Farm & Scaling Focused. Build Mostly Left to Right! The order is pretty flexible. Auto-Win at 40k souls by running into the Enemy Base
Your Healing, Regen, Spirit Resistance all scale with Spirit Power! Combined with Spirit Lifesteal, and Spirit Resistance - Late game you can just run into the enemy team with your 3 Ability active and be quite a drain tank!
Be mindful of how much damage your 3 ability does to yourself, until you have enough S.Resistance to mitigate most of it.
Late game you are STRONG!
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Verstärkte Magierüstung
Can get sooner as well; it's always good - and help mitiages the insane dmg your 3 does to yourself early game.
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Imbue [E]
Ansteigende Magiekraft
Pretty much better than Duration - Also gives a good burst of Move Speed for Chasing or Escaping!
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Mystische Schwachstelle
can skip this, and just buy escalating directly later if low on slots.
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Eskalierende Bloßstellung
Free 54% Amp + 20% Spirit Resist? Yes Please - Core Damage item on Victor.
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Aktiv
Magische Infusion
Great Item for turning the Odd's when inside the enemy team!
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Größere Erweiterung
Not Really Worth getting the Imbued version Early - but you can buy earlier if wanted.
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Hexenpanzer
Doesn't work off your 3 - but is still good for getting your abilities back faster
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Heilungstempo
Mostly just in the build for the 25% Healing Boost, Spirit Resist, and MS. Fire Rate we don't really care about.
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Transzendente Abklingzeit
(Can buy this dead last tbh - Can get a Item in the last box first; unless you really need infuser CD to be reduced)
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Aktiv
Geißel
Your 3 ability to the second power! also gives a bunch of Spirit Resistance when activated! Buy this 9/10 times since its FUN!
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Aktiv
Ätherischer Schleier
Have your 3 toggled on before activating! Great if you need more Survivability & Just wanna relax in the middle of the enemy team
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Aktiv
Auffrischer
Obvious Reasons :3
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Magiebrand
If you Realllly need anti-heal (?) Get this.
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Verstärkte Kugelrüstung
Boring - but Might be good if they are Weapon Dmg Heavy.
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