
Shiv hat keinerlei Interesse daran, fair zu kämpfen. Deshalb setzt er auf überfallartige Taktiken, um seine Gegner zu schwächen, bevor er zum Todesstoß ansetzt.
Shiv hat keinerlei Interesse daran, fair zu kämpfen. Deshalb setzt er auf überfallartige Taktiken, um seine Gegner zu schwächen, bevor er zum Todesstoß ansetzt.
tank everything and kill everything
Play disciplined in lane until you have your spirit spike or ult then go crazy. You can go 4.8k gun if you want but you'll lose slots for greens.


II
Aktiv
Kältefront
good flat damage + rage gen to combo with dash. Also good for wave clear.


III
Aktiv
Verfall
rage generation and scales well into the late game. Can buy this first in lane if vs abrams or mo if you want


II
Heilungsfluch
early hp bonus, big heal on kill, great for early fights. anti heal is nice too. sell for spirit burn late if needed


III
Aktiv
Teleport-Stein
Chase/disengage tool. Buy this every game. 30% bullet resist is a nice bonus


III
Verstärkte Magierüstung
just great in general to be tanky since spirit will be stronger early.


III
Pulsierende Pein
core damage after you use decay.


II
Verbesserte Magiekraft
final damage component for 64 spirit. Basically full build now, you could get 4.8k gun at this point or just stack greens for 20 min
buy regen in lane if needed


I
Aktiv
Heilungsritus
if you take too much damage in lane, want to take sinnner's, or vs. a bad matchup


I
Zusätzliche Regeneration
just a lot of regen if you want to fight in lane


I
Heilende Kugel
just a little sustain and wave clear for lane


II
Aktiv
Fluch der Langsamkeit
if movement heroes may be a problem (mina, pocket, apollo, lash, etc.)


II
Aktiv
Feuererwiderung
very good early for strong gun heroes if you need to counter them, sell for resists later


II
Kampfweste
gives resist and synergizes well with 4.8k gun if you want that


II
Aktiv
Heilendes Amulett
i think this item has potential


III
Aktiv
Metallhaut
could be good if no curses and vs haze, warden, silver, or if you just need more bullet resist
chain cc prevention. buy as much as you need


III
Gegenzauber
op if you remember to use it, blocks cc, spirit burst, and even ults if you're locked in. Good for mid contest. Can skip if there's not much to parry


III
Aktiv
Magie der Entzauberung
more situational. Still a good buy if you need it (slow hexes, decays, haze, mirage, infern, etc.)


II
Reaktive Barriere
A good cheap option for anti-hate crimes if they have multiple cc's


II
Schwächungsreduzierer
debuff resist/cc reduction, good against pocket, upgrades to spellbreaker
when gun starts hurting


III
Verstärkte Kugelrüstung
good in general, buy almost every game to be tanky


IV
Moloch
if you need more tankiness vs. gun damage heroes + slow resist
if you don't need tankiness


IV
Aktiv
Arktische Explosion
cc and gives great burst if used before dash


IV
Grenzenlose Magiekraft
damage up, big boost for torment and decay


III
Panzerschreck
more damage + rage on dash, good damage option later in the game


IV
Transzendente Abklingzeit
dash resets if dash is maxed, uptime for actives, and more torment procs
Buy what you need here; you just want to be as tanky as possible (annotated)


IV
Panzerrüstung
buy for heroes who mainly do damage through on hit effects, (infern, mina, mirage, haze, wraith, etc.) or item bullet procs (tesla, toxic, lucky shot, inhibitor)


IV
Zauberbrecher
for spirit nukers that give you trouble (pocket, lash, etc.)


IV
Aktiv
Phantomschlag
to engage on easy targets


IV
Hexen-Panzer
if gun heroes are not a problem


IV
Aktiv
Unaufhaltsam
anti cc, also good for punching rejuv crystal


IV
Aktiv
Göttliche Barriere
if pocket is a problem for you or you just need a better cleanse than dispel magic


IV
Verkrüppelnder Kopfschuss
good shred + anti-heal if you really need it (victor usually)


IV
Aktiv
Koloss
just even more tankiness
pick one from each row


III
Geschärftes Bajonett
just damage and slow


III
Bleikugeln
dmg, spirit res, debuff reduction, just good stats


III
Aktiv
Heroische Aura
bullet resist, move speed, fire rate, helps push walkers.


II
Kinetischer Spurt
4 stam + fire rate and ammo


II
Mystische Kugel
decent poke + rage generation if you manage it well


II
Durchdringende Kugeln
just damage


III
Magische Einverleibung
could be good for building rage now that knife is worse


III
Größere Erweiterung
range is good for ult and dash


III
Impuls-Regeneration
The Dark Lord.


IV
Imbue [E]
Mystischer Hall
really good sustain and damage on dash in the late game


IV
Magiebrand
strong anti heal. replace healbane


IV
Aktiv
Geißel
idk could be good


II
Wappen des Zauberers
just decent stats for spirit/vs. a spirit team, just buy spirit resilience
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