
Shiv hat keinerlei Interesse daran, fair zu kämpfen. Deshalb setzt er auf überfallartige Taktiken, um seine Gegner zu schwächen, bevor er zum Todesstoß ansetzt.
Shiv hat keinerlei Interesse daran, fair zu kämpfen. Deshalb setzt er auf überfallartige Taktiken, um seine Gegner zu schwächen, bevor er zum Todesstoß ansetzt.
tank everything and kill everything
Start knife then go dash/tank when dispels come out. Play disciplined in lane until you have decay/ult/rage then go crazy.


I
Aktiv
Heilungsritus
you kinda just want to survive until decay spike, this lets us do so while running boxes as well.


III
Aktiv
Verfall
Rage generation, scales well, and easy to use. Really strong early spike. Will likely force dispels to be bought.


II
Aktiv
Kältefront
Good early flat damage and slow.


I
Zusätzliche Aufladung
one more knife. can honestly not upgrade and sell later if you really want to commit to dash build.


II
Heilungsfluch
Anti heal and heal on kill. Good for most of the game, but sell late when out of slots.


II
Wappen des Zauberers
great stats now, we can get close to 40% spirit res with reactive and dispel


II
Reaktive Barriere
Just makes you really hard to kill and gives spirit res. You can get spirit lifesteal instead if not a good reactive game


III
Pulsierende Pein
good easy damage if you can stay close or vs melee/close range heroes. Can go silence wave or a T3 green if not a good torment game


III
Aktiv
Magie der Entzauberung
Almost a core item now with all the debuff slop around (slow hexes, silence waves, decays, haze, mirage, infern, etc.).


I
Zusätzliche Regeneration
just a lot of regen in lane if you want to fight


I
Monster-Kugeln
if you really need to anchor or clear wave


I
Aktiv
Goldenes Gänseei
secret eggmaxxing technique. sell for big decay spike.
Can deviate here if you want. You need some kind of sustain on dash late game so take your choice (reverb vs spirit lifesteal/infuser).


III
Schnelle Aufladung
good spike for knives, not necessary for dash build if you want to skip or substitute


II
Imbue [E]
Abklingzeitraffer
For dash resets, no need to rush the upgrades if you don't want to


II
Magielebensraub
more sustain for dashing, Can buy earlier if you think it's good


IV
Aktiv
Arktische Explosion
cc and gives great burst to confirm echo dash


III
Verstärkte Magierüstung
Don't need to rush this since enchanters, dispel, reactive, and cold front give 39% resist already. Can sell enchanters when you buy this


III
Überlegene Abklingzeit
dash resets, knives, and bloodletting uptime.


IV
Transzendente Abklingzeit
uptime for actives and more torment procs.
BUY CS VS POCKET


III
Aktiv
Teleport-Stein
Chase/disengage tool. Great item, but takes an active slot and with M2 movement buffed it might not be as needed every game


III
Verstärkte Kugelrüstung
default item for gun damage, or look at metal skin vs haze/silver/ven. Warp is still a good item


III
Gegenzauber
op if you remember to use it, blocks cc, any ability, including ults if you're locked in. Good for mid contest. MUST BUY INTO POCKET ULT.


II
Schwächungsreduzierer
debuff resist/cc reduction, good against pocket, mo, infern. Builds into spellbreak/unstoppable
Your job late game is to press 2 and shred their spirit resist, so buy items that let you do so as long as possible.


IV
Imbue [E]
Mystischer Hall
This transitions us to a dash build, healing us and slowing to help the echo dash hit. Great value if you're hitting multiple dash resets.


IV
Aktiv
Magische Infusion
Good option for dashing but has less uptime than reverb and takes an active slot. probably good though


IV
Hexen-Panzer
great for dashing and tanking with more bloodletting uptime.


IV
Panzerrüstung
buy for heroes who mainly do damage through on hit effects, (infern, mina, mirage, haze, wraith, etc.) or item bullet procs (tesla, toxic, lucky shot, inhibitor)


IV
Grenzenlose Magiekraft
Big damage amp for abilities + items.


IV
Aktiv
Unaufhaltsam
anti cc, also good for punching rejuv crystal


IV
Aktiv
Ätherischer Schleier
just makes you really hard to kill and clears your deferred damage


IV
Zauberbrecher
if spirit burst is still a problem. Gives debuff resist


IV
Aktiv
Göttliche Barriere
Better debuff remover, get super late or if pocket is a big problem/


IV
Moloch
If you need more anti gun besides plated
if you want to substitute or add items to the build. Silence wave is op.


III
Aktiv
Welle der Verstummung
Silence for mobility heroes (mina, lash, pocket, calico) and does flat damage for rage gen that can also be amped if you already have rage.


I
Imbue [E]
Mystische Erweiterung
trying out for dash, feels nice.


III
Größere Erweiterung
Gives more spirit res and makes dash and ult very strong. Also buffs all items. Can just buy something else if you want


III
Impuls-Regeneration
The Dark Lord.


III
Panzerschreck
Much better option now with health buffed.


II
Unterdrückung
idk, item is good


II
Imbue [E]
Verlängerte Dauer
Gives one extra tick for knives, not bad but T3's just offer more value with better slot efficiency


III
Überlegene Dauer
Works on literally everything on shiv, making you do more damage and tankier since it buffs bloodletting. Also buffs all items.


I
Zusätzliche Magiekraft
to hit spike


II
Verbesserte Magiekraft
if you want boundless later


II
Mystische Schwachstelle
stack more spirit res shred and also upgrades to EE, good if you want to commit to knife build.


IV
Eskalierende Bloßstellung
Good shred and damage amp to help knives scale into the late game if you want to stick with knife build.
if you like


I
Widerstand
burgerbox


I
Zusätzliche Lebenspunkte
lot of hp for 800 souls, can buy in lane if needed


II
Aktiv
Heilendes Amulett
i think this item has potential


II
Aktiv
Feuererwiderung
very good early for strong gun heroes if you need to counter them, sell for resists later


II
Heilverstärkung
could be good now that it works with bloodletting


III
Seelenkraft
Still fine but there are better options. You get good sustain anyway from heal troopers


III
Aktiv
Metallhaut
for burst gun heroes like haze, maybe venator
1
2
5
1
2
5
1
2
5
1
2
5
1
2
1
2
1
2