
Shiv hat keinerlei Interesse daran, fair zu kämpfen. Deshalb setzt er auf überfallartige Taktiken, um seine Gegner zu schwächen, bevor er zum Todesstoß ansetzt.
Shiv hat keinerlei Interesse daran, fair zu kämpfen. Deshalb setzt er auf überfallartige Taktiken, um seine Gegner zu schwächen, bevor er zum Todesstoß ansetzt.
tank everything and kill everything
consider decay as an option over/with torment for the rage generation and anti heal, especially into tanky heroes like abrams, mo, bebop


I
Heilende Kugel
sustain and wave clear for lane


II
Aktiv
Kältefront
good flat damage to combo with dash, look for good trades now and dash through them to safety to minimize damage taken, or just clear wave fast


III
Pulsierende Pein
core damage. Can build decay if you don't want to get close


II
Heilungsfluch
early hp bonus, big heal on kill, great for early fights. anti heal is nice too. sell for spirit burn late if needed


II
Verbesserte Magiekraft
more spirit


I
Mystische Explosion
more flat damage and final componet for +52 spirit


III
Verstärkte Magierüstung
just great in general to be tanky


I
Aktiv
Heilungsritus
if you take too much damage in lane


II
Aktiv
Feuererwiderung
very good early for strong gun heroes if you need to counter them, sell for resists later


II
Schwächungsreduzierer
debuff resist, good against pocket, upgrades to spellbreaker


III
Aktiv
Verfall
good anti heal and rage gen, you can buy this around here or in place of torment pulse if they have multiple tanky heroes (abrams, bebop, geist, kelvin, mo)
chain cc prevention. BUY WARP ALWAYS. The rest buy as needed


III
Aktiv
Teleport-Stein
Chase/disengage tool. Buy this every game. 30% bullet resist is a nice bonus


III
Gegenzauber
op if you remember to use it, blocks cc, spirit burst, and even ults if you're locked in. Good for mid contest. Can delay if there's not much to parry


III
Aktiv
Magie der Entzauberung
more situational. Still a good buy if you need it (slow hexes, decays, haze, mirage, infern, etc.)


II
Reaktive Barriere
A good cheap option for anti-hate crimes if they have multiple cc's
bullet res is good in general


III
Verstärkte Kugelrüstung
good in general


III
Aktiv
Metallhaut
could be good if no curses
top off your damage


III
Panzerschreck
more damage + rage on dash, will no longer proc on knives late due to knife scaling nerf


IV
Aktiv
Arktische Explosion
cc and gives great burst if used before dash


IV
Grenzenlose Magiekraft
damage up
Buy what you need here (annotated)


IV
Aktiv
Phantomschlag
to engage on easy targets


IV
Moloch
best raw mitigation for gun damage (not on-hit effects) like warden, geist + slow resist


IV
Zauberbrecher
for spirit nukers that give you trouble


IV
Panzerrüstung
buy for heroes who mainly do damage through on hit effects, (infern, haze, wraith, etc.) or item bullet procs (tesla, toxic, lucky shot, inhibitor)


IV
Aktiv
Magische Infusion
stocks are up now that knife is nerfed. Bait enemies into hallways and other enclosed areas and dash for massive heals.


IV
Hexen-Panzer
if gun heroes are not a problem


IV
Aktiv
Unaufhaltsam
anti cc
thanos mode


IV
Transzendente Abklingzeit
dash resets if dash is maxed, active uptime, and more torment procs


IV
Veredeln
Mystischer Hall
really good sustain and damage on dash in the late game


IV
Magiebrand
strong anti heal. replace healbane


IV
Aktiv
Ätherischer Schleier
ultra late. helps you stall for cooldowns and heals you
Decay is great


I
Veredeln
Mystische Erweiterung
makes dash longer, can buy to complete 4.8k spirit


III
Größere Erweiterung
upgrade if you want


I
Magieschlag
good for rage generation


III
Magische Einverleibung
could be good for building rage now that knife is worse


III
Schnelle Aufladung
knives don't seem that great, but can still buy


III
Impuls-Regeneration
The Dark Lord. Got buffed so I'm placing it here if you dare to buy it.


III
Geschärftes Bajonett
just damage and slow


III
Bleikugeln
dmg, spirit res, debuff reduction, just good stats


III
Aktiv
Heroische Aura
bullet resist, move speed, fire rate, helps push walkers.


II
Kinetischer Spurt
4 stam + fire rate and ammo


II
Mystische Kugel
decent poke + rage generation if you manage it well


II
Durchdringende Kugeln
just damage


IV
Verkrüppelnder Kopfschuss
if you want a late gun item and need anti heal and shred
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