
Shiv hat keinerlei Interesse daran, fair zu kämpfen. Deshalb setzt er auf überfallartige Taktiken, um seine Gegner zu schwächen, bevor er zum Todesstoß ansetzt.
Shiv hat keinerlei Interesse daran, fair zu kämpfen. Deshalb setzt er auf überfallartige Taktiken, um seine Gegner zu schwächen, bevor er zum Todesstoß ansetzt.
tank everything and kill everything
we get our core damage then build tanky. don't be afraid to skip purples for the core greens if you need to live or go more damage if team is lacking


I
Heilende Kugel
sustain and lane clear


I
Zusätzliche Magiekraft
gives us 17 spirit right away


II
Aktiv
Kältefront
good flat damage to combo with dash, look for good trades now and dash through them to safety to minimize damage taken, or just clear wave fast


I
Zusätzliche Aufladung
more knives, we should have ult/rage now so an extra knife is great to generate rage


II
Verbesserte Magiekraft
final damage component, can buy earlier if you need the out of combat healing


I
Mystische Explosion
more flat damage


II
Heilungsfluch
early hp bonus, big heal on kill, great for early fights. anti heal is nice too. sell for spirit burn late if needed


III
Pulsierende Pein
core damage, you do lots of damage if you can stay close so now we get greens. Can build decay if you don't want to get close
pick one or two if you want. sell for resists


II
Aktiv
Feuererwiderung
very good early for strong gun heroes if you need to counter them, sell for metal skin when it falls off


II
Wappen des Zauberers
good stats for spirit shiv if early spirit is a problem, sell for spirit resilience


II
Reaktive Barriere
this item's pretty good if they have 3+ heroes who can proc it. Buy if you think it will have more value than return fire/enchanter's.
these items prevent you from being chain cc'ed. Always buy warp.


III
Aktiv
Teleport-Stein
chase/disengage tool. do not ignore the bullet resist when activating the item, should be enough for gun until you get metal skin


III
Gegenzauber
op if you remember to use it, blocks cc, spirit burst, and even ults if you're locked in. Also amazing for mid contest. Can delay if there's not much to parry or if need resists


III
Aktiv
Schwächungsentferner
can skip if you really think you don't need but you will probably need this most games.
pick one or both when needed


III
Aktiv
Metallhaut
prioritize this after warp if there's one fed gun hero or multiple gun heroes (will happen often), cycle this with warp stone for high uptime bullet resist


III
Verstärkte Magierüstung
heavy spirit team
once you feel tanky you build damage to become thanos


III
Panzerschreck
more damage + rage on dash, will also proc on knife later.


III
Schnelle Aufladung
more knives, more dmg.


IV
Grenzenlose Magiekraft
damage up


IV
Transzendente Abklingzeit
gives insane uptime for warp and metal skin, at this point dash should be maxed for dash resets so bait into enclosed spaces for infinite dashes, also buffs our torment pulse


IV
Aktiv
Arktische Explosion
cc and gives great burst if used before dash
counterpicking here is good. pick what you need (annotated). BUY JUGGERNAUT VS RAW GUN HEROES


IV
Aktiv
Koloss
best raw defense item


IV
Moloch
best raw mitigation for gun damage heroes like warden, geist, vyper, viscous. Honestly feels better than plated


IV
Panzerrüstung
buy if there are 2+ heroes who mainly do damage through on hit effects, (infern, haze, wraith, etc.) or item bullet procs (tesla, toxic, lucky shot, inhibitor)


IV
Zauberbrecher
for spirit nukers that give you trouble (gt, lash, mina)


IV
Aktiv
Magische Infusion
strong lifesteal option if you have max dash. Bait enemies into hallways and other encosled areas and dash for massive heals.


IV
Magiebrand
strong anti heal. replace healbane


IV
Aktiv
Ätherischer Schleier
helps you stall for cooldowns and heals you


I
Aktiv
Heilungsritus
if you're too low in lane


III
Aktiv
Verfall
good anti heal and rage gen, good buy in place of torment pulse if they have multiple tanky heroes (abrams, bebop, geist, kelvin, mo)


IV
Veredeln
Mystischer Hall
if really ahead


III
Geschärftes Bajonett
just damage and slow


III
Bleikugeln
dmg, spirit res, debuff reduction, good if they have spirit and debuffs


III
Aktiv
Heroische Aura
bullet resist, move speed, fire rate, helps push walkers.


III
Aktiv
Kultopfer
probably worse now


II
Kinetischer Spurt
4 stam + fire rate and ammo
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2
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2
5
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2
5
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5