Viscous ärgert seine Gegner durch geschicktes Ausweichen und den strategischen Einsatz von Heilung, sodass er auch den brutalsten Angriffen seiner Gegner standhalten kann.
Viscous ärgert seine Gegner durch geschicktes Ausweichen und den strategischen Einsatz von Heilung, sodass er auch den brutalsten Angriffen seiner Gegner standhalten kann.
Regularly updated. Splatter and Goo Ball will be your
main damage sources. PP and Cube for utility.
I put an early point in PP because I like movement. T5
Splatter after Ball because it helps with damage output.
Cube second is good too, but you'll hit like a wet noodle.
Order is flexible
I
Mystische Explosion
Always first unless you NEED a regen item
I
Monster-Kugeln
You can swap for a vitality item, but the lane pressure here is excellent and it helps you farm
II
Arkane Verstärkung
Cracked on Viscous. Dash jump before Splatter for lane poke, Cube for more regen, PP for a long range disrupt and always for Goo Ball
II
Wappen des Zauberers
Literally the best aspects of the old Spirit Armor and Enchanter's Barrier. Before Stamina is fine too
II
Veredeln
Abklingzeitraffer
Always last in this section. Makes it so Goo Ball is always up for your rotations
I
Zusätzliche Lebenspunkte
Viscous does really well with health thanks to resists. This is more of a future setup item
I
Zusätzliche Regeneration
If you're getting lowish a lot, but you're currently at least half
I
Aktiv
Heilungsritus
If you're almost dead
III
Pulsierende Pein
I've been rushing this and it's really nice. Helps you farm faster, and still works before Goo Ball T5
III
Aktiv
Teleport-Stein
If you don't build any extra T1s, you'll get this about 1600 souls after Goo Ball T5
At least 1, maybe 2
III
Meisterhafte Ausdauer
Don't sleep on Stamina Mastery. With Surge you have 6 stamina for 3 activations, crazy stamina recovery, good mobility and triple jump in Goo Ball
III
Seelenkraft
If you're feeling really squishy
III
Aktiv
Schwächungsentferner
Honestly you could pretty much buy this every game, but it's especially good versus movement lockdown or silences. Seven, Warden, Vindicta come to mind
Usually 1
II
Heilungsfluch
Easy to apply with Torment Pulse, and that heal can be relevant. Antiheal still feels mandatory a lot of the time too
II
Magieschild
Barrier scales with Goo Ball resists
II
Aktiv
Feuererwiderung
Return damage calculated before resists, so M1s will take equal damage to you in Goo Ball
No order. Buy as needed, especially the T4s
II
Veredeln
Verlängerte Dauer
Always buy unless you're slot locked (look for a T4 with duration tacked on)
III
Überlegene Dauer
I get this most games -- 6% extra duration for Goo Ball, also nice for Cube. But make sure you buy this if you get Scourge
III
Panzerschreck
Basically mandatory to do damage on Viscous late game
IV
Aktiv
Geißel
So. Much. Damage. Also strong against Spirit comps. Harder if they have flyers though
IV
Aktiv
Phantomschlag
Always get if they have more than 1 of: Seven, Bebop, Lash, Vindicta, Gray Talon. Disarm is also very good against Haze, Infernus, Wraith
T3s are expensive
III
Verstärkte Kugelrüstung
Reductive scaling means it's only 72%/84% in Goo Ball so only look for this if they are HEAVILY Bullet
III
Verstärkte Magierüstung
Reductive scaling means it's only 72%/84% in Goo Ball so only look for this if they are HEAVILY Spirit
III
Aktiv
Verfall
The damage is really good, but Healbane is much easier to apply AOE. I get this if they only have 1-2 problematic healers
III
Aktiv
Niederschlag
The only situation I would buy this over Phantom Strike is if you NEED it early and saving 6400 is not an option. Could be a second flyer hate item too
IV
Rüstung des Weissagers
If you're TIGHT on slots you probably want this over Duration Extender because you're probably also getting shredded
IV
Hexenpanzer
Love this item. Great versus Spirit heavy comps (but Scourge first usually)
IV
Panzerrüstung
The classic anti M1 item
IV
Magiebrand
So good. It does SO MUCH damage and 70% antiheal is insane. If you're ahead and want to snowball you could buy this as your first T4
IV
Grenzenlose Magiekraft
Raw damage bump. Great for Viscous. Pairs nicely with Spirit Burn too
IV
Aktiv
Fliegender Teppich
I think this item might be slept on. I would buy it more if Phantom Strike wasn't so damn good. The bonus stats are awesome and you can use it for mobility too
II
Verbesserte Magiekraft
I built this in lane for a long time, but I've found that your tower is usually down by 7000 or so souls and in that time I'd rather have Arcane Surge and Enchanter's Emblem
II
Aktiv
Kältefront
It just feels underwhelming to me most of the time. I'd generally just rather save up and get an early Torment Pulse
III
Größere Erweiterung
On paper Ability Range should be really good for Viscous. In practice though it makes Goo Ball basically unusuable in small rooms and it fucks up your Warp Stone distance
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2
5
5
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5
2
5