
Mithilfe seiner unwilligen Assistentin, Verhexungen und flink fliegenden Blitzen kann <i>Der Großartige Sinclair</i> seine Gegner verwirren.
Mithilfe seiner unwilligen Assistentin, Verhexungen und flink fliegenden Blitzen kann <i>Der Großartige Sinclair</i> seine Gegner verwirren.
1/7 update: separated some lategame item choices based on different lategame situations.
Feel free to ask me any questions on the Sinclair discord @RAIGEKI
Play lane safe and box until 2.8k T2 bolt. 8.8k spike with surge and t3 bolt lets you one shot anyone on the map so try to play greedy until then.


I
Monster-Kugeln
Our level 1 gun dps is pathetic so this lets us kill troopers easier and not get constantly pushed into. Sell if you need a slot later.


I
Aktiv
Heilungsritus
Best lane sustain by far and makes taking sinners less painful. Sell if you need the slot later.


I
Zusätzliche Aufladung
Time to finally do damage. Try to save all your bolt charges for when you drop assistant.


I
Zusätzliche Magiekraft
spirit good


I
Imbue [E]
Mystische Erweiterung
Makes bolts easier to hit and enables you to farm multiple creeps in a camp with them.


III
Schnelle Aufladung
4.8k spirit spike, should be able to win any lane from here.


III
Imbue [E]
Ansteigende Magiekraft
Crazy damage spike with t3 bolt. You will be one shotting people at this point in the game with this much damage.


I
Sprintstiefel
You want to be rotating and joining as many fights as possible at this point
Top 3 every game, bottom 3 are situational but I usually buy atleast 1


III
Mystischer Schleier
Really good for rotating, sustaining, and getting whatever ult you want in fights. Good stat stick too


II
Wappen des Zauberers
spirit good, swap for healbane if against heavy heal lineups


II
Stiefel des Dauerläufers
Works well with how fast we naturally are. puts us at 7.2k green investment


III
Aktiv
Teleport-Stein
By far my most commonly bought out of the next 3 items. Good for positioning and escaping and enabling a bunch of different ultimates.


III
Aktiv
Metallhaut
Best anti gun item in the game. I really only buy this over warp if they have assassin gun heroes with slowing hex or if I need it to survive while warden / seven / dynamo ulting


IV
Aktiv
Göttliche Barriere
necessary buy vs drifter to play your hero. Good against pocket and curses too.
Get all 4 of these every game, usually in this order


III
Größere Erweiterung
Makes everything easier to hit and makes almost every ult better.


II
Verbesserte Magiekraft
spirit good


IV
Grenzenlose Magiekraft
Huge damage increase to everything. We don't need more damage after this in most games.


III
Überlegene Abklingzeit
More of our op buttons
Read annotations and buy off vibes. Max rabbit or ult at 29k based on the enemy lineup.


III
Überlegene Dauer
Affects rabbit, actives, and almost every ult you steal. Prioritize this against ults like drifter / warden / dynamo


IV
Transzendente Abklingzeit
Don't like getting this until we have full actives.


IV
Imbue [E]
Aktiv
Echo-Splitter
Always broken with max rabbit.


IV
Aktiv
Geißel
Can throw on your beefiest gorilla against spirit heavy lineups. With greater expansion and sup duration this item is crazy.


IV
Aktiv
Fluch
The best answer in the game to wraith and seven. I don't really buy it for anyone else.
Team is noob and you have to kill everyone


IV
Imbue [E]
Mystischer Hall
Stand 3-4 meters behind your assistant and you can proc this on both bolts.


III
Panzerschreck
This item is generally terrible but works well with reverb


IV
Magiebrand
If you want antiheal healbane and decay are better. but this is more damage and good against heavy teamwide healers like mcginnis.
Seven / Warden items


IV
Rüstung des Weissagers
Really strong item if you're target stealing the big ults that require you to be in the enemies face


IV
Schriftrolle des Blitzes
If you can proc this on every person on their team through the big ults its pretty strong and sets up your rabbit too.


II
Aktiv
Schutzwache
Buy if you plan on building into Divine Barrier.


II
Heilungsfluch
Buy in place of enchanters if against big healers like mcginnis / kelvin / ivy


II
Reaktive Barriere
Even with the CD nerf this is still really good for heroes that scale lots of spirit like Sinclair. Good against abrams / bebop / haze / paradox


III
Aktiv
Schwächungsentferner
Deadlocks BKB. Go to defensive item for basically everyone. I don't buy it because im not weak but if you're getting hatecrimed by silences / slowing hexes its very good.


III
Gegenzauber
I never buy this because im bad with it, but the item is undoubtedly strong against heroes with telegraphed spells you have to avoid like wraith


IV
Aktiv
Unaufhaltsam
Only consider this item if you're stealing dynamo / seven ult every fight and are against a lot of interupts.


II
Aktiv
Fluch der Langsamkeit
Good against our hardest matchups (calico, lash, mina). Strong in tandem with veil walker to setup ganks on the squishy mobile heroes


III
Aktiv
Verfall
Good against beef heroes and farms free damage


III
Aktiv
Fluch der Entwaffnung
Very strong vs gun heavy lineups. Good players buy debuff remover though so I usually prefer metal skin but you can protect your teammates with this.


III
Aktiv
Niederschlag
Break glass in case of vindicta / grey talon / lash


IV
Aktiv
Fliegender Teppich
The movespeed stacking nerf made this item so much worse when combining with other movespeed items. Buy strictly for fun. Yoshi plz help.
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