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Doorman

Doorman

Description

Are you tired of Gun Doorman? Do you wanna be the most annoying and powerful door user imaginable? Then this is the build for you! This is my personal build I use as of 1/3/25, I love playing Doorman and have over 100 games with him. A big part of this build is dipping into every investment category to hit that spike in all 3 investment categories early!

Item Build

#Citadel_HeroBuilds_EarlyGame

L->R

Deadlock Item

I

Monster-Kugeln

Clear lanes and farm faster, also doubles your regen when out of combat, sell for slots if desperately needed.

Deadlock Item

I

Zusätzliche Aufladung

Some early bell damage, we rush spirit investment after getting monster rounds to win lane fast.

Deadlock Item

I

Mystische Explosion

Good early game burst damage. Sell first if slots needed, tankbuster isn't as goated as it once was.

Deadlock Item

I

Zusätzliche Magiekraft

Increase the damage of bells even more while still rushing for spirit power spike.

Deadlock Item

I

Veredeln

Mystische Erweiterung

Makes bell almost impossible to miss.

Deadlock Item

II

Mystische Schwachstelle

Makes bell to bell, cart to bell, or ult to cart to bell combo do more damage.

Deadlock Item

I

Aktiv

Heilungsritus

You might notice there's not a lot of greens on the main build path, this is intentional, beyond hitting the vitality investment threshold you should be mostly using your doors as your survival tool.

Pick one for health spike

Deadlock Item

II

Kampfweste

The choice between a vest or a shield largely comes down to if the enemy is a burst damage or sustain. Shields for burst, vests for sustain. But in gun's case, battle vest is almost always better.

Deadlock Item

II

Wappen des Zauberers

Generally good pick against spirit comps regardless of the characters.

Deadlock Item

II

Reaktive Barriere

Good against CC characters like bebop, lash, or vindicta.

Deadlock Item

II

Magieschild

Good against HEAVY spirit burst characters like lash or mina.

#Citadel_HeroBuilds_MidGame

L->R If out of slots then just buy upgrades in the same order.

Deadlock Item

III

Aktiv

Rettungs­strahl

If you purchased a vest or shield first (Which you should), this is when you get your vitality investment boost. Great utility if you want to play more as a support or just sustain.

Deadlock Item

III

Aktiv

Kultopfer

Sell late for slots if needed, always use on T3's if you can for best soul gain, gives 15% range increase to all abilities which is great for doorman. Always have an escape door ready!

Deadlock Item

II

Antimagische Kugeln

Amplify your spirit damage even more, can buy later if slots are a problem but if it's past about 17 minutes you should sell mystic burst for this.

Deadlock Item

III

Schnelle Aufladung

More bells? More bells, an absolute CORE item that should never be sold.

Deadlock Item

III

Größere Erweiterung

Make bells even more impossible to miss, also makes your doors suuuper long range for support, escape, and initiation.

Deadlock Item

II

Verbesserte Magiekraft

More spirit=Good. Once you hit about 25k net worth you should have maxxed your doors, and should play more aggressively. Go solo push walkers if they're still up or roam through the enemy farm.

Deadlock Item

IV

Unsterblichkeit

Sell rescue beam for this if you're low on slots, one of the only characters where this is genuinely a goated pick, always have an escape door ready and basically become unkillable.

Deadlock Item

III

Überlegene Abklingzeit

More ults, more carts, more doors.

Deadlock Item

IV

Grenzenlose Magiekraft

Cranks your bell damage up to 11.

Deadlock Item

III

Magieriss

If you're confident in your ability to hit headshots (I'm not), this is great for even more spirit amp. Skip if you're not confident.

#Citadel_HeroBuilds_LateGame

I generally L->R this but buy as you see fit.

Deadlock Item

IV

Veredeln

Aktiv

Echo-Splitter

Do it to 'em. (Hit them with a double cart stun.)

Deadlock Item

IV

Transzendente Abklingzeit

Decreases the cooldown on cheat death, echo shard, cultist sacrificem, and rescue beam if you have them still. Even more CDR is always good too.

Deadlock Item

IV

Magiebrand

The combo that-

Deadlock Item

IV

Eskalierende Bloßstellung

makes you do hella damage no matter what.

Deadlock Item

IV

Aktiv

Ätherischer Schleier

Nerfed but still good, sell your health spike shield/vest for this if you still have it. This with cheat death will basically make your stall-ability so annoying that the enemy will probably ragequit.

OMEGA Late Game

Why hasn't the game ended yet?

Deadlock Item

IV

Veredeln

Mystischer Hall

If you still have cultist, sell it for this.

Deadlock Item

IV

Aktiv

Auffrischer

Sending someone to Hotel Hell twice is pretty good later on. Sell spirit spredder/spirit rend for this.

Deadlock Item

IV

Schriftrolle des Blitzes

You're now evil. This synergizes with the ult to cart combo if they're stunned right out of ult. Sell greater expansion for this, you still have increased ability range with other tier 4s.

ULTRA Late Game

Choose one.

Deadlock Item

IV

Aktiv

Arktische Explosion

More burst damage in your ult combo and a free extra CC. Sell rescue beam for this, pick this over phantom strike if getting up close to ult enemies isn't a problem.

Deadlock Item

IV

Aktiv

Phantomschlag

Can work as a super late game initiation if the enemy is really good at staying away from you, sets you up for an easy cart stun then ult, sell rescue beam for this.

Situational

Check item descriptions!

Deadlock Item

I

Sprintstiefel

Can buy early if you wipe lane or want to abuse out of combat regen, if you take this don't buy any vest or shield, and upgrade to enduring speed.

Deadlock Item

II

Aktiv

Kältefront

A good bit of burst damage that also helps you get the bonus damage on your ultimate. Will sell for slots later if you buy it.

Deadlock Item

II

Stiefel des Dauerläufers

Buy if enemy slows are stopping you from making it to your escape door.

Deadlock Item

II

Aktiv

Schutzwache

If you wanna be a hard support doorman, buy this and don't buy one of the health spike items since you're not playing aggro anyways.

Deadlock Item

II

Heilungsfluch

Buy if enemy healing is a problem, sell for spirit burn later. Don't buy one of the vests/shields if you buy this to minmax souls spent for other investment categories.

Deadlock Item

III

Trophäensammler

The "win harder" item. As in, don't buy this unless you literally are wiping the floor with your enemies corpses and just want to hear the funny ding noise it makes when you get a kill.

Deadlock Item

IV

Aktiv

Göttliche Barriere

The upgrade of heal bitc- I mean support doorman.

Deadlock Item

IV

Moloch

If you built enduring speed instead of a shield or vest and you're facing big gun carries AND big slow abilities, this is worth considering.

Deadlock Item

II

Veredeln

Verlängerte Dauer

If you just wanna watch them suffer with bell slow, or cart stun.

Deadlock Item

II

Aktiv

Fluch der Langsamkeit

Buy if you have movement enemies like lash/mina, builds into vortex web.

Deadlock Item

III

Aktiv

Verfall

Buy early if enemy healing is a problem

Deadlock Item

III

Überlegene Dauer

Looong bell slow, cart stun, and portals last longer!

Deadlock Item

III

Panzerschreck

Not as good anymore since it does current health damage, but can be used if you're playing initiator doorman, your ult will always proc it unless they negate it's damage, as will bell or cart.

Deadlock Item

IV

Aktiv

Wirbelnetz

If you're really good at the vortex->cart combo, buy it.

Ability Point Order

Rufglocke

Türöffner

Gepäckwagen

Hotelgast

1

2

1

2

5

1

2

5

1

2

5

5