Yamato führt präzise Hiebe aus, um ihre Gegner zu vernichten. Allerdings ist sie bei diesen verheerenden Angriffen oft ungeschützt, weshalb jeder Hieb sitzen muss.
Yamato führt präzise Hiebe aus, um ihre Gegner zu vernichten. Allerdings ist sie bei diesen verheerenden Angriffen oft ungeschützt, weshalb jeder Hieb sitzen muss.
My own flavour of Ronald's build, with my own insights.
With the way the game works now, your best interest is
to have many spirit items but also spend some
money on vitality items to get a big HP pool,
which this build aims to focus on.
I'm on the official Discord, if you have any questions
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Zusätzliche Regeneration
Sometimes I buy sprint boots instead for boxes
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Monster-Kugeln
Structures take less spirit damage, so you need your gun to do damage to them. Sold later when in need of slots.
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Mystische Explosion
Good early burst, builds into tankbuster. Sell if short on slots
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Zusätzliche Ausdauer
Pick even earlier if you are playing against Warden
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Aktiv
Kältefront
Great for damage and the slow is good. Also gives 10% resist. You can sell this for late game options
Don't get more than 1
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Heilende Kugel
Trustworthy and consistent healing
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Aktiv
Heilungsritus
Good for running moving around the map and gets good healing.
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Nahkampflebensraub
Early survivability and good healing if you can fit in punches
For specific situations
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Magieschlag
Good for adding pressure in lane if you can fit in some punches. Buy somewhat early
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Widerstand
If you're good at parries pick it on punchy lanes
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Stiefel des Sprinters
Good for moving quicker, doing boxes and healing while doing so
2 flex
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Kinetischer Spurt
Good for pushing objectives and taking camps. You can sell this for late game options
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Aktiv
Feuererwiderung
Prevalent gun teams mean you will likely need this
III
Pulsierende Pein
Small ticks of damage that keep adding up
II
Veredeln
Abklingzeitraffer
Imbue 3 for more healing, imbue 4 if a fight is close and your ult is on CD
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Überlegene Abklingzeit
Reduces cooldowns significantly, both of skills and items like TP.
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Veredeln
Mystischer Hall
Imbue on 1. Gives liefsteal as well as giving damage and slow in a radius, that's pretty good
III
Magische Einverleibung
Good if you can get in punches consistantly, otherwise pick Silence Wave
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Aktiv
Auffrischer
Longer ult presence, good for big carry gameplay. The combo is Slash, Ult, Slash, Refresh, Slash, Ult, Slash!
III
Panzerschreck
You get this when enemies start to have 2.5~3k HP
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Heilverstärkung
If you think you need more healing
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Heilungsfluch
Great buy against Shiv and heroes with lots of healing
III
Gegenzauber
Parry fucking EVERYTHING. OP AS HELL. Get good with this because you will get a lot of use. If you feel you're not good enough for it, buy one of the T3 alternatives
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Schwächungsreduzierer
When you're getting tons of debuffs from the enemy team
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Aktiv
Schwächungsentferner
Compulsory late game for cleansing statuses out of ult, also gives you flat HP
III
Aktiv
Verfall
cheap spirit burn for one person + flat HP
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Aktiv
Magieverlust
Good for your spirit. If you get lots of debuffs and enemy isnt too spirit resist heavy, consider debuff remover instead
III
Aktiv
Welle der Verstummung
Silencing and reducing spirit resist and power, very strong
Read descriptions
IV
Magiebrand
Remove their healing and do more damage.
IV
Moloch
Against gun heavy enemies. This basically reduces their DPS by 40%.
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Verkrüppelnder Kopfschuss
Pick against enemies with insane ammounts of resists
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Rüstung des Weissagers
For extra ult survivability
IV
Hexenpanzer
Pick against teams with lots of quick spirit damage so your cooldowns just are always up.
IV
Zauberbrecher
If the enemy has a big spirit burst hero, you should prio this before other T4s or as your 3rd T4.
III
Seelenkraft
Keeps you tanky and gives you good map presence.
II
Aktiv
Heilendes Amulett
Spirit scaling and the +2 stamina on cast are great for popping after ult, but its range is lacking nowadays.
II
Stiefel des Dauerläufers
One of the few items giving move speed, may be better than stamina atp.
Refresh regularly for updates!
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