Deadlock CoachDeadlock-Coach
Vyper
Schlängelt sich in den Kampf und tötet ihre Gegner

Mit ihren mächtigen Waffen (inklusive einer tödlichen Dosis Gift) schlängelt sich Vyper hinter die feindlichen Linien und schaltet mit einem tödlichen Kugelhagel hochrangige Ziele aus.

Vyper
Schlängelt sich in den Kampf und tötet ihre Gegner

Mit ihren mächtigen Waffen (inklusive einer tödlichen Dosis Gift) schlängelt sich Vyper hinter die feindlichen Linien und schaltet mit einem tödlichen Kugelhagel hochrangige Ziele aus.

Description

Fully annotated. Some of the annotations might even be useful!

My personal build that tries to power spike both early (with Spirit-based Dagger + Venom + Bola combos) and late game (with gun-based Weapon and Spirit Damage), with a fast-farming midgame to bridge the transition.

Item Build

Lane / Early Game

The patch changed spirit Vyper's laning phase from bursty poke to sustained poke. The biggest choice here is between Opening Rounds and Mystic Shot (I wouldn't get both); read annotations. Venom on Guardians makes you even more of a objective melter (remember to be in range when it triggers!)

Deadlock Item

II

Wappen des Zauberers

Overstatted item. Spirit resist, spirit power, regen, cooldown reduction? Good early priority in most lanes.

Deadlock Item

I

Zusätzliche Magiekraft

FYI: Vyper's movement speed scales with spirit power.

Deadlock Item

II

Durchdringende Kugeln

I like this in losing lanes or vs close quarters heroes; your goal in lane is to keep your enemies at or below half health so Venom is scary, this helps with that. Also good for farming.

Deadlock Item

II

Mystische Kugel

More spirit burst, on your already-good gun. The more-reliable option. Good in winning lanes or against long-ranged characters who you can poke with this.

Deadlock Item

I

Mystische Explosion

You need to hit two daggers to trigger this now, or trigger it on a decent Venom pop, but it still helps a lot in lane with your poke.

Deadlock Item

II

Verbesserte Magiekraft

It's more spirit power. What else should I write here?

Deadlock Item

III

Panzerschreck

The news of its demise was greatly exaggerated. Still hugely helpful with big venom pops (or bolas), even if it's hard to trigger on dagger now. In losing or farm-heavy lanes, get after Tesla.

Deadlock Item

III

Tesla-Kugeln

Big farm accelerator and buying it now makes Vyper's gun significantly better earlier to make up for the damage we lost on dagger. You're gonna be shooting more early, and this helps.

Deadlock Item

I

Sprintstiefel

Nice to have, especially if you're going on box and sinners runs, and the regen is a nice bonus too. Can otherwise wait for Enduring.

Deadlock Item

II

Stiefel des Dauerläufers

Movespeed good on slippery snake lady, and god do I hate slows. Get early in e.g. a Kelvin lane (may the devil curse his name).

Defensive Lane Items

Buy as needed. You probably want at least one or two unless you're truly stomping lane. In hard lanes, get one of these first thing.

Deadlock Item

I

Zusätzliche Regeneration

Consistent, good, reliable, friend. I get it most games.

Deadlock Item

I

Zusätzliche Lebenspunkte

Get if you're planning on going into Fortitude. Not worth if you're veil walker-ing.

Deadlock Item

I

Heilende Kugel

Good in most lanes, although can be inconsistent if you're dealing with double long-range poke heroes. The greediest option here; gives gun instead of health investment.

Deadlock Item

I

Widerstand

Vs Viscous or otherwise very punchhappy laners.

Deadlock Item

I

Aktiv

Heilungsritus

If you have 800 souls and your options are buying healing rite or backing to heal, buy healing rite. Having to leave lane is punishing in this game.

Map Sustain

Choose your favorite; Fortitude feels better in current patch but VW still has its place. Can delay in very greedy games, or if you're desperately hurting for damage.

Deadlock Item

III

Seelenkraft

Ding dong, the wicked witch is dead, and in its place is an old, reliable friend.

Deadlock Item

III

Mystischer Schleier

Good god, they nerfed it. Still here for now, but I think Fortitude is just better now (yay!)

Mid / Late Game - Core

Buy simulatenously with the Greens category below as needed. Healbane should be picked up early if you're getting shredded by sustain-heavy heroes; otherwise this is in rough order of priority L -> R.

Deadlock Item

IV

Grenzenlose Magiekraft

High priority, even if you're itching for more gun-oriented items. Movespeed, scaling for tesla bullets and merc magnum (not to mention your abilities), and did I mention the movement speed?

Deadlock Item

III

Feuerstoß

Gaben personally designed this item for Vyper. My dad works at Valve and he told me that. Makes your slides 200% more silly and slippery. Priority pickup for me most games.

Deadlock Item

II

Veredeln

Quecksilber-Nachlader

Not particularly important by itself, but we want it as a component of Merc Magnum, and it's nice for a quick reload.

Deadlock Item

IV

Veredeln

Wilde Magnum

Crazy, crazy good item. High priority after Boundless. Basically doubles your gun damage AND gives fire rate. Make sure it's always active when you're shooting.

Deadlock Item

II

Heilungsfluch

If they have anybody with substantial regen who's a problem, this is worth getting, and you have an easy time proccing it now. Otherwise skippable.

Deadlock Item

III

Magieriss

Worth after Merc Magnum and Tesla - I wouldn't buy it before then. You can apply it to petrified enemies - Bola, then shoot them in the head.

Late Game Luxury

What I would buy if and only if I had all the Core items and felt I didn't need more green items.

Deadlock Item

IV

Aktiv

Kondensator

Low priority upgrade, but not a bad item and the active is underrated. Good if you're slot limited.

Deadlock Item

IV

Querschläger-Kugeln

It's VERY fun, and can shred teamfights if you happen to catch them all clumped up (and not die in the process). Only pick up in very late game.

Deadlock Item

IV

Raserei

More gun investment, and more movement speed. The MS (and spirit resist) when below 50% can save your skin. Get if you're facing a heavy spirit lineup in the very late game.

Deadlock Item

IV

Magische Sättigung

I have changed my opinion on this item and think it is good enough to be core, but only as a late game pickup after everything to the left of it. Wouldn't prioritize it.

Deadlock Item

IV

Glaskanone

It is a LOT of gun damage. The minus max health is tough, but if it falls on your shoulders to be the gun carry in hyper late game, here it is (and it gives more damage to Merc Magnum, too!)

Greens

You probably want Leech, eventually upgrade Enduring Speed to Juggernaut when you run out of slots, and maybe one of Escalating / Spirit Resilience as needed. The rest are highly situational but sometimes important to have (counterspell, debuff remover, etc.)

Deadlock Item

II

Kugellebensraub

For building into Leech. Honestly, not that worth it by itself with this build imo.

Deadlock Item

IV

Aderlasser

Big healing. I prefer it over Vampiric Burst since a big chunk of our damage is spirit.

Deadlock Item

III

Verstärkte Magierüstung

More and more necessary in today's goofy spirit meta.

Deadlock Item

III

Steigende Belastbarkeit

Honestly, this is just a better bullet resilience for Vyper.

Deadlock Item

IV

Moloch

Shuts down gun carries and upgrades Enduring Speed. Good slot-efficient (albeit expensive) item. I prefer this (+ Escalating) for dealing with heavy gun lineups late game.

Deadlock Item

II

Aktiv

Schutzwache

Surprisingly good, especially if you're having a rough game and are transitioning into a more supportive role. Builds into Divine Barrier too.

Deadlock Item

III

Gegenzauber

I do not consent to the Bebop bomb.

Deadlock Item

II

Schwächungs­reduzierer

It's okay. If I feel like I need this I usually just straight rush for Remover.

Deadlock Item

III

Aktiv

Schwächungs­entferner

For your friend who came into this game from League of Legends and is now raging about how many stuns there are in this game. Or you, I guess.

Deadlock Item

II

Unterdrückung

Pretty solid if you need to shut down a gun carry early into the game, but late game I'd rather have Juggernaut.

Deadlock Item

III

Bleikugeln

This is here for the spirit and debuff resistance. A greedier but still good resistance item.

Deadlock Item

IV

Schröpfende Kugeln

It's solid for more sustain, but not my favorite on Vyper. More of an Ivy item, you know what I mean? Yeah you do.

Deadlock Item

IV

Aktiv

Göttlicher Schild

Underrated imo, but probably a bit too expensive unless you're really struggling to do dmg and accepting a more supportive role. Then it's a great pickup for you and your team.

Deadlock Item

II

Reaktiver Schild

Good against Lash, Haze, etc. in lane. Not great past early-mid game in my opinion - in most cases Debuff Remover is more useful (or straight up Spirit Resilience, or Spellbreaker).

Deadlock Item

III

Aktiv

Teleport-Stein

A bit overkill, but it is funny, and it's actually a huge amount of bullet res after blinking.

Deadlock Item

IV

Panzerrüstung

If you're getting absolutely shredded by on-hit effects, this is decent. But I still prefer Juggernaut.

Deadlock Item

IV

Aktiv

Unaufhaltsam

For that MnK that just loves you so much. Deadlock's BKB, for you Dota knowers. Although far less ubitiquous or generally necessary than BKB...

Deadlock Item

IV

Zauberbrecher

Pretty good into obnoxious spirit burst (e.g. Lash), but only in that situation - otherwise Spirit Res is more consistent and cheaper.

Deadlock Item

III

Meisterhafte Ausdauer

If you want 3 million stamina. Not really worth it, but again, funny.

Deadlock Item

III

Impuls-Regeneration

I would rather have Leech, but this is also a sustain option if you're playing a more pokey, sustained damage role. I was forced to add this here.

Situational Items

All are annotated with my thoughts. I wouldn't consider any of them a core part of the build, but occasionally I may get one of these if the game really calls for it, and if you have a soft spot for one of these items, go for it. Unordered.

Deadlock Item

III

Aktiv

Alchemie-Feuer

Spirit power, gun investment and a good active. Throw it on the ground right after Bola to let it ramp up before they awake. Not priority, but if you do pick it up, pick it up early.

Deadlock Item

II

Aktiv

Schnelle Stiefel

The extra slide distance is nice, and if you're slidemaxxing, well here you go.

Deadlock Item

II

Kinetischer Spurt

If you dash jump a lot and need an economy gun upgrade, sure. Good item but not incredible.

Deadlock Item

II

Aktiv

Splitterkugel

It's really good on gun Vyper, and not bad on hybrid either, but it's not priority for me. It can help make Vyper's spray more consistent in chaotic fights, and great with e.g. Billy ult.

Deadlock Item

IV

Aktiv

Fluch

I HATE this guy and want them to SUFFER. A classic Spirit Vyper item, but a bit pricey for hybrid. The random 20% weapon damage is a surprise, but a welcome one.

Deadlock Item

III

Überlegene Abklingzeit

Feels a bit overkill, cooldowns aren't really a problem outside of bola, but another reasonable upgrade path w/ Transcendent.

Deadlock Item

IV

Transzendente Abklingzeit

Only if you have a bunch of actives.

Deadlock Item

II

Aktiv

Fluch der Langsamkeit

The actives are all self-explanatory, I feel. You're already a pretty item-hungry character so it feels bad to have to buy these. If you're in a pub and nobody else is doing it though...

Deadlock Item

III

Aktiv

Niederschlag

See Slowing Hex.

Deadlock Item

III

Veredeln

Ansteigende Magiekraft

It's solid, but Merc Magnum and Boundless are just higher priority and if we fill up all the slots with purple there's no room for the orange and green, yknow?

Deadlock Item

I

Veredeln

Mystische Erweiterung

If they're running away too fast before you get the girl juice on them.

Deadlock Item

III

Größere Erweiterung

A bit overkill, but if you're out of things to upgrade and have Mystic Expansion. Does make your bolas bigger, that's fun.

Deadlock Item

III

Aktiv

Trance der Raserei

The silence is whatever. No stamina usage feels terrible though - albeit sliding from a run is very possible with this build.

Deadlock Item

III

Giftige Kugeln

In theory a tank shredder, but I've always found this item to be a bit underwhelming. Would rather have Tesla Bullets + Healbane, unless you're going against Victor + MnK + Abrams + Billy + Shiv.

Deadlock Item

IV

Glückstreffer

I'd rather have Glass Cannon; the consistent weapon damage jives better with Mercurial Magnum; still this is good with our bonkers fire rate.

Deadlock Item

IV

Aktiv

Schattenwandel

For a funny assassin-ish build. More map mobility, and the ambush bonuses are quite good.

Deadlock Item

IV

Verstummer

Your gun shoots real fast, this can be decent, but again nothing special. Maybe if they're ALL spirit - outgoing damage reduction is quite nice.

Deadlock Item

IV

Zauberschütze

Effect is pretty weak for a tier 4 in my humble opinion, but 60% fire rate and a bit of CD reduction is far from nothing. If you need the reload speed, you're doing something wrong.

Deadlock Item

II

Reduzierte Kugelresistenz

Better now with the Dagger changes making it easier to proc, and stacks nicely with t2 dagger. Underrated, but a bit of a detour imo.

Deadlock Item

III

Schnelle Aufladung

I REALLY wouldn't get this with the current state of Screwjab Dagger - I don't think the price is worth what you get. Still, if you're desperate for the true dagger-slinging experience, here ya go.

Ability Point Order

Verlangsamungsdolch

Tödliches Gift

Schlittern

Versteinernde Bola

1

1

1

2

2

5

1

2

5

2

5

5