
Shiv hat keinerlei Interesse daran, fair zu kämpfen. Deshalb setzt er auf überfallartige Taktiken, um seine Gegner zu schwächen, bevor er zum Todesstoß ansetzt.
Shiv hat keinerlei Interesse daran, fair zu kämpfen. Deshalb setzt er auf überfallartige Taktiken, um seine Gegner zu schwächen, bevor er zum Todesstoß ansetzt.
the hunt for metro begins...
max dash for urn fights is insane value. Max knife is still good for 1v1s if you need to carry. Play disciplined in lane until you have spike/ult/rage then go crazy.


I
Zusätzliche Regeneration
just a lot of regen in lane. Good for brawlers/fighters like shiv


I
Zusätzliche Aufladung
one more knife for rage gen. Good pressure in lane if you can hit them consistently. Can also get mystic shot too for more poke


I
Mystische Regeneration
radiant upgrade + 50 hp


I
Magieschlag
not bad for hitting early spike. great rage gen


III
Impuls-Regeneration
The Dark Lord.


II
Heilungsfluch
Anti heal and heal on kill.


II
Wappen des Zauberers
cheap spirit res. Can buy return fire/weapon shielding/battle vest if low spirit or lot of gun damage


II
Heilverstärkung
good with radiant now that it works with bloodletting and bugs fixed


III
Pulsierende Pein
Always good if you can stay close or vs melee/close range heroes. Can replace with with whatever other tempo item you need


II
Imbue [E]
Abklingzeitraffer
enable dash resets, buy when dash is maxed


II
Magieschild
if you want to be a little more tanky for tempo. can buy weapon shielding or battle vest if you want
Can deviate here if needed. We start to pivot to a dash/tanky build. Sell extra charge and cold front if you need to.


III
Magische Einverleibung
buffed. just light melee once to proc every 6s


II
Mystische Schwachstelle
more shred and spirit res + upgrade option for EE later. It's either this or improved spirit or suppressor in this slot.


III
Aktiv
Teleport-Stein
Chase/disengage tool. Better buy now that M2 is nerfed.


III
Überlegene Abklingzeit
more cooldown for knives, dash, bloodletting


IV
Aktiv
Ätherischer Schleier
just makes you really hard to kill and clears your deferred damage. Use when you take a lot of damage
BUY CS VS POCKET. REACTIVE/REDUCER IF LOTS OF CC/DEBUFFS. SR VS FULL SPIRIT. RETURN FIRE FOR GUN.


III
Aktiv
Magie der Entzauberung
Almost a core item now with all the debuff slop around (slow hexes, silence waves, cage, haze, mirage, infern, etc.).


III
Gegenzauber
op if you remember to use it, blocks cc, any ability, including ults if you're locked in. Good for mid contest. MUST BUY INTO POCKET ULT.


III
Verstärkte Magierüstung
Don't need this early since hp will be lower and you get a good amount of resist from your other items already. Buy into full spirit comps


III
Verstärkte Kugelrüstung
default item for gun damage, or look at metal skin vs haze/silver/ven.


II
Aktiv
Feuererwiderung
very good early for strong gun heroes if you need to counter them, sell for resists later


II
Reaktive Barriere
Really strong if there's cc that will proc it every fight.
Your job late game is to press 2 and shred their spirit resist, so buy items that let you do so as long as possible.


IV
Eskalierende Bloßstellung
Good shred and damage amp from knife ticks and torment


IV
Imbue [E]
Mystischer Hall
heals on dash and slows to help the echo dash hit. Great value if you're hitting multiple dash resets.


IV
Transzendente Abklingzeit
uptime for actives and more torment procs.


IV
Panzerrüstung
buy for heroes who do damage through on hit effects, (infern, mina, mirage, haze, wraith, etc.) or item bullet procs (tesla, toxic, lucky shot, inhibitor)


IV
Unbezwingbar
new item, good upgrade for reactive if you buy it


IV
Hexen-Panzer
great for dashing and tanking with more bloodletting uptime.


IV
Aktiv
Unaufhaltsam
anti cc, also good for punching rejuv crystal


IV
Zauberbrecher
if spirit burst is still a problem. Gives debuff resist


IV
Aktiv
Göttliche Barriere
Better debuff remover, get super late or if pocket is a big problem/


IV
Aktiv
Magische Infusion
Good option for dashing but has less uptime than reverb, takes an active slot, and is countered by any curse.
if you want to substitute or add items to the build. Decay still good for rage.


III
Aktiv
Welle der Verstummung
This item is still very strong. The silence is really valuable and does flat damage for rage that can also be amped if you already have rage.


III
Aktiv
Verfall
Rage generation, scales well, and easy to use. Scaling got nerfed by ~27% but it's still really good if they don't buy dispel or you struggle with building rage.


III
Panzerschreck
Much better option now with health buffed.


II
Verbesserte Magiekraft
just a lot of spirit for spike. It's either this or mystic vuln here


IV
Grenzenlose Magiekraft
Big damage amp for abilities + items. Doesn't make you much tankier though


II
Unterdrückung
idk, item is good


II
Aktiv
Kältefront
Good early flat damage, wave clear, and slow.


IV
Aktiv
Arktische Explosion
great cc with stamina freeze


I
Imbue [E]
Mystische Erweiterung
trying out for dash, feels nice. Can buy whatever else if you don't want to ball.


III
Größere Erweiterung
Gives more spirit res and makes dash and ult very strong. Also buffs all items. Can just buy something else if you want


III
Überlegene Dauer
Works on literally everything on shiv, making you do more damage and tankier since it buffs bloodletting. Also buffs all items.
if you need items for tempo


I
Widerstand
burgerbox


I
Zusätzliche Lebenspunkte
lot of hp for 800 souls, can buy in lane if needed


II
Schwächungsreduzierer
debuff resist/cc reduction, likely needed as you will be focused if performing well. Builds into spellbreak/unstoppable


II
Aktiv
Heilendes Amulett
spirit res, big heal, and restores stamina.


II
Kampfweste
cheap bullet res


II
Waffenschild
good for gun damage


III
Aktiv
Metallhaut
for burst gun heroes like haze, silver, maybe venator


III
Seelenkraft
Still fine but there are better options. You get good sustain anyway from heal troopers


IV
Aktiv
Phantomschlag
to engage on easy targets


II
Mystische Kugel
good rage gen in place of extra charge


III
Bleikugeln
for gun spike
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