All items explained. All the optinal items are depending on lane, enemy team comps ect, and how you want to play the game.
I max 1 instead of 4 because of the vortex combo, crazy damage if you get multible enemies in vortex.
Left -> Right (After HSB)


I
Kopfschuss-Verstärker
Great for earlygame damage


I
Zusätzliche Aufladung
2x bells + damage


II
Aktiv
Schutzwache
Can swap this with enchanter`s if you need spirit res. I like getting it for divine later & saving teammates


II
Wappen des Zauberers
Better than buying improved spirit (You lose like 7 spirit, but gain res and cdr)


I
Widerstand
ABAMS, BILLEH ECT :)


I
Zusätzliche Regeneration
When around 50%hp


I
Aktiv
Heilungsritus
If you are 1hp and you cant base


II
Reaktiver Schild
Vs alot of cc in lane
Left -> Right


I
Veredeln
Mystische Erweiterung
Helps with door plays (I get it around 8 mins for sinners)


III
Schnelle Aufladung
More bells = more damage


II
Aktiv
Fluch der Langsamkeit
Combo with your ulti, get early if needed (can skip if needed aswell)


IV
Aktiv
Wirbelnetz
Massive powerspike, vortex into cart = almost a guarantee on the cart + more people in it


IV
Aktiv
Göttlicher Schild
If they have alot of debuffs like pocket ulti ect


III
Aktiv
Kultopfer
Good stats eat large camps


II
Stiefel des Dauerläufers
Moving around the map + they have slows


III
Gegenzauber
If they have alot of ultimates you can counterspell (Lash, pocket, infernus, geist, paradox ect)
Left -> Right


III
Aktiv
Teleport-Stein
Help with living and catching people with your ultimate + warp cart


II
Veredeln
Abklingzeitraffer
cdr good


III
Überlegene Abklingzeit
MORE CDR


IV
Transzendente Abklingzeit
Get after your actives, for lower active cds


III
Aktiv
Niederschlag
Great for setting up kills with team + cart stun (Also to send people into ur walker)


III
Aktiv
Welle der Verstummung
Still testing (Can silence heros like yamato pocket when they leave ultimate)


III
Aktiv
Verfall
vs heals, like moe, kelvin, abams ect


III
Aktiv
Schwächungsentferner
If they have alot of debuffs and CC


III
Aktiv
Rettungsstrahl
If they got catch heros
Good


IV
Magiebrand
If they have alot of heals


IV
Grenzenlose Magiekraft
More damage lategame (Can get spirit burn if they have alot of heals instead)


IV
Veredeln
Aktiv
Echosplitter
Enemy perma stun, sell cultist or smt for it


III
Panzerschreck
Really good item, more damage


III
Größere Erweiterung
More range to catch people in your vortex (And door range + bell range)


IV
Panzerrüstung
If you insta die vs m1


IV
Zauberbrecher
If you insta die vs spirit nukers
1
2
1
1
2
5
1
2
5
5
2
5
1
2
1
1
2
5
1
2
5
5
2
5
1
1
1
1
2
2
5
2
5
5
1
2
1
1
2
5
1
2
5
5
2
5