
Shiv hat keinerlei Interesse daran, fair zu kämpfen. Deshalb setzt er auf überfallartige Taktiken, um seine Gegner zu schwächen, bevor er zum Todesstoß ansetzt.
Shiv hat keinerlei Interesse daran, fair zu kämpfen. Deshalb setzt er auf überfallartige Taktiken, um seine Gegner zu schwächen, bevor er zum Todesstoß ansetzt.
tank everything and kill everything


I
Heilende Kugel
sustain and lane clear


II
Aktiv
Kältefront
good flat damage to combo with dash, look for good trades now and dash through them to safety to minimize damage taken, or just clear wave fast


III
Pulsierende Pein
core damage. Can build decay if you don't want to get close


II
Heilungsfluch
early hp bonus, big heal on kill, great for early fights. anti heal is nice too. sell for spirit burn late if needed


III
Aktiv
Teleport-Stein
chase/disengage tool. do not ignore the bullet resist when activating the item.


I
Mystische Explosion
more flat damage


II
Verbesserte Magiekraft
final damage component for 52 spirit


I
Aktiv
Heilungsritus
if you're too low in lane


II
Aktiv
Feuererwiderung
very good early for strong gun heroes if you need to counter them, sell for resists later


II
Schwächungsreduzierer
debuff resist, good against pocket, upgrades to spellbreaker


II
Magielebensraub
keeps us in the fight a little longer, upgrades to infuser


III
Verstärkte Magierüstung
heavy spirit team, just great in general


III
Verstärkte Kugelrüstung
buy a little later when gun heroes start to get strong
chain cc prevention. buy as you need


III
Gegenzauber
op if you remember to use it, blocks cc, spirit burst, and even ults if you're locked in. Good for mid contest. Can delay if there's not much to parry


III
Aktiv
Magie der Entzauberung
more situational. Still a good buy if you need it


II
Reaktive Barriere
A good cheap option for anti-hate crimes if you have multiple cc's
more damage if slots are full.


III
Panzerschreck
more damage + rage on dash, will no longer proc on knives late due to knife scaling nerf


IV
Grenzenlose Magiekraft
damage up


IV
Aktiv
Arktische Explosion
cc and gives great burst if used before dash
Buy what you need here (annotated). Buy juggernaut for raw gun heroes, not plated


IV
Aktiv
Magische Infusion
stocks are up now that knife is nerfed. Bait enemies into hallways and other enclosed areas and dash for massive heals.


IV
Moloch
best raw mitigation for gun damage (not on-hit effects) like warden, geist, vyper, viscous.


IV
Aktiv
Phantomschlag
to engage on easy targets


IV
Zauberbrecher
for spirit nukers that give you trouble (gt, lash, mina)


IV
Panzerrüstung
buy if there are 2+ heroes who mainly do damage through on hit effects, (infern, haze, wraith, etc.) or item bullet procs (tesla, toxic, lucky shot, inhibitor)


IV
Hexen-Panzer
if gun heroes are not a problem
thanos mode


IV
Transzendente Abklingzeit
dash resets, active uptime, and more torment procs


IV
Veredeln
Mystischer Hall
really good sustain and damage on dash in the late game


IV
Magiebrand
strong anti heal. replace healbane


IV
Aktiv
Ätherischer Schleier
ultra late. helps you stall for cooldowns and heals you


III
Aktiv
Verfall
good anti heal and rage gen, good buy in place of torment pulse if they have multiple tanky heroes (abrams, bebop, geist, kelvin, mo)


I
Veredeln
Mystische Erweiterung
makes dash longer, can buy to complete 4.8k spirit


III
Größere Erweiterung
upgrade if you want


I
Magieschlag
good for rage generation


III
Magische Einverleibung
could be good for building rage now that knife is worse


III
Schnelle Aufladung
knives don't seem that great, but can still buy


III
Impuls-Regeneration
The Dark Lord. Got buffed so I'm placing it here if you dare to buy it.


III
Geschärftes Bajonett
just damage and slow


III
Bleikugeln
dmg, spirit res, debuff reduction, just good stats


III
Aktiv
Heroische Aura
bullet resist, move speed, fire rate, helps push walkers.


III
Aktiv
Kultopfer
probably worse now


II
Aufladbare Kugeln
could be decent


II
Kinetischer Spurt
4 stam + fire rate and ammo
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