
Seven zeigt sein ganzes Können in Scharmützeln und wartet auf den richtigen Moment, um zuzuschlagen. Dann stürzt er sich wie ein aufziehendes Gewitter ins Kampfgeschehen und übertrumpft seine Gegner mit einem Blitzhagel.
Seven zeigt sein ganzes Können in Scharmützeln und wartet auf den richtigen Moment, um zuzuschlagen. Dann stürzt er sich wie ein aufziehendes Gewitter ins Kampfgeschehen und übertrumpft seine Gegner mit einem Blitzhagel.
Eternus 6 Seven Main
BALLS BUFFED GG
Guides on YouTube: @NatanDeadlock < Also Discord
Fully Annotated
Take 1 point in Stun early if you're fighting a lot
Roughly Left to Right


I
Monster-Kugeln
Push faster, helps with early jungling as well


II
Unterdrückung
You spread this AOE permanently and it works on Jungle Camps / Troopers as well, so you also take less damage while farming


II
Veredeln
Abklingzeitraffer
Gives you really good surge uptime to constantly oneshot waves and camps


III
Aktiv
Kultopfer
Good now with weapon damage for 4.8k Investment, range nice for balls, especially when they're maxed out. Only downside is 100 second downtime, so be aware of that


I
Zusätzliche Magiekraft
Builds into improved spirit


II
Verbesserte Magiekraft
Builds into Boundless Spirit


II
Stiefel des Dauerläufers
Big speed, push waves, look for ADVANTAGEOUS fights with number's advantage
Rite or Regen after MR usually


I
Aktiv
Heilungsritus
Great sustain, nice for box runs and farming jungle


I
Zusätzliche Regeneration
Solid Regen option, healing rite generally better imo


II
Zielfernrohr
If you want 4.8k Gun in lane, good lane item to poke people at range, buy as 2nd or 3rd item if you do


II
Experimentelles Magazin
If you want early 4.8k gun investment, buy after Cultist. Make sure you HOLD LMB/M1 if you buy this, don't tap fire
Roughly Left to Right


II
Aktiv
Schnelle Stiefel
Removes the 30% Movespeed penalty while shooting, remember to constantly slide on the rhythm of your gun's bursts to get infinite ammo


II
Heilungsfluch
You proc this better than any other hero. Buy in lane vs healing heroes or skip completely if enemy team barely has any healing (very rare)


II
Magielebensraub
Just solid stats, builds into Infuser / Leech


III
Veredeln
Ansteigende Magiekraft
Big speed and big damage for Surge


IV
Grenzenlose Magiekraft
Shibbity Birit, you just doubled your Spirit. Can buy earlier if you have enough souls for it


I
Zusätzliche Aufladung
Skip for now if no slots. Or can sell Suppressor if needed


III
Schnelle Aufladung
Accio Dobby's Bawlls


III
Überlegene Abklingzeit
More balls n Stuns
Alternatives / Luxuries


II
Wappen des Zauberers
Usually best alternative for Healbane / Enduring Speed


II
Magieschild
Higher threshhold to proc so worse early game but still good mid game situationally


II
Waffenschild
Lower threshhold than spirit shielding now, solid vs weapon heavy teams


II
Reaktive Barriere
Good if enemy team procs it easily (Vindicta Bebop Paradox Haze etc)


II
Kampfweste
3 regen, bullet resist and weapon dmg, good vs weapon damage lanes/teams.


III
Gegenzauber
Parry that shit. Good almost every single game, after Surge of Power


II
Aktiv
Fluch der Langsamkeit
Great vs High Mobility teams (Lash + Wraith + Mirage + Grey Talon etc) prevents them from using their movement abilities, and slows dashes


II
Mystische Schwachstelle
Good value AFTER Boundless if the enemy team has a lot of Spirit Resist


III
Aktiv
Teleport-Stein
Good if you like it, 30% bullet res after use


III
Aktiv
Schwächungsentferner
If enemy team is buying Focus Lens / Curse and other annoying stuff


III
Verstärkte Magierüstung
If you need 10 morbillion spirit resist. Can definitely sell Spirit Shielding and/or Enchanter's if you pick this up


III
Aktiv
Metallhaut
Actually decent item now with Capacitor change, vs gun heroes


IV
Aktiv
Ätherischer Schleier
Still good late game vs dive or telegraphed cc


IV
Aktiv
Magische Infusion
Lifesteal, pop during Surge or before Ult


IV
Aderlasser
Low key might be better than Infuser now, need more testing


IV
Aktiv
Unaufhaltsam
5 seconds of ult guaranteed


IV
Zauberbrecher
VS Spirit Burst / Debuff Heavy teams


IV
Panzerrüstung
VS Gun Heavy Teams with On-Hit effects, Haze, Wraith, Mirage, Infernus etc


III
Giftige Kugeln
Solid item after Boundless, great if you bought Long Range / Intensifying, you can reach 9.6k gun investment with this


III
Magieriss
Ok after core items (including the Ball or Ult ones) if you need a budget option for more shred. So ONLY if the enemies actually have a lot of spirit resist. Crippling instead if you have the souls.


IV
Verkrüppelnder Kopfschuss
Luxury version of Spirit Rend, has anti heal as well


IV
Eskalierende Bloßstellung
This item is not that good, even for Seven, but it doesn't hurt to pick up very late into the game, especially if you already have Mystic Vuln


IV
Aktiv
Fluch
Pretty much always good if you have souls for it after Boundless


IV
Transzendente Abklingzeit
Good if you have no slots or if you have a lot of Active/Passive items (Shielding/Barriers/Counterspell/Warpstone/Metal Skin etc)
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