
Shiv hat keinerlei Interesse daran, fair zu kämpfen. Deshalb setzt er auf überfallartige Taktiken, um seine Gegner zu schwächen, bevor er zum Todesstoß ansetzt.
Shiv hat keinerlei Interesse daran, fair zu kämpfen. Deshalb setzt er auf überfallartige Taktiken, um seine Gegner zu schwächen, bevor er zum Todesstoß ansetzt.
tank everything and kill everything
Starting knife then building into dash/tank when dispels come out seems good. Play disciplined in lane until you have decay/ult/rage then go crazy. You can deviate from later AP upgrades if you want but max dash and bloodletting are too good vs. ult APs imo.


I
Zusätzliche Regeneration
just a lot of regen in lane, buy most of the time


III
Aktiv
Verfall
Rage generation, scales well, and easy to use. Really strong spike. Will likely force dispels to be bought.


I
Zusätzliche Aufladung
some early knives


II
Heilungsfluch
anti heal and heal on kill. Great for most of the game, but sell hyper late when out of slots.


I
Zusätzliche Lebenspunkte
lot of hp for 800 souls, can buy in lane if needed


III
Seelenkraft
buffed. Good to stay on the map and combos well with resists.


III
Schnelle Aufladung
big spike for knives.


I
Aktiv
Heilungsritus
if you take too much damage in lane, want to take sinnner's, or vs. a bad matchup


I
Monster-Kugeln
if you really need to anchor or clear wave


II
Reaktive Barriere
A good cheap option for anti-hate crimes if they have multiple cc's


I
Aktiv
Goldenes Gänseei
secret eggmaxxing technique. sell for big decay spike.


I
Widerstand
burgerbox
be tanky and do damage. Buy silence wave into mobility heros (calico, mina), or just buy it anyway because it's strong.


III
Verstärkte Magierüstung
just great in general. Spirit damage is everywhere right now.


III
Überlegene Abklingzeit
dash resets, knives, and bloodletting uptime.


III
Pulsierende Pein
good easy damage if you can stay close. You can sub this for any option below if it's not a great torment game.


III
Verstärkte Kugelrüstung
default item for gun damage, or look at metal skin vs haze/silver/ven. Warp is still good if gun damage isn't too bad.


IV
Imbue [E]
Mystischer Hall
This transitions us to a dash build now that dash is maxed, giving great sustain and slow on dashes for big reset value.


IV
Grenzenlose Magiekraft
Big damage amp for abilities + items.


IV
Transzendente Abklingzeit
uptime for actives and more torment procs.
Buy as needed. Dispel really valuable now.


III
Aktiv
Magie der Entzauberung
Now is needed for bloodletting to be effective if anti heal is prevalent. Also for slow hexes, silence waves, decays, haze, mirage, infern, etc.


III
Aktiv
Teleport-Stein
Chase/disengage tool. Great item, but takes an active slot and with M2 movement buffed it might not be as needed every game


III
Gegenzauber
op if you remember to use it, blocks cc, spirit burst, and even ults if you're locked in. Good for mid contest. Can skip if there's not much to parry


II
Schwächungsreduzierer
debuff resist/cc reduction, good against pocket, mo, infern. Builds into spellbreak/unstoppable
If you want to substitute or add items to the build. Silence wave is op.


III
Aktiv
Welle der Verstummung
Silence for mobility heroes (mina, lash, pocket, calico) and does flat damage for rage gen that can also be amped if you already have rage.


III
Panzerschreck
Much better option now with health buffed.


II
Imbue [E]
Verlängerte Dauer
Gives one extra tick for knives, not bad but T3's just offer more value with better slot efficiency


III
Überlegene Dauer
Works on literally everything on shiv, making you do more damage and tankier since it buffs bloodletting. Also buffs all items.


II
Verbesserte Magiekraft
can buy when slot locked


III
Impuls-Regeneration
The Dark Lord.


II
Mystische Schwachstelle
stack more spirit res shred and also upgrades to EE, can replace extra spirit if not planning on going boundless


II
Aktiv
Kältefront
Good early flat damage and slow. Can sell late for better items


IV
Aktiv
Arktische Explosion
cc and gives great burst if used before dash or use after to confirm echo dash
Buy what you need here, usually need to be tanky (annotated).


IV
Panzerrüstung
buy for heroes who mainly do damage through on hit effects, (infern, mina, mirage, haze, wraith, etc.) or item bullet procs (tesla, toxic, lucky shot, inhibitor)


IV
Hexen-Panzer
great for dashing and tanking with more bloodletting


IV
Eskalierende Bloßstellung
Good shred and damage amp to help knives scale into the late game.


IV
Zauberbrecher
if spirit burst is still a problem. Gives debuff resist


IV
Aktiv
Ätherischer Schleier
just makes you really hard to kill and clears your deferred damage


IV
Aktiv
Magische Infusion
Good option but has less uptime than reverb and takes an active slot


IV
Schröpfende Kugeln
item is just op


IV
Aktiv
Unaufhaltsam
anti cc, also good for punching rejuv crystal


IV
Moloch
if you need more tankiness vs. straight gun damage (no on-hit effects) heroes + slow resist


IV
Aktiv
Göttliche Barriere
Just a better debuff remover, really ony if pocket is a problem or super late


IV
Aktiv
Koloss
just a lot of stats


IV
Verkrüppelnder Kopfschuss
if you really need anti heal + shred and no one is buying it


II
Aktiv
Magieverlust
could be good


II
Unterdrückung
idk, item is good


II
Aktiv
Heilendes Amulett
i think this item has potential


II
Aktiv
Feuererwiderung
very good early for strong gun heroes if you need to counter them, sell for resists later


II
Heilverstärkung
could be good now that it works with bloodletting


II
Wappen des Zauberers
just decent stats for spirit/vs. a spirit team


III
Meisterhafte Ausdauer
Shiv's mobiliy got nerfed so this item may be useful for escaping, stam reduction, or catching up to people if you aren't good at M2 movement


III
Aktiv
Metallhaut
for burst gun heroes like haze, maybe venator


III
Aktiv
Fluch der Entwaffnung
Got buffed. Might be good if needed
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