
Yamato führt präzise Hiebe aus, um ihre Gegner zu vernichten. Allerdings ist sie bei diesen verheerenden Angriffen oft ungeschützt, weshalb jeder Hieb sitzen muss.
Yamato führt präzise Hiebe aus, um ihre Gegner zu vernichten. Allerdings ist sie bei diesen verheerenden Angriffen oft ungeschützt, weshalb jeder Hieb sitzen muss.
Tanky / Bruiser build for Yamato.
Annotations updated soon.


I
Heilende Kugel
Alt fires are easier to land these.


II
Mystische Kugel
Best early poke. Try to save your shot for enemy heroes, helps with Spellbreaker later. Hold M2 after grapple to guarantee hit.


II
Heilungsfluch
The best early antiheal option. Also has good sustain early on kill. Stays relevant against Victor because of Torment Pulse. Can be sold for Spirit Burn later.


III
Impuls-Regeneration
Best healing for Yamato if you’re brawling often, but costly with no stats. Pair with Boundless + Trans CD, only if enemy lacks heavy anti-heal.


III
Aktiv
Schwächungsentferner
Instead of enduring speed


III
Mystischer Schleier
Playstyle oriented, not strictly for healing. Use for ganking, move speed burst and scouting with invisibility. If not, grab Counterspell (3.2k) to get 9.6k green


III
Gegenzauber
Counter hard CC. Good against Lash, Wraith, Shiv, Geist or things that could otherwise make you want to waste ult.
Shred, Utility or Damage


II
Aktiv
Magieverlust
easy shred (no punching)


II
Aktiv
Kältefront
good damage + slow


II
Unterdrückung
vs M1's with torment pulse/crimson slash


III
Magische Einverleibung
Best shred if you can heavy melee


III
Panzerschreck
Better now than before for Yamato entry slashes.


II
Veredeln
Abklingzeitraffer
Can also go on your ult if you want to be more active early.


IV
Transzendente Abklingzeit
Almost all your items have cooldowns.


IV
Aktiv
Koloss
Mini-ult for ult downtime with huge HP boost. Buying this early will win you games. (~16–20k with 9.6k greens) Get Diviners if they have %max damage like Scourge, Toxic Bullets, Dynamo (ult).


IV
Hexen-Panzer
For fun/luxury item. Never have cooldowns in spirit heavy comps. (Can facetank warden ult, seven ult, etc.)


IV
Aktiv
Geißel
Enemy has Spirit heavy comp or high HP enemies, good if you can constantly stay on top of your enemy.


IV
Aktiv
Auffrischer
This item will help you win endgame fights. Getting it early (before Trancendant Cooldown) is suboptimal. Good with rejuv and duration. Bad with Diviners Kevlar (only get the buff once).


IV
Aktiv
Arktische Explosion
One shot combo with Phantom Strike


IV
Aktiv
Phantomschlag
One shot combo with Arctic Blast.


IV
Rüstung des Weissagers
Buy if you get bursted down in / before your ult or if you often need to panic ult (Geist Swap, Lash Ult, etc.) Don't buy against Shiv, his execute pierces barriers.
Read annotations


I
Widerstand
Billy / Abrams / Shiv. Good for baiting parry.


II
Magieschild
Lash, Shiv (Dash), Talon, Viscous, etc.


III
Aktiv
Metallhaut
Good with duration + Trancendant CD. Hard M1 counter and helps you live in late game fights. (Paradox, Vyper, etc.)


IV
Zauberbrecher
Talon, Sinclair, Lash, Shiv.


IV
Moloch
Best buy if you need to frontline for your team into heavy M1 comp. Also buy Supressor as firerate slows are multiplicative but only from one source (you).


IV
Panzerrüstung
Bugged, doesn’t work vs most on-hits (Magnum, Wraith 3, Djinn’s Mark). Still strong M1 counter vs Siphon/Toxic Bullets or non-proc heroes (Vyper, Gun Bebop, etc).


IV
Magiebrand
Best anti-heal in the game (Abrams, Kelvin, McGinnis, Shiv Geist). Weak vs Victor. Keep Healbane if you need extra anti-heal. Sell Healbane if pressed for slots. Good for eating bugs also.
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