 2.2K

  • 1.5K

  • 1.2K

  • 800

  • 400

  • 0

AP

Ability Unlock

Power Increase

Abrams

Each Power Increase grants:

+0.23

Base Bullet Damage

+2.67

Base Melee Damage

+34

Base Health