Viscous ärgert seine Gegner durch geschicktes Ausweichen und den strategischen Einsatz von Heilung, sodass er auch den brutalsten Angriffen seiner Gegner standhalten kann.
Viscous ärgert seine Gegner durch geschicktes Ausweichen und den strategischen Einsatz von Heilung, sodass er auch den brutalsten Angriffen seiner Gegner standhalten kann.
Updated for 8/8 patch. Tankbuster is still really good.
I've been buying a relatively early Spirit Burn recently
and it's nice for late game impact.
Goo Ball and Splatter for damage, Punch and Cube for
utility.
Order is flexible
I
Mystische Explosion
Always first unless you NEED a regen item
I
Monster-Kugeln
You can swap for a survivability item, but the lane pressure here is excellent and it helps you farm
II
Arkane Verstärkung
Might be one of the best T2s on Viscous. Always for Goo Ball, often for Splatter, sometimes for the others
II
Wappen des Zauberers
Literally the best aspects of the old Spirit Armor and Enchanter's Barrier. Before Stamina is fine too
II
Aktiv
Kältefront
Yes I'm a Cold Front guy now. Farming is nice, and it's a good burst with T5 Goo Ball
Up to 2
I
Heilende Kugel
Kind of a nice semi defensive item. If you can hit it on a hero off CD it outperforms Extra Regen
I
Zusätzliche Regeneration
Nice as a turtle item
I
Aktiv
Heilungsritus
If you're almost dead
You want all of these, and usually in this order
II
Veredeln
Abklingzeitraffer
Makes it so Goo Ball is always up for your rotations
III
Aktiv
Teleport-Stein
You'll get this almost exactly when you get Goo Ball T5
III
Panzerschreck
Really really strong still
II
Veredeln
Verlängerte Dauer
Always buy unless you're slot locked (I usually go for Kevlar instead)
1-2ish
II
Schwächungsreduzierer
Hard to find a game where this isn't good
II
Heilungsfluch
Easy to apply, and antiheal feels pretty mandatory still
II
Magieschild
Still feels pretty good after the changes. I usually look for this vs Seven, Pocket, Vindicta
II
Unterdrückung
Still pretty slept on I think. Great with AOE Spirit damage. Haze, Infernus, Warden, Mirage
No order. Buy as needed or swap
III
Pulsierende Pein
I'm demoting this to a later game type item. Use Cold Front as an early game sub, and this is a good late damage bump
III
Überlegene Dauer
I get this most games -- 6% extra duration for Goo Ball, also nice for Cube. But make sure you buy this if you get Scourge
IV
Magiebrand
Now much easier to proc if you have Tankbuster. This is your item if you want to just do damage
IV
Aktiv
Phantomschlag
Always get if they have more than 1 of: Seven, Bebop, Lash, Vindicta, Gray Talon. Disarm is also very good against Haze, Infernus, Wraith, Vyper, Warden
IV
Aktiv
Geißel
So. Much. Damage. Also strong against Spirit comps. Harder if they have flyers though
1ishhhh
III
Seelenkraft
Raw health goes really well with Goo Ball resists
III
Verstärkte Kugelrüstung
Beware of reductive scaling. But still really good
III
Verstärkte Magierüstung
Beware of reductive scaling. But still really good
III
Aktiv
Schwächungsentferner
Pretty much always a safe buy. Especially if you bought Debuff Reducer
IV
Panzerrüstung
The classic anti M1 item
IV
Hexenpanzer
Love this item. Great versus Spirit heavy comps (but Scourge first usually)
IV
Rüstung des Weissagers
If you're TIGHT on slots you probably want this over Duration Extender because you're probably also getting shredded
IV
Aktiv
Unaufhaltsam
If you're getting silence or movement locked a lot. Also Dynamo
IV
Transzendente Abklingzeit
I don't buy this much. If you have 2-3 actives and a couple items with passive CDs it can be good, but otherwise it just doesn't feel worth it
IV
Aktiv
Arktische Explosion
A pretty solid upgrade if you're slot locked. The snare interrupts a lot of movement abilities
IV
Grenzenlose Magiekraft
Raw damage bump. Great for Viscous. Pairs nicely with Spirit Burn too
IV
Eskalierende Bloßstellung
If you already have Scourge and/or Spirit Burn this will make them HURT
IV
Aktiv
Magische Infusion
Smashing this can actually do a ton when you're in the middle of their team
1
2
1
1
2
5
5
1
2
5
2
5