
Shiv hat keinerlei Interesse daran, fair zu kämpfen. Deshalb setzt er auf überfallartige Taktiken, um seine Gegner zu schwächen, bevor er zum Todesstoß ansetzt.
Shiv hat keinerlei Interesse daran, fair zu kämpfen. Deshalb setzt er auf überfallartige Taktiken, um seine Gegner zu schwächen, bevor er zum Todesstoß ansetzt.
tank everything and kill everything
Start knife then go dash/tank when dispels come out. Play disciplined in lane until you have spike/ult/rage then go crazy. Decay rush is probably still good if you want to keep doing it.


I
Zusätzliche Regeneration
just a lot of regen in lane. Good for brawlers/fighters like shiv


I
Zusätzliche Aufladung
one more knife. Good pressure in lane if you can hit them consistently


II
Aktiv
Kältefront
Good early flat damage, wave clear, and slow. Usually want to sell later for better items/active slot.


I
Mystische Regeneration
radiant upgrade + 50 hp


III
Impuls-Regeneration
The Dark Lord.


II
Heilverstärkung
good with radiant now that it works with bloodletting


II
Aktiv
Heilendes Amulett
spirit res, big heal, and restores stamina.


II
Magielebensraub
Good early sustain with radiant and heal booster. This slot can be whatever you need most (healbane, reactive, battle vest, return fire).


II
Mystische Schwachstelle
more shred and spirit res + upgrade option for EE later. It's either this or improved spirit in this slot.


III
Pulsierende Pein
Always good if you can stay close or vs melee/close range heroes. Can replace with with whatever other tempo item you need


I
Aktiv
Heilungsritus
you kinda just want to survive until decay spike, this lets us do so while running boxes as well.
Can deviate here if needed. We start to pivot to a dash/tanky build. Sell extra charge and cold front if you need to. For late sustain choose between reverb and infuser.


III
Aktiv
Magie der Entzauberung
Almost a core item now with all the debuff slop around (slow hexes, silence waves, toxic bullets, haze, mirage, infern, etc.).


II
Imbue [E]
Abklingzeitraffer
enable dash resets


III
Verstärkte Kugelrüstung
default item for gun damage, or look at metal skin vs haze/silver/ven.


IV
Imbue [E]
Mystischer Hall
heals on dash and slows to help the echo dash hit. Great value if you're hitting multiple dash resets.


III
Überlegene Abklingzeit
more cooldown for knives, dash, bloodletting


IV
Transzendente Abklingzeit
uptime for actives and more torment procs.
BUY CS VS POCKET. WARP IF STRUGGLING WITH MOVEMENT. REACTIVE/REDUCER IF LOTS OF CC/DEBUFFS. SR VS FULL SPIRIT.


III
Aktiv
Teleport-Stein
Chase/disengage tool. Good if you really need the extra mobility vs cc lockdown comps or you aren't confident in your M2 movement.


III
Verstärkte Magierüstung
Don't need this early since hp will be lower and you get a good amount of resist from your other items already. Buy into full spirit comps


III
Gegenzauber
op if you remember to use it, blocks cc, any ability, including ults if you're locked in. Good for mid contest. MUST BUY INTO POCKET ULT.


II
Reaktive Barriere
Really strong if there's cc that will proc it every fight.


II
Aktiv
Feuererwiderung
very good early for strong gun heroes if you need to counter them, sell for resists later
Your job late game is to press 2 and shred their spirit resist, so buy items that let you do so as long as possible.


IV
Aktiv
Ätherischer Schleier
just makes you really hard to kill and clears your deferred damage


IV
Aktiv
Magische Infusion
Good option for dashing but has less uptime than reverb, takes an active slot, and is countered by any curse.


IV
Eskalierende Bloßstellung
Good shred and damage amp from knife ticks and torment


IV
Panzerrüstung
buy for heroes who do damage through on hit effects, (infern, mina, mirage, haze, wraith, etc.) or item bullet procs (tesla, toxic, lucky shot, inhibitor)


IV
Hexen-Panzer
great for dashing and tanking with more bloodletting uptime.


IV
Aktiv
Unaufhaltsam
anti cc, also good for punching rejuv crystal


IV
Zauberbrecher
if spirit burst is still a problem. Gives debuff resist


IV
Aktiv
Göttliche Barriere
Better debuff remover, get super late or if pocket is a big problem/


IV
Grenzenlose Magiekraft
Big damage amp for abilities + items. Doesn't make you much tankier though


IV
Aktiv
Arktische Explosion
offers cc and burst for dashes, but other the items here are usually better
if you want to substitute or add items to the build. Decay still good for rage.


III
Aktiv
Welle der Verstummung
This item is still very strong. The silence is really valuable and this does flat damage for rage that can also be amped if you already have rage.


III
Aktiv
Verfall
Rage generation, scales well, and easy to use. Scaling got nerfed by ~27% but it's still really good if they don't buy dispel or you struggle with building rage.


III
Schnelle Aufladung
+1 knife and a bit of cooldown. Good if you want to commit to knife build or if they don't buy dispel


III
Panzerschreck
Much better option now with health buffed.


II
Verbesserte Magiekraft
just a lot of spirit for spike. It's either this or mystic vuln here


I
Magieschlag
not bad for hitting early spike


I
Imbue [E]
Mystische Erweiterung
trying out for dash, feels nice. Can buy whatever else if you don't want to ball.


III
Größere Erweiterung
Gives more spirit res and makes dash and ult very strong. Also buffs all items. Can just buy something else if you want


II
Imbue [E]
Verlängerte Dauer
Gives one extra tick for knives, not bad but T3's just offer more value with better slot efficiency


III
Überlegene Dauer
Works on literally everything on shiv, making you do more damage and tankier since it buffs bloodletting. Also buffs all items.


II
Unterdrückung
idk, item is good
if you need items for tempo


I
Widerstand
burgerbox


I
Zusätzliche Lebenspunkte
lot of hp for 800 souls, can buy in lane if needed


II
Schwächungsreduzierer
debuff resist/cc reduction, likely needed as you will be focused if performing well. Builds into spellbreak/unstoppable


II
Heilungsfluch
Anti heal and heal on kill. Good if snowballing off of a lot of kills.


II
Wappen des Zauberers
great stats now, we get around 30% spirit res with our other items. Sell for spirit res later if out of slots


II
Kampfweste
cheap bullet res


III
Aktiv
Metallhaut
for burst gun heroes like haze, silver, maybe venator


III
Seelenkraft
Still fine but there are better options. You get good sustain anyway from heal troopers


IV
Aktiv
Phantomschlag
to engage on easy targets
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