Warden kämpft an vorderster Front, stürzt sich ins Getümmel und hindert seine Gegner daran, effektive Treffer zu landen. Was Warden jedoch für mutig hält, halten andere für leichtsinnig, und wenn er nicht aufpasst, findet er sich leicht in einer misslichen Lage wieder.
Warden kämpft an vorderster Front, stürzt sich ins Getümmel und hindert seine Gegner daran, effektive Treffer zu landen. Was Warden jedoch für mutig hält, halten andere für leichtsinnig, und wenn er nicht aufpasst, findet er sich leicht in einer misslichen Lage wieder.
Eternus 6 Top 10 Abrams NA
Annotations updated as of the new publish! Sorry if text boxes don't work on your monitor, they work on mine.
L-R, but buy what you need too. | 7200 Souls
I
Zusätzliche Regeneration
This item allows you to fight basically forever in lane, gives you the most breathing room an 800 can give Abrams.
I
Nahkampflebensraub
This item is squarely alright. It builds into Lifestrike which is the important thing, but of note is you will heal the full 100 off a light melee. It does not scale with damage dealt.
III
Heilender Nahkampf
This, in my opinion, is THE spike Abrams needs to perform in lane. Additionally, its about 20 healing per second if you light melee a neutral off cooldown. This is MORE than healing rite.
II
Aktiv
Kältefront
This item is slot and stat track inefficient, however its strong enough to ignore both of those things. Significantly more burst and a slow.
II
Durchdringende Kugeln
Do not underestimate this item, for one thing it's overstatted, for another, it consistently increases my burst off charge by a crazy amount.
I
Magieschlag
Very skippable but can help if your duo laner is high spirit burst like GT, Viscous or Pocket.
II
Veredeln
Abklingzeitraffer
Buy this item whenever you can afford to fight every wave and need Charge to have a 28s cooldown. Otherwise it can be saved for after lane.
I
Monster-Kugeln
This is one of the strongest items in the game. I tend to purchase it when I need to shove waves hard, need the extra regen, and/or need to kill a Guardian or Walker.
I
Bajonett
Melee heavy lane, 20% resist to that for this cheap is not to be overlooked especially when it increases your damage by a decent amount too.
I
Aktiv
Heilungsritus
Buy this when you're on <100HP in lane (or whenever you feel appropriate). Just regen will not suffice for keeping you healthy enough for poke, trades, and killing the wave.
I
Widerstand
Melee heavy lanes or against Viscous for puddle punch. Buy when you see fit if you can land parries.
L-R, but buy what you need too. | 22800 Souls
II
Nahkampfansturm
This item is ordered such that you will soon after have T2 Shoulder Charge. However, this item also lets you obliterate Walkers early if you know the tech, and as such can be bought sooner to do so.
III
Magische Einverleibung
This item is insanely overpowered. It is consistently doing 3k-4k damage a game for me, and the stat STEAL is absurd. It stacks multiple times, always this first.
III
Pulsierende Pein
This is a significant amount of my damage in games, around 4k-5k. Superior Cooldown follows soon after to make it tick faster.
III
Überlegene Abklingzeit
Helps everything in the build immensely. Makes Tpulse tick faster too.
II
Heilverstärkung
This item is insane value for Siphon Life and Lifestrike. You can sell this later for some other form of survivability, like a Resilience or Plated.
III
Aktiv
Teleport-Stein
You can choose between this or Phantom Strike (when ahead or vs fliers/gun carries/squishies) as your primary engage option. The edge this item has is its function as an escape tool if you're good.
Probably not these but you could
II
Mystische Kugel
+7 spirit, 1600 weapon item. CAN substitute for Melee Charge in the build at your preference.
II
Antimagische Kugeln
This item can also substitute for Melee Charge at your preference.
III
Magieriss
Consider this if you build SSB.
III
Geschärftes Bajonett
Good item against a lot of melee characters but otherwise really ehhhhhh on this build.
IV
Zermalmende Fäuste
Only consider this if it's late game and you bought Melee Charge.
Once you get to this point of the game you buy whatever is needed. Some of these are situationals to be bought earlier (like Healbane)
III
Berserker
This item is all the Weapon Damage you could ever want with some Bullet Resist on top for pretty cheap.
IV
Aktiv
Ätherischer Schleier
Functionally better Counterspell, but more expensive. Consider buying if you have the money for it and need it.
II
Aktiv
Heilendes Amulett
Still a great item, buy whenever you feel it's necessary to.
II
Schwächungsreduzierer
Builds into this thing which you care about more -->
III
Aktiv
Schwächungsentferner
<-- Builds from this thing, cleanses most things you care about and heals you.
III
Verstärkte Kugelrüstung
Armor. Generally extremely outclassed by Plated Armor and Juggernaut, whereas Spirit Resilience is at least good.
III
Verstärkte Magierüstung
Armour. This is the most spirit resist you'll need unless an enemy team is REALLY spirit heavy. Spirit carries tend to fall off later while gun carries dont.
III
Gegenzauber
Walmart E-Shift for things like Wraith or Shiv or delayed CC like Seven or Warden.
III
Seelenkraft
They nerfed your HP pool but moreover this keeps you active on the map.
II
Heilungsfluch
Anti-heal woohoo. Best option for it on this build.
II
Magielebensraub
If you really wanna be a wizard I guess.
II
Aktiv
Feuererwiderung
This item is insane for 1600, scales with the enemy gun carries into the late game and makes them afraid to shoot you.
II
Stiefel des Dauerläufers
Anti-slows, and helps you rotate faster too. Builds out of sprint boots if you buy that.
IV
Moloch
This is outclassed by Plated Armor BUT you will end up buying both against fed gun carries.
IV
Zauberbrecher
Mid item with stats you like.
IV
Hexenpanzer
Still good on Abrams as long as you are careful not to use your ult.
IV
Panzerrüstung
Insane against gun carries, basically always buy late if needed.
IV
Heilungstempo
This is an item you buy when its lategame and you're rich. Brings Infernal Resilience to 15%.
IV
Aktiv
Koloss
Buy this whenever you need both kinds of resists on one slot, or just generally need to be tankier.
IV
Aktiv
Unaufhaltsam
Channel your inner gorilla, useful against heavy CC and maybe for stealing mid with warp stone.
IV
Aktiv
Phantomschlag
Fliers squishies and gun carries oh my. Buy this when you need to, it's not core.
IV
Aktiv
Magische Infusion
If you really wanna be a Wizard I guess.
===== Notable Spikes ===== Lifestrike - 4k/4.8k Max Siphon Life - 8k Tier 2 Charge - 10k Snatch/Torment/Cooldown - 12k/15.2k/18.4k Max Ult - 35k
========= IMPORTANT NOTE ========= Pre 10k souls = Light melee Post 10k souls = Heavy melee
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